Epic’s Cliff Bleszinski has come out swinging for dynamic difficulty – games adapting to your level of skill.
“Games should detect if you haven’t played for a bit and then soften the difficulty a smidge upon return,” Bleszinski said on Twitter.
He added: “Then ramp it back up slightly. Most games assume you’re resuming moments later when your skills might not be as ‘warm.'”
Yes, it’s true: designing hardcore games doesn’t make you instantly good at all of them:
“I’ve fired up a few games that I’m late in after not playing for a while and gotten creamed,” he explained.
Sadly, we won’t see dynamic difficulty of this kind in Epic’s upcoming juggernaut.
“And no we don’t have this in [Gears of War 3],” the designer said. “But I want to experiment with it in the future.”
Personally, I’d settle for games including a control outline screen in the pause menu. Shoot is a face button? What? Oh, I’m dead.
Bleszinski has commented that he thought Gears of War 2 was too easy.
Gears of War 3 is due on Xbox 360 in September.