Stardock’s Derek Paxton, lead producer and designer on Elemental: Fallen Enchantress, has said there shouldn’t be problems with the title once it launches like there were with Elemental: War on Magic.
According to Paxton, there is a dedicated team in place this time around to make sure all is well and good before launch.
“There are now dedicated people for the critical aspects of game development,” he told Gamespot. “There are dedicated producers, designers, and a formalized production pipeline that we have borrowed from the enterprise software world. The design is focused, fixed (with some flexibility as we iterate and improve), and communicated to the team. Time is set aside for iteration (after we are feature complete) rather than still implementing critical features until release day.”
Paxton also said changes to the UI will also make things a bit less confusing for newcomers to the series.
“The UI and tech trees are two really good examples [of changes],” he said. “When you look at the options, features, and sheer amount of data in War of Magic from a player perspective, it can be quite confusing to newcomers…what they should be paying attention to. When we revamped the UI, we only provided necessary information. It’s definitely a more intuitive experience and one that was born from lessons learned from War of Magic.
“And, if you look at the tech trees in War of Magic, they work for that game. But when we set out to restructure the player progression in Fallen Enchantress, the old system just didn’t work. So we completely overhauled that system to better match what we were making.”
Fallen Enchantress is slated for this year.
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