Valve doesn’t have any current plans for Source Engine 2

Saturday, 14 May 2011 18:56 GMT By Stephany Nunneley

Valve head Gabe Newell has said that instead of creating Source Engine 2, the firm believes it prudent to continually update the tech instead of starting on a new design.

Speaking in an extensive feature with Develop, Newell said there are “advantages on iterating on a mature and stable and shipped codebase, as opposed to starting over again.”

“I think, when you see a game like DOTA 2, you’ll see how developers can get a lot more out of Source than most companies can get from a scratch-built engine,” he offered. “I think that incremental updates model has worked really well for us. Does that mean we’ll reach some architectural tipping-point where we’ll need to change? No… so far we’ve been able to keep the engine moving ahead, robustly. I mean, I think it looks great.”

Newell also said the firm doesn’t have plans to promote its Source Engine in the way other tech firms do, and instead subscribe to the mantra use it if you like, or don’t.

“We’re really happy if another studio wants to use our engine, but we’re not going to go out there and try and muscle in on what Epic Games does,” Newell said. “A few people have used our engine, and I think a few more will find it useful now that we have a PS3 edition.

“Y’know, we’re happy if people want to use our tools. We’re also super happy if people want to use Unreal Engine. We’ve worked hard with the guys at Epic Games to integrate Steamworks into Unreal Engine, which we think will be a great solution.

“Our philosophy is always about creating the best value for our customers, but also our partners, and right now I think there’s more value for us to pursue things like the microtransaction part of Steamworks.

“I think if we’d take the microtransaction model away, and instead push harder on getting studios to sign up to Source, I think we wouldn’t be using our time nearly as efficiently.”

You can read the excellent Develop feature The Valve manifesto here.


  • Steam’s latest client update fixes years-old bug

    Steam’s infamous screenshot bug has been fixed in the latest beta release. The Steam client has been suffering from a small, but very annoying bug for over four years now. The bug would cause Steam to take two screenshots every time you press the screenshot key once. Anyone who tried to capture beautiful in-game scenes […]

  • Star Wars Battlefront will not have aiming-down-ironsights

    Star Wars Battlefront developer DICE has confirmed what many suspected would be the case for the upcoming shooter. Not counting scopes, the weapons in Star Wars Battlefront will not have iron sights. Patrick Bach, executive producer at developer DICE confirmed the news in an interview with OXM – as reported by GamesRadar. “There are no […]

  • Myst TV series now with Hulu – rumour

    Myst is still in line to spawn a TV drama. A Myst TV series was announced in October, but there was no talk of a network picking it up. Now whisperers have it that Hulu has signed the Legendary Television project. The rumour comes via Deadspin, which does not name its sources, but describes a […]

  • Silent Hills demo P.T. erased so thoroughly you can’t even re-download it now

    Why do you make it so hard to love you, Konami? P.T., the thoroughly excellent, genuinely terrifying, magnificently layered playable teaser for the cancelled Silent Hills, has now been removed from the PlayStation Store. According to both Kotaku and Polygon, the demo has been so thoroughly erased, in fact, that even if you downloaded it […]

  • Killzone 1080p false advertising lawsuit dismissed

    The Killzone: Shadow Fall Resolutiongate lawsuit has ended with a whimper rather than a bang. Last year, a class action lawsuit was brought against Sony over Killzone: Shadow Fall. The suit alleged Sony was guilty of negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement for claiming that Shadow Fall had 1080p graphics, […]

  • Don’t trust marketing – trust this unscripted Magicka 2 gameplay capture

    The latest Magicka 2 trailer pokes gentle fun at gameplay trailers that present as unscripted capture of players who definitely aren’t paid voice actors. The trailer below advertises Magicka 2′s features ahead of its May 26 PC and PS4 launch (although the Challenge Mode is available right now with pre-orders). Behold: If you’re not familiar […]

  • Pedestrians turn dangerous in this GTA 5 mod

    GTA 5 mods just keep giving. GTA 5 doesn’t have the suite of cheats progenitor GTA: San Andreas did, but you can recreate at least one of them using a new mod by Trumple. The mod, which can be toggled in-game with F5 once installed, gives pedestrians weapons and makes them hyper aggressive. The streets […]

  • Mega Man Legends prequel rated for re-release

    Mega Man Legends still isn’t available on console networks, but it looks like its prequel is on the way. The Misadventures of Tron Bonne is a 1999 PSone title which served as a prequel to Mega Man Legends. The ESRB has rated it for PlayStation 3, PSP and Vita, suggesting it’s soon to be re-released […]

  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2 due early 2016, new Need for Speed in Q4 2015

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]


  1. Giskard

    Microtransactions? I’d rather they make a Source Engine 2, quite frankly. Microtransactions are the plague that haunts modern gaming. Aside from Call of Duty that is.

    #1 4 years ago
  2. Phoenixblight


    Well Valve feels the opposite so if they do make Half Life 3 it will be on the Source engine at least they update and tweak it unlike some developers.

    #2 4 years ago
  3. dtyk

    In their defense, the lighting in portal 2 looked awesome. The physics was out of control too. So I think they know what they are doing… hopefully.

    #3 4 years ago
  4. Gekidami

    The Source Engine needs to go at this point. Portal 2 looks really nice, but the trade off is ridiculous amounts of loading.

    #4 4 years ago
  5. Giskard

    To be fair, I did not experience much loading at all. It was faster than most recent games. Try playing The Witcher, then talk loading times.

    #5 4 years ago
  6. minxamo

    Half life 3 confirmed for same old engine

    #6 4 years ago
  7. nemsis

    bring source 2 engine please

    #7 4 years ago
  8. Gekidami

    I’d rather play one of the other numerous games that come out these days that dont have 10 min of gameplay systematically broken up by loading screens.

    That bit where you fall down the lift shaft is laughable:




    #8 4 years ago
  9. DuckOfDestiny

    If they plan on updating it like this, then the engine is going to need some massive improvements for their next major game (Make that the next Half Life, you bastards!

    Although they have made some very nice changes which have been used with their latest games, there’s still a lot which the engine doesn’t do that most engines have been doing for years.

    #9 4 years ago
  10. Phoenixblight


    I didn’t remember it doing that on the PS3 not mid convo anyways theres loading to the fall then the fall with convo then loading to the new area.

    #10 4 years ago
  11. Gekidami

    ^ It didnt happen mid-conversation, but just the fact that it has to load that scene alone, then have us sit through another loading screen for the next area is stupid.

    Replaying the game, once you know where to go and all of the puzzle solutions, feels like a chore because of the loading screens. Especially if its a run just to clear up on any missing trophies. Even going through chapter select is going to have you ride a dozen loading screens till you get to where you want to go.

    #11 4 years ago
  12. Phoenixblight

    I agree with you on the loading becoming a chore on multiple playthroughs, maybe Valve can optimize the engine to reduce or eliminate the loading, I think thats more feasible than going for a new engine. Not sure just throwing some ideas. Valve wants to utilize the source engine for as long as they can it seems.

    #12 4 years ago
  13. Hunam

    The loading was really bad on Portal 2. I can’t imagine how horrible it would have been if I’d actually played it on a console instead of my nippy PC.

    #13 4 years ago
  14. darksied

    No offense to Valve, because they do try to push out quality and quantity in their games, but … the source engine is getting old. I know that graphics don’t make the game, but it’s part of it. I think that Portal 2 was a pretty good looking game (on the ps3, didn’t play it on the PC yet) but you can tell the age of the engine. I think a lot can be done with the Unreal engine as well, but it’s the same thing: you can EASILY tell nowadays (unless the game is totally different, like a top down racing game or something) when a game is made if it’s using the source or unreal engine; it’s completely obvious after like 5 minutes.

    I think it makes sense for a company who doesn’t have the know-how to make an engine to license the Unreal engine, or cryengine, or something, but a lot can be said for a new engine. Take a look at Rage (Id tech’s new engine), Battlefield 3 (frostbite 2, from DICE); those are amazing looking games that can beat down in graphics ANY of the “established” engines. I think that Valve just realizes to make a new engine would take time, and they’re already “behind” on some of the games they are known for (DOTA, Half life, etc.) that they don’t want to invest the time and money into it.

    #14 4 years ago
  15. TheWulf

    I love that part of that reads like “Why should we license out our engine when we already almost as good as own the engine of those other guys?”, that was hilarious.

    I agree, though.

    What needs to happen now isn’t new technology but better concepts. Innovation in design, interesting settings, creatively unusual gameplay mechanics, and so on. Look at Guild Wars 2 as one of my favourite examples – they’re developing on ancient hardware but they’re incorporating some really fresh and interesting new ideas into their designs.

    That’s what we need, the hardware race is dead and over, but without new ideas in game design, we’re going to stagnate. I touched on this in the THQ comments thread a bit, but what needs to happen now is that indie developers need to take chances and try things that the mainstream isn’t trying, catch them off-guard whilst they’re trying to rope in that magical omni-demographic that simply doesn’t exist.

    A few larger publishers that are smart enough could be doing this, too. Setting up dev studios just to come up with interesting premises for games, and creating prototypes based upon that, which could be turned over to development houses to be turned into complete games.

    Right now, the games industry needs to move forward with ideas as opposed to standing stock still.

    The funny thing is that when the hardware race was going on, every platform needed to prove why it was better than the others, but it didn’t do that with technology, that never happened, it proved it with high concept games. You didn’t pick a platform based on what its hardware could do, but how rich the experiences it provided were.

    It seems that at the moment, gaming in general has fallen into a rut barring a few developers, big and small, and that’s what we need to pull ourselves out of. Right up until the turn of the century we were going at full steam, then somewhere around ’03-’05 it complete dropped off, and we’ve been in a rut since, with very few games being brave enough to try anything. And that’s a shame.

    Valve is right, technology isn’t important at all any more, because if we keep going that way then capitalism won’t be able to keep up, it’ll cost more to buy these ‘incredible’ games that we’ll be able to afford, because it’ll cost so much to make them. No, stopping with the current hardware is a great idea, but… there are so many interesting ideas of the past I can point at and say that they were interesting, either due to setting or gameplay concepts. I can’t do that so much these days.

    I know what’s wrong with gaming, currently. Egotistical, yes, but I think we all do. It’s fairly obvious when you think about it. It’s just a matter of waiting for the games industry to catch up. Really, it’s not that hard to figure out, you just have to run the correlations yourself versus the history of the film industry.

    It’s all headed towards the same big mess.

    Technology won’t help, more money won’t help, ideas will help. So publishers, instead of making that new incredible engine for that amazing new game which is targeted at the mythical omni-demographic, split that body of money up into funding prototypes, which are wildly strange and interesting, each targeting a different demographic that does exist.

    But that won’t happen for a while. So… let’s sit back and wait for it to gloriously implode and collapse. When that happens, that’s when things will get really interesting.

    #15 4 years ago
  16. TheWulf


    I’m sorry. You’re completely wrong and I’ll say that you’re objectively wrong whilst I’m at it. There was an era like that and I remember it, when people actually cared about how many ‘bits’ something had despite no one truly knowing what a bit was. Atari used that to sell the Jaguar to thousands of gullible people. :>

    But these days?

    I think that these days people just want imagination and art direction, they want the setting of the game they’re playing to be impossibly beautiful and incredible, but graphics doesn’t really help with that. If you look at Bulletstorm, it isn’t the technology prowess there that hooks people and compels them to gawk, it’s the art direction.

    I’m a very visual person, so I get this. I’m a romantic, a dreamer, and this is just something that I understand implicitly. I feel that in general the games industry and gamers are catching up with this understanding, too.

    Look at Guild Wars 2 as an example, it’s one of the most beautiful games we’ve ever seen, and you don’t have to take my word for that, not at all, instead go and look it up on Youtube. It’s breathtaking. The city videos, the gameplay, the manifesto, it’s jaw-dropping stuff. And yet they develop on archaic hardware, their engine is old-hat, and despite all that the game looks stunning.


    That’s the ultimate proof of what I’m saying. And even the original Guild Wars–Prophecies, Factions, and Nightfall–look loads better than most games released today on the most modern of engines. Why is that? High production values, they care about quality, their studio is as much of an art college as it is a development house, this is something that journalists who’ve visited them muse about.

    And when you have that… that results in this!

    Some of it looks wonderfully impossible, it’s the sort of thing that catches the imagination, and parts of it look like a painting. All running on an outdated engine! Sure, the engine is necessary to show the art, but the engine only needs to be good enough to showcase that art well.

    Their engine is, and Source is pretty nice too. You don’t need a great engine to make a game as pretty as a picture. You need artists.

    I just want that myth put to rest. The engine does next to nothing. What you see in a visually impressive game is all the work of artists, who’ve concepted what you’re looking at, and have gone over iterations to make what you’re seeing as confoundingly brilliant as the end result that lies before your eyes. That’s not the engine, that’s talent.

    #16 4 years ago
  17. tracertong

    Age of the engine from the initial release doesn’t really say anything. Call of Duty: Black Ops, Modern Warfare 2, probably even Modern Warfare 3, their base code is idTech 3. That’s Quake 3. Much improved of course, but still that’s where the base is.

    #17 4 years ago
  18. darksied


    A couple of points. Yes, art direction is a big key, because without it your game looks the same as every other game on that engine. But I can look at Bulletstorm and say that it is an unreal engine game. I’m not saying the art direction or graphics weren’t great, they were, but you can start to tell. They did a better job of changing the “standard” look of the unreal engine that others (Mass Effect 1, Singularity for ex.) but you can still feel it in there.

    I wasn’t saying that you slap a new engine in there and you have a better looking game. Obviously there’s work involved and artists have the most work in getting the game to look good. BUT, a new engine gives new possibilities and in my opinion the Source engine is showing its age.

    Guild Wars 1 and 2, you can’t really make the argument for here. Those are PC only titles, where if they had been ported to the consoles, they wouldn’t look NEARLY as good because of the scaling back, memory issues, and whatnot.

    I guess my biggest problem is the “feel” of the engine, not so much of the graphics then. Let’s say every IP had its own game engine; then I think I’d be fine with it. But when I see shooter number 12 released this year that has the unreal engine in it, you know they are going to play the same in certain ways. Whenever a Valve game is released, you KNOW it is using the source engine, and certain things will play the same, like movement, certain visuals, etc. That might be my biggest problem, that feeling of, “didn’t I already play this?”

    #18 4 years ago
  19. Yoshi

    The real reason they don’t make another engine is because most PC users don’t upgrade to the latest gfx cards yearly. Valve do constant pc spec checks to keep up to date with their customers and until at least half of those customers are using up to date or nearly up to date gfx cards, they’ll keep with the Source engine.

    In other words, if they keep the pc requirement specs average they have a bigger chance of an audience. I’ve got quite a few friends that can’t play stuff like Bad Company 2 but can play Counter-Strike:Source perfect.

    #19 4 years ago
  20. Dralen

    My only real gripe with Portal 2 was the loading screen. I’m not sure what they were thinking with that loading screen, it was just awful to look at.

    #20 4 years ago
  21. Maximum Payne

    ^^ I think duo to maybe not so experience people that work on Portal 2.They are not all Valve guys I think.I can’t remember but HL2 or Portal 1 didn’t have so frequent loading ?

    #21 4 years ago
  22. tenthousandgothsonacid

    I know there’s no money in it, but I wish they’d re-issue the ps3 Orange Box using it. The original (EA job) was unplayable whereas Portal 2 on ps3 is sweeeeet :)

    #22 4 years ago
  23. TheWulf


    Considering that the graphics capabilities of a console are primitive to the latest PC hardware, there’s nothing for them to need to catch up to since there are so many cross-platform games these days.

    Get this: One of the computers in my house has a 8600GT graphics card, ancient nVidia stuff, and yet it runs Bulletstorm beautifully, including shadows. WTF? I know, right? It runs Mass Effect 2 just as well, not to mention Portal 2. So long as consoles are kept in mind, there’ll be no need to update PC hardware.

    It’s not like anything at the moment barely even calls for the GeForce 460 that I have in one of my machines, let alone some of the cards that are way more powerful than that. So even a 460 seems like a waste of money. Most things will barely even tax a 4870, and I think that’s okay, to be honest. As I said above, we’re past the hardware race nw, now we should be looking at high concept games.

    at the moment gamers think that gaming is all about your Battlefields and your Gears of Wars, but that’s because they haven’t been introduced so much to what gaming can really be. With some large publishing clout behind some experimental projects, fun things could happen. See: Mirror’s Edge, Darkspore, and the few other titles that this has happened with.

    We need more experimental titles.

    #23 4 years ago
  24. TheWulf


    Give me one example of an Unreal engine game looking better because it’s the latest Unreal engine, do this versus other engines. I will match you strike for strike, and as we play this little game you’ll realise that you’re wrong.

    I’m sorry but an engine doesn’t matter that much, it just needs to be good enough to showcase the artistic talent, it doesn’t need all kinds of special effects. There are some effects that I believe are actually detrimental to the art style of a game.

    One example is certain shaders mixed with bump-mapping that makes everything look like it’s created from mixes of plastic, latex, and rubber. That’s something I struggle to get rid of with any Unreal engine game I play, and one of the engines most guilty of this? You got it, the Unreal engine! Plasticity all the way, dude! Unreal is horrible with that.

    Seriously, whomever came up with bump-mapping combined with shiny shaders needs to be removed from any and all forms of technology, along with the developers that overuse it.

    It’s been a problem in every damn Unreal engine game I’ve ever played, but interestingly it’s not a problem in source. Huh, go figure. And that’s because Valve actually realise what makes for a good visual experience, which is something that the Unreal engine guys have yet to learn.

    Yes, you can make a compelling visual experience with Unreal engine, but that was the artists of People Can Fly doing that, no one else, and they would’ve had an easier time doing so with Source.

    Less variables to contend with, and less damn people with rubber skin.

    In fact, if you play the Portal levels that are found in The Ball, you see that selfsame bump mapping & refraction trick going on there, and it actually makes Portal look a hell of a lot worse than it does in Source. Not to mention that the physics in Unreal are actually kind of floaty and fake feeling compared to Source, despite them apparently being ‘better.’

    So you’re wrong about the engine. The likes of Source and whatever engine the Guild Wars 2 dev are using (I forget the name of it) are perfect for making beautiful looking games. The more advanced engines get, they actually start to detract from the art.

    This may go some way to explain one of the better looking games available in 2011 is Guild Wars from 2005.

    And Guild Wars I can make the argument for because Guild Wars 1 is designed to run on lower end hardware than WoW. Now if you look at the fact that DC Universe Online is available for the PS3, and how that actually looks worse than Guild Wars, then maybe you’ll begin to start putting this together in your head.

    Yes, Guild Wars could run on a console.

    So the point is is that until you can show me a game that looks better than Guild Wars because of the engine, you’re incorrect. Sometimes you just need to admit you’re wrong and bow down. Seriously, the engine is not the be all and end all. And the amusing part? I say this as both an artist and a coder geek, I’m in a fairly unique position, here. :P

    #24 4 years ago
  25. TheWulf

    Just to make a point – there’s a shot from Mass Effect. Dude looks like he’s wearing a rubber facemask.

    See, this is exactly what I’m talking about. In reality, the things we see that are shiny like that are either plastic, rubber, latex, or gloss paint. Skin doesn’t do that except for under certain circumstances when wet (from sweat or being oiled), except it isn’t wet there, so it invites this horrible uncanny valley feeling.

    The game would’ve looked better without that much refraction going on on the face, because it makes the face look glossy and thus–if you’ll excuse the pun–unreal.

    This is an example of an engine actually detracting away from what the artists are actually trying to show and making the proceedings more unsettlingly artificial than they need to be.

    #25 4 years ago
  26. Christopher Jack

    @24, Define art. Some people claim Crysis is uninspired & others say it’s absolutely beautiful, no one’s wrong in this scenario because it’s all opinion. My point is, art can only be defined by opinion.
    So can an engine define a games artistic appearance? Sure but as always, it’s up to the developers to make proper use of it.
    @25, How do you know that he’s not oily? :P

    #26 4 years ago
  27. YoungZer0

    To be honest, i doesn’t look like VALVE has any plans at all.

    And to add to the whole Engine Discussion. I might be in the minority, but whenever i play Half-Life 2, or a mod powered by the Source Engine, i feel sick after a few hours, it’s probably the engine, or the art-design, everything looks so bland and sickening that i just don’t feel swell playing it.

    Vampire Bloodlines is probably the only exception.

    Never had these problems playing a game powered by the Unreal Engine.

    #27 4 years ago
  28. Erthazus

    Source Engine does not need a change. It’s a perfect engine for what it is.

    Some people don’t like it, some people like it. Looking at Portal 2, maybe textures looked a bit crappy but everything else looked current gen.

    #28 4 years ago
  29. YoungZer0

    @28: As current Gen as Modern Warfare 3. You and your double standards never seize to amaze me.

    #29 4 years ago
  30. dtyk

    @29′s comment

    Oh snap, shit just got real

    Anyways, I think that the current source engine is good and should be kept. It renders sterile and industrial environments very well. Vegetations not so much.

    For Half Life 3 though, I definitely expect a new engines. All the Half Life games have always been graphically ground breaking or at least impressive. The third one d be no less so.

    That being said, if they can update the engine on all current source engine games, that would be sick. ALthough I don’t think it’s probable.

    #30 4 years ago

Comments are now closed on this article.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]