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Bleszinski keen on dynamic difficulty

Epic's Cliff Bleszinski has come out swinging for dynamic difficulty - games adapting to your level of skill.

"Games should detect if you haven't played for a bit and then soften the difficulty a smidge upon return," Bleszinski said on Twitter.

He added: "Then ramp it back up slightly. Most games assume you're resuming moments later when your skills might not be as 'warm.'"

Yes, it's true: designing hardcore games doesn't make you instantly good at all of them:

"I've fired up a few games that I'm late in after not playing for a while and gotten creamed," he explained.

Sadly, we won't see dynamic difficulty of this kind in Epic's upcoming juggernaut.

"And no we don't have this in [Gears of War 3]," the designer said. "But I want to experiment with it in the future."

Personally, I'd settle for games including a control outline screen in the pause menu. Shoot is a face button? What? Oh, I'm dead.

Bleszinski has commented that he thought Gears of War 2 was too easy.

Gears of War 3 is due on Xbox 360 in September.

Thanks, IndustryGamers.

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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