E3: Molyneux on Fable: The Journey: “It’s not on rails”

Wednesday, 8th June 2011 20:00 GMT By Keza Macdonald

Peter’s latest looks a lot better in the flesh than it did in Microsoft’s presentation. Molyneux explains why he thinks it is “Kinect’s finest game.”

Fable: The Journey

Kinect title announced at Microsoft’s E3 conference.

Developed by Lionhead.

Slated for a 2012 release.

Is not on rails.

It is not on rails

Here’s the thing: Fable: The Journey is not on rails. Whilst presenting the game at Microsoft’s booth the day after its unveiling at Microsoft’s press conference, Molyneux said the words “not on rails” no less than sixteen times. The press conference demo doesn’t do it justice, he says – and that’s something he feels genuine frustration about.

“We begged for eight minutes, we only got 4, and it was really hard to get across what Fable: The Journey actually was,” says Molyneux. “We only had time to show a little bit of navigation and little bit of magic. A lot of people have written since that it’s Fable on rails – it’s NOT on rails. That is a definitive statement. Part of making a Fable experience is to give you a sense of freedom. We absolutely want that. You’re free to travel through Albion, taking 300-mile journeys, there are paths and hamlets and caves to explores – it’s not on rails.”

To show us that it’s not on rails, our demonstrator guides the horse off the path and onto an open field for a little while before pulling the reins and guiding it back. It’s a game about exploring that rich and beautiful world of Albion, not a sequence of combat sequences with basic horse interludes. For most of the game, says Molyneux, you’ll be either on the reins or in your wagon – the action comes to you.

The Keza MacDonald Horse Metric

Controlling the horse with reins was the most natural method of navigation that Lionhead could come up with, Peter says. “When Microsoft came to us and said go do a core game using Kinect, the first thing we did was ask ourselves, what is important to a core game? And one of the big problems is navigation. We did lots of experimentation with pointing and pushing gestures and jogging on the spot – all utter shit. And so we had this breakthrough where we set you on a horse and cart. That makes sense if you’re sitting down.”

I have a personal method of assessing games which I like to call the Keza MacDonald Horse Metric. Basically, the theory is that if a game has horses, it’s substantially more likely to be extremely good. Ocarina of Time: horse. Shadow of the Colossus: horse. Assassin’s Creed 2: horse. Red Dead Redemption: TONNES of horses. “We’ve got some great horse sweat technology, that should be reported on,” says Molyneux. Based on those criteria, then, Fable: The Journey is on the right track.

“We’ve got some great horse sweat technology that should be reported on.”

He’s vague about what you actually will get up to when you’re not riding the horse, though, stating that the on-rails magic displayed at the Microsoft presentation was not representative of the larger game. “There are not many points, if any in the game, where we’ll actually have this kind of action,” he says. “This was just crafted for E3.” He mentions a scenario where you’re being guided through the mountains by a sherpa, pointing to choose a path to the summit, but he insists that off-horse gameplay will be relatively rare.

Instead, most of the time, the action comes to you. Peter describes an interlude where you’re going through the woods when wolves start chasing and attacking you in your carriage, leaping at your horse and tearing at its flanks. Your horse spooks and run off, forcing you to wrestle it back under control, before a wheel comes off the carriage, knocking your passengers to the ground. The woods around you are full of wolves – so you’ve got to fend them off, heal your horse, protect your passengers and repair your wagon, all at once.

Creation and really good Kinect games

That intriguing magic system also isn’t restricted to special set-piece sections – you can use it anywhere, in combat, on the wagon or on foot. “This is like a toy. It’s a magical toy. Like magic plasticine in your hands,” says Molyneux. You activate crafting – drawing objects in the air with your hands – by essentially doing the mashed potato, and it’s not just spears that you can magically create from nothing.

“This creational side is really important,” asserts Molyneux. “You can create a telescope on a mountaintop. You can create a fishing rod and go fishing. Or a spear, a hammer. There are loads of things open to experiment with and you can use it at any time.”

“Whether you like it or not as gamers, controllers, good as they are, are under attack.”

Asked why so many vocal Internet commentators are responding to Microsoft’s third-generation Kinect titles with such open hostility, Molyneux is insightful. “I think it comes from the gamers inside of us saying ‘I love my controller, it’s my security blanket, I don’t want to give it up’,” he says.

“I understand that – until you play a really good Kinect game. I’d say the greatest Kinect game is Fable: The Journey. The reason I say that is because we’ve had two years of great experience with Kinect. If you really want to make games that will emotionally engage you, is finger and thumb really the way to do that?

“Whether you like it or not as gamers, controllers, good as they are, are under attack. There’s a lot of assault on the controller space. There’s everything to do with touch on screens and motion controllers, and us designers in the industry, we are excited about this new stuff. I know that controller-based gamers want more games like that, I love them as well, but there is a wonderful opportunity to here give something fresh and different.”

Fable: The Journey announcement trailer

When I asked Molyneux what his favourite launch title was, I was honestly expecting him to say Kinectimals, but that’s not the answer I get. “The best one for me and the best inspiration for The Journey was probably Dance Central,” he says, unexpectedly. “That’s the one I felt coolest in. Even I felt cool dancing. It’s about how you make people feel, that’s more important than anything else. That was inspirational.

“I loved the sports title and the party title as well, but like everyone else I want a game that will make the hairs on the back of my neck stand up. That’s what the potential is here. I predict this time next year at E3, people will be saying completely different things about Kinect. It wasn’t that long ago we all thought that mobile games were rubbish.

“I kick myself when I think about showing this demo. What we should have shown is beautiful moments like when you’re healing the horse with your hands. You’ve not only for fireballs in your hands, you’ve got life force. It makes your heart sing.”

Fable: The Journey is slated for release in 2012.



  1. minxamo

    Does he really expect anyone to believe a single word he says?

    #1 4 years ago
  2. Crab of Thunder

    I remain stubbornly skeptical, stubborn as a mual you might say, but not a god damn horse. :P

    #2 4 years ago
  3. Debabrata Nath

    I love this guy.

    #3 4 years ago
  4. KAP

    VG247 Says: Hi Peter, this new entry to Fable looks great. Is it on rails?
    Translates to: Hi Peter, we already know the answer to this but we want to believe it isnt on rails.

    Peter Molyneux Says: This new Fable isnt on rails.
    Translates to: Well of course it is.

    VG247 Says: Oh ok.
    Translates to: ………..

    Peter Molyneux can make a Fable Karts seem like Skyrim given a stage and 5minute to rant.

    My god, he wont quit.

    #4 4 years ago
  5. LOLshock94

    just like giant enemie crab

    #5 4 years ago
  6. Dralen

    The man needs to make something else, but they’re just as bad as Activision. Milk a franchise until it’s dust under your feet.

    #6 4 years ago
  7. BraveArse

    I’m a big PM fan, never understood the hate tbh. But I have to say, the phrases “it’s not on rails” and “the action comes to you” seem to be mutually exclusive.

    #7 4 years ago
  8. Erthazus

    Man does not need to do something else. He needs to go away from the industry. Thats it.

    #8 4 years ago
  9. Dralen

    He won’t go away though. So he might as well make something else.

    #9 4 years ago
  10. Erthazus

    @9 of course he won’t. I just think he must go away. He is done in this industry.

    Fable 3 and this just shows that his vision is stale.

    #10 4 years ago
  11. Prof.Dr.Moertel

    I like actually like Molyneux. But…
    “It’s not on rails” – Even if that´s true – it still sucks!

    #11 4 years ago
  12. Moonwalker1982

    Not on rails? holy crap…..i was very impressed with this demo until it seemed like to be on rails. He keeps stressing it’s not. Hmmm…i wonder how we’re gonna walk then.

    #12 4 years ago
  13. Kabby

    Someone send Molyneux into Space. He’s full of it and his games are terrible.

    #13 4 years ago
  14. Mike

    Peter’s fucking awesome. He hasn’t let me down yet.

    #14 4 years ago
  15. Gadzooks!

    I love every game PM has made. He puts heart and humor in games where other devs just put swears, ham acting and emo characters.

    However, I will need to play a demo before I’m convinced this is worth buying. First time that has happened with a PM game for me.

    #15 4 years ago
  16. OrbitMonkey

    I think Peter made a good point about why some gamers have this intense hostility towards kinnect, I mean we’ve had the same basic input methods for decades, no wonder people are scared of change.

    #16 4 years ago
  17. Moonwalker1982

    Yeah i’m not gonna bash him. He seems like a cool dude to me too, but i do have to say he always promises alot for his games and while those features make it into the game, they just never feel as revolutionary as he makes them out to be. What i do apreciate about the guy is that he truly loves and cares about what he does, when he explains about his games he’s passionate as hell in terms of that…if that’s the right word.

    I actually really liked the showing of this game, until i got under the impression that it was on rails, which it now isn’t. Too bad we won’t have many on-foot stuff though.

    #17 4 years ago
  18. earlyrock

    So is this an actual full on new Fable then? The sub title make me think perhaps not.

    #18 4 years ago
  19. MariTrench

    Molyneux lying about it not being on rails? Seems like it was news to the dev team:

    #19 4 years ago
  20. Christopher Jack

    I like Molyneux but I think he all too often exaggerates the realistic potential of everything he tries & then he drifts the team away from the more important, core experience.
    Microsoft are forcing him & his team to make a core experience, that will be almost impossible without being on rails (doesn’t necessarily mean linear).
    I think that you could get away with a horror game based around QTEs (ala Heavy Rain) but that’s probably the best you could do & it wouldn’t take advantage of the 3D tracking-then again, many Kinect games really don’t & could be better played on any camera with a higher resolution.

    #20 4 years ago
  21. Ge0force

    #20 On rails games are arcade/casual, not core games. Fable 3 was optimized for 8yo kids because of the lack of challenge and depth, and this one seems even worse.

    #21 4 years ago
  22. Blasto

    Peter, here is what I think about your, ‘Keza MacDonald Horse Metric’:

    #22 4 years ago
  23. SamJ

    With a track record of not following through on promises to the media, doesn’t seem like we have much reason believe all the claims here.

    #23 4 years ago

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