Mon, May 09, 2011 | 18:15 BST

Inafune: Dead Rising and Lost Planet prototypes were rejected by Capcom

Former Capcom top-man, Keiji Inafune, disclosed that the risk-averse Capcom management rejected prototypes of both Dead Rising and Lost Planet, but he continued developing them anyway.

According to a Famitsu report, Inafune revealed this during a creative leadership seminar he gave at Ritsymeikan University in Kyoto, where he shared his experiences from his 24 years at Capcom with students.

When Dead Rising and Lost Planet were prototypes, the developer said, Capcom had a official policy which dictated that up to 80 percent of its output had to be sequels to existing titles, making the company highly risk-averse.

Infaune further claimed that virtually no projects based on new IP were approved by Capcom during those days.

Dead Rising and Lost Planet became victims of the slavery to sequels, and the management rejected both ideas when pitched. Inafune however, overlooked their decision and continued developing both the games. His plan was to take development so far that he exceeded the budget allocated to prototypes, giving Capcom no choice but to release the games.

He exceeded the budget allocated to Lost Planet by 400 percent.

Luckily, both the games were released and became hits, with each selling more than 2 million copies worldwide, but Inafune admitted that he would have been “fired for war crimes” had both the games bombed commercially.

Inafune left Capcom last October, saying he was “starting his life over.” He has went on the open two new companies: a game development firm called Intercept, and a cross-media outfit named Comcept.

Thanks, Andriasang.

6 comments

#1

Dralen
09/05/11, 6:18 pm

Guy has some big balls.

#2

Hunam
09/05/11, 6:21 pm

He’s a hero. But he should have stuck around to make Capcom the developer it should be rather than leave, but I guess it would have been maddening to do. I guess he just realised that it might not be worth it and try and create his own company with the right spirit.

#3

TVs Everywhere
09/05/11, 6:24 pm

I’m glad he left Capcom. There’s something seriously wrong when a company actively denies their most famous game design guru the opportunity to take their own company to the next level, instead choosing rehashes and sequels just to make short-term quick bucks.

Inafune’s simply far too good for Capcom. Here’s to hoping he gets just as much funding as he did before, if not more.

#4

xino
09/05/11, 7:50 pm

this guy really tried hard man!
he tried hard to change Capcom’s face, Capcom keep shitting on him.

wonderful thing he left!

#5

Noodlemanny
09/05/11, 11:56 pm

I wonder how many people tried this, failed and now are on the streets because of the massive black mark its left on their record.

#6

DaMan
10/05/11, 10:54 am

I would like to know which games were supposed to have sequels developed..

Leave a Reply