Fri, May 20, 2011 | 23:12 BST
Next Brink patch detailed, expected to go live on all formats next week
Splash Damage has detailed the next patch for PC and console editions of Brink, and we’ve got some highlight for you below.
- Completed modifications to improve network performance.
- Fix an isolated freezing issue reported by some German players who should no longer experience that problem once the update has been installed.
- The cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time has been identified. This will no longer occur.
- Graphical performance has been improved, especially when using Ambient Occlusion. Closely worked with both AMD and NVIDIA, folks should see performance and stability improvements in future driver revisions from both parties.
- The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.
- There are some smaller fixes for minor issues including your character’s voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.
- The dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. Certain cvars are protected that previously allowed server admins to accidentally break objectives involving NPCs.
- The full changelog will be released alongside the update.
- With PSN back online, multiplayer testing will resume. Changes in the upcoming Xbox 360 title update will be applied to the PS3 version quickly.
The patch is expected to go live for all versions next week. There’s more on this through the Besthesda Blog.