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Assassin’s Creed for Wii U announced in LA, new console “easy to develop for”

Thursday, 9th June 2011 04:22 GMT By Keza Macdonald

Ubisoft cements its commitment to Nintendo’s new console with an Assassin’s Creed game, and positive commentary on the console’s power and architecture.

Ubisoft’s Marc Parenteau gave some very brief details of Assassin’s Creed for WiiU, talking up the console as a natural home for games developed for multiplatform.

“The multi-core architecture of the console is a natural fit for our in-house engine,” he said, citing the game’s “huge memory” as something that makes it easy to develop for.

Talking about Assassin’s Creed specifically, Parenteau noted that “all the graphical shaders used in development are fully functional”, enabling Ubisoft to “use assets across platforms with top-notch graphics.” He’s not the first developer that we’ve heard say that the WiiU is extremely easy to port to.

As for the game itself, details were scarce. A persistent on-screen map, an interactive database, weapon selection, puzzles, and Eagle Vision were cited as potential uses for the Wii U controller, but nothing was shown.

Parenteau was also annoyingly unspecific when questioned as to whether it was a unique new game, or a port of an existing game, stating only that it will be “the best Assassin’s Creed experience we can deliver”, which obviously means nothing. Guess we’ll have to wait and see.

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4 Comments

  1. AHA-Lambda

    so it’ll be a port of next years AC then? ;)

    #1 4 years ago
  2. Blerk

    Sounds about right!

    #2 4 years ago
  3. triggerhappy686

    If it looks better on Wii U than the other consoles then sign me up. Im shallow that way ;)

    #3 4 years ago
  4. CroMagnon

    @3 If you care that much, why not get it on PC – where it’ll look the best.

    #4 4 years ago

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