Bioware and ME3 confirmed for Microsoft E3 presser

Monday, 6th June 2011 15:01 GMT By Debabrata Nath

Bioware has confirmed that the studio will have a slot for Mass Effect 3 during Microsoft’s press conference later today. The news was confirmed by David Silverman, director of marketing at BioWare via a tweet: “Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin.#ME3″

We’ll be there, live from 5.00pm onwards, with the conference to start at 5.30pm BST.



  1. Erthazus


    Kinect compatible with Mass effect 3.

    Anyway, this RPG game (i mean casual shooter with bad dialogs) is trash so i don’t care anyway. Maybe some innovation with Kinect can save this game.

    #1 4 years ago
  2. razvan2you

    No surprise here…..

    #2 4 years ago
  3. earlyrock

    Would be nice to actually use my Kinect again. Havent used it In months.

    #3 4 years ago
  4. DrDamn


    #4 4 years ago
  5. Phoenixblight

    @1 and 3

    It won’t be using the Kinect. THe reason why they are using MS is MS probably cut Bioware a deal on the amount they would have to pay for the event or they have a bigger area.

    The kinect can’t handle all that shit that the rumor had stated. Microsoft could only dream that it could.

    #5 4 years ago
  6. Erthazus

    I’m sure Kinect can handle. It’s just a peripheral.

    I think it will use kinect for voice stuff.

    #6 4 years ago
  7. DrDamn

    The rumour didn’t state anything though did it? The better with kinect strap line indicates enhancements using voice/gestures not full control – why wouldn’t that be possible? (It may be rubbish sure, but it should be possible).

    #7 4 years ago
  8. HuntingJake

    @1 It doesn’t matter how ‘trash’ you think Mass Effect is, it doesn’t need ‘saving’. You’re in an extremely small minority.

    #8 4 years ago
  9. Phoenixblight


    Keep dreaming.


    You would still need to use the controller for the game the combat can’t or won’t be using the kinect even if it does just use the gestures and voice control. SO the player will then be switching between both? Riiiight. Devs have been trying a way to use the kinect for shooters and the only way is a broad stroke motion.

    #9 4 years ago
  10. DrDamn

    Who said it needed to be used for combat? It could be used for lots of things where taking your had off the controller is not an issue.

    #10 4 years ago
  11. Erthazus

    @8, “You’re in an extremely small minority.”

    you are mistaken a lot sir. A LOT.

    @9, i’m not dreaming. I don’t care. Kinect compatible is not a problem for this kind of piece of …

    1-2 hours left, just wait and see that it is Kinect compatible.

    #11 4 years ago
  12. Gadzooks!

    Some people need to get out of thier exremely limited mindset when they think about control schemes.

    Kinect for inventory, power/weapon selection, star map navigation would be brilliant, and very easily doable.

    #12 4 years ago
  13. Phoenixblight


    Unless you have a keyboard which makes the kinect pointless just saying. My main thing if this is true that they don’t cut portions of the game to fit it with the kinect. That is my only worry.

    #13 4 years ago
  14. Gadzooks!


    “Unless you have a keyboard which makes the kinect pointless”

    Wha? That makes no sense.

    I have a keyboard. It is of little to no use for a console, and I sure as hell wouldnt use one while gaming.

    As I said, the option to have anciliary functions like inventory via kinect would enhance the game. Keyboard or no keyboard. ;)

    #14 4 years ago
  15. Phoenixblight


    I was talking about inventory control. I can do it a whole lot faster than waving my arms around like a wounded duck especially with how laggy Kinect is known to be with motion controls. Also more efficient with issuing commands with the keyboard than speaking them.

    #15 4 years ago

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