Monthly Archives: April 2011
Tue, Apr 19, 2011 | 08:40 BST
BlazBlue: Continuum Shift II destined for 3DS and PSP
Not yet completely worn out your handhelds with complicated manoeuvres? BlazBlue: Continuum Shift II ought to remedy that.
Tue, Apr 19, 2011 | 10:22 BST
Upcoming Duke Nukem comic promises Nazi UFOs, “French Ticklers”
Duke’s no stranger to controversy. Between an eternity of delays and a particularly eye-turning multiplayer mode, it’s in the musclebound man tank’s DNA. But this time, he may have finally gone too far. Comics? Those devil drawings? What’s next: rock ‘n’ roll?
Tue, Apr 19, 2011 | 08:18 BST
Xbox Live Indie Games: ratings system overhaul
Following a spate of suspected malicious and bogus low ratings for games on Xbox’s indie game service, Microsoft has stepped in and changed the way votes are cast.
Tue, Apr 19, 2011 | 07:37 BST
Mortal Kombat: Legacy hits 5.5 million views
Live action web show Mortal Kombat: Legacy is going down a treat, racking up 5.5 million views in its first seven days.
Tue, Apr 19, 2011 | 08:13 BST
Video: Third SSX dev diary talks level design
The third SSX dev diary has dropped, featuring a look at how the art team go about “SSX-ifying” natural environments on every continent to create the SSX experience. Also: a dog mauling a (toy) duck.
Tue, Apr 19, 2011 | 07:10 BST
Price cuts announced for Wii Party and Wii Sports Resort
Nintendo has reportedly sanctioned a $10 price drop on best-sellers Wii Sports Resort and Wii Party, adding weight to talk of an impending successro to the little console that could.
Tue, Apr 19, 2011 | 06:50 BST
Suda 51: Dead Space 2 is an example of adventurous design
The incomparable Goichi Suda has said he’s not the only one pushing the boundaries with new game design, citing Dead Space 2 as an example.
Tue, Apr 19, 2011 | 17:00 BST
Portal 2 releases – Unreview, uninterview, unstudiovisit
Longing for Portal 2? Justin Kranzl brings you everything you need, bar the game itself – a play-through, a Q&A with project leaders, and even a glimpse inside Gabe’s knife room.
Tue, Apr 19, 2011 | 03:29 BST
InFamous 2′s editing tools trailered
Unless you shock levels into existence, I have no idea how you’d make missions for InFamous 2′s user generated content. Let’s find out together in this walkthrough trailer.
Tue, Apr 19, 2011 | 02:37 BST
Tuesday Shorts, Overnight Edition: Final Fantasy, Grasshopper iPhone cases, Atlus sale
A collection of dainty amuse-bouche dishes to warm you up to the meat of the news.
Tue, Apr 19, 2011 | 02:25 BST
BioWare episodic game listing smells pretty fishy
A non-public listing on Xbox Live suggests BioWare has a new, quite ridiculous episodic game up its sleeve.
Tue, Apr 19, 2011 | 02:05 BST
Just Dance 2 Rabbid DLC teased
Ubisoft is teasing a new piece of DLC for Just Dance 2, which seems to involve Rabbids. I know – I’m frightened too.
Tue, Apr 19, 2011 | 01:52 BST
Operation Flashpoint: Red River developer diary talks co-op
Did you know there’s a game coming out this week that doesn’t involve portals? The latest developer diary for Operation Flashpoint: Red River tells us why we should have remembered that: co-op.
Tue, Apr 19, 2011 | 01:30 BST
Under Siege dated, will release with editor and PS Move support
PlayStation Network-exclusive RTS Under Siege has finally received a firm release date, and might even stick to it.
Tue, Apr 19, 2011 | 00:53 BST
MX vs ATV: Alive to be THQ’s flagship for $40 pricing model
THQ’s Brian Farrell has said the publisher wants to ditch the US-standard $60 price tag on some games, because the more players you have, the more DLC you sell. Ka-ching!
Tue, Apr 19, 2011 | 00:27 BST
ESRB to introduce automatic digital games ratings system
To cope with increasing numbers of digital releases, the ESRB is introducing a new assessment system requiring more expansive disclosure from developers.
Tue, Apr 19, 2011 | 00:13 BST
Wright: Gaming culture is a platform
Famed creator Will Wright has said that the spread of gaming beyond established platforms is good for the industry, despite proving “disruptive” to traditional publishers.
Mon, Apr 18, 2011 | 23:48 BST
Hines: “People want to play good stuff”
Bethesda executive Pete Hines has said ignoring trends and keeping a small, tight portfolio is why the publisher remains solvent while bigger companies fail.




Quick Quotes: Paradox changing its Q&A process over Sword of the Stars 2′s “big failure”