“I think it’s a progression that everyone’s going to get to eventually. I’m not trying to say we’re ahead of the curve or anything like that, that’s just the choice we made for this game. I think story is the final frontier for games. We’re kind of getting there tech-wise. Mechanics-wise it’s cool that we’re innovating but it’s still in the basic same themes. I think story is eventually where we’ll all end up going.” – The Darkness II project director Sheldon Carter speaking to CVG.
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