Crytek boss Cervat Yerli has said that cloud gaming presently is risky from a “business perspective.”
But for what’s there right now, Yerli told Gama that OnLive and Dave Perry’s Gaikai are leading the way right now.
“Gaikai as well as OnLive, they’re pioneers in that [area]. But I also think that [current cloud gaming solutions] can be dangerous in a way, from a business perspective,” he said.
“I have concerns about the way it’s approached, but I think cloud gaming is the future, inevitably.”
Yerli’s company showed off brand new Kinect title Ryse for 360 at Microsoft’s E3 press conference earlier this week following Crytek’s last release in March, Crysis 2. He insists it’s a game that isn’t possible for the cloud, though.
“Crysis 2 isn’t built to be scaled on a cloud. Crysis 2 is not a cloud game,” he added.
“Crysis 2 is a client-based game that is running on a cloud. And yes, it has the benefit of that scalability on the client side, but it is inefficient on the server side, because it’s not meant to be on a cloud.”