Wii U details emerge – 25GB media, single controller support, no classic controls, more

By Debabrata Nath, Wednesday, 8 June 2011 11:33 GMT

Nintendo finally revealed its new console during the E3 press conference last night, however details are still pouring in about Wii U, which features an innovative new controller among other things.

We’ve rounded up some new information which has emerged about the console below.

Nintendo’s Katsuya Eguchi gave Kotaku some concrete details about the system. He said that the console’s disc format will be capable of storing up to 25 GB of data.

He also confirmed that the device will support external USB drives, but declined to comment regarding the console’s internal memory capacity.

In a separate Kotaku piece, Eguchi revealed that Nintendo’s considering its options of making games for the Wii U which will support two controllers.

 Although he refused to comment about their plans to price the controller, he did admit that they’re aware that it can be an obstacle if they price it too high.

“I do understand that if the price is too high that would be an obstacle”, he sympathised.

In another report, Nintendo confirmed something Smash Bros fans certainly won’t be pleased to hear about: the Wii U will not support GameCube controllers.

A Nintendo representative divulged further intel to CVG, confirming that the controller and the console will be sold as one unit, and you won’t get a option to the buy the controller as a standalone product.

Additionally, he mentioned that multiplayer titles being developed for the Wii U are only being designed to accommodate one Wii U controller, while other players will have to use the Wiimote.

Engadget has some info in the Wii U’s CPU, which they”ve got from sources within IBM. Apparently, the Wii U CPU “packs the same processor technology found in Watson” – the company’s very own supercomputer.

The comparison is rather far-fetched as according to IBM Watson has a total of 2880 processor cores backed by 16 terabytes of RAM. The processor achitecture’s based on POWER7, which occupies a lot of silicon in its current form and clearly isn’t suitable for a home games console.

Engadget’s sources also hint at a 45nm fabrication process (the same that the PS3’s used for over a year now) along with a “lot of DRAM”.

Digital Foundry’s carrying a detailed analysis regarding these rumoured specs, and you can read it over here.

Don’t forget to check out Keza’s handz-on with the console, either.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments

Headlines

Tech Specs

  • Vita tech specs laid out

    Want to know what’s on the inside and outside of Sony’s snazzy new handheld? Gaze upon numbers and measurements within.

  • Alleged PS Vita RAM cut could be "good for developers"

    Dani Sánchez-Crespo, CEO of PSP games studio Novarama doesn’t seem to concerned with the rumoured halving of RAM in the Wi-Fi model of PS Vita, because if true, it wouldn’t have any affect on his company’s projects.