Tue, May 17, 2011 | 07:57 BST
Brathwaite: Some social games developed without love
Industry veteran turned social gaming champion Brenda Brathwaite has said a quantity of social games are made by people who aren’t interested in the games themselves.
“We are in a period of transition in the social space where there are a lot of web app people who don’t necessary even like games but are nonetheless ‘designing’ them,” the Loot Drop COO and co-founder told Develop.
“It’s an unpleasant time for a great many creatives from our space, if the emails I receive are any indication. I expect that we’ll be in this period of transition for at least another year or two.”
That said, she loves it.
“I love the social game space, really. It’s different than any other type of design I have done, and even more challenging. It’s wonderful to make games for a target audience that includes me.
“That said, I am sure that at some point in the future, I’ll make some hardcore games again.”
Brathwaite, who worked on the Wizardry series, Jagged Alliance, Def Jam, and Dungeons & Dragons, has been involved in social gaming for some years, and co-founded Loot Drop alongside John Romero. Ravenwood Fair is the company’s first title.