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Anger management: id unveils RAGE’s multiplayer in Utah

Wednesday, 20 April 2011 09:33 GMT By Johnny Cullen

Id revealed RAGE’s multiplayer last week, while demonstrating new SP content and giving press hands-on. Full details and a ten-minute video interview with design director Matt Hooper.

RAGE

In development at Texas-based id Software alongside DOOM 4

id’s first new IP in 15 years following Quake in 1996

Announced at Quakecon 2007 in Dallas

Was originally due to be published by EA Partners, but Zenimax and Bethesda took over publishing rights five months after buying the developer in December 2009

Releases on September 13 in the US and September 16 elsewhere for PS3, 360 and PC

Official site

id Software has been talking about RAGE’s multiplayer since the game’s 2007 reveal at QuakeCon. That’s the thing, though – talking, but never showing. Carmack, Hollenshead, Willits, and Hooper have talked a big game on the multiplayer side, but we hadn’t seen the proof – until last week.

RAGE’s multiplayer will come in two components: RAGE Combat Rally and co-op. We’ll get to that in more detail in a bit – from the get-go, id is very clear on what it wants to achieve with RAGE’s multiplayer, and what it doesn’t.

In the latter category is on-foot competitive multiplayer, a surprising omission. id explains it away as part of its plan to make the multiplayer what design director Matt Hooper calls “uniquely RAGE”. So what actually sets it apart from any other multiplayer?

“The ‘any other’ is the thing we didn’t want to be,” Hooper told VG247.

“We didn’t want to just go down the laundry list saying, ‘OK, we need on-foot, we need on-foot team, we need to do this, we need to do that. Our main goal was to make the most rich, deep single-player experience possible, that’s what we set out to do.

“And really, the online component we really looked at as an opportunity. We know people – ‘What, you don’t have on-foot combat?’ But once you sit down and think about it, trust me, there’s plenty of entertainment for the dollar that we have in the single-player. And these two opportunities we took just made sense.

“You playing with a buddy doing the same cool things you do in the single-player, that made sense. I want to sit on a couch and play with my buddy, so we have split-screen co-op. I want to play with someone down the street, so we have that online component where you’re battling it out. We wanted to keep the fiction in there, we wanted to be able to use the tools, so we worked hard on that and we felt really good. We tried the co-op, we liked it, we wanted to offer it, that’s a plus.”

RAGE: Combat Rally
We saw a three-minute demo of RAGE’s vehicular multiplayer, a four-player match helmed by Hooper, creative director Tim Willits, senior producer Jason Kim and senior artist Ang Cheng. Willits promised “the best of both worlds” with RAGE’s multiplayer.

The full interview with Matt Hooper. It’s 11
minutes long and contains tons of
information.

“You have vehicle combat so you can shoot your buddy, and you have these objective rally points you have to race to get. As you play through the game, when you reach a rally point, the next rally point opens up and you start a multiplier,” said Willits during the demo.

“So the best way to score points is to hit the rallies. Your buddies are trying to blow you up and get the rallies from you. If you take out the rally leader, you get extra points for that, so it’s kind of a duel objective you’ll see play out.”

Hooper insists that while past games have tried and future games may try something similar, there’s nothing like RAGE Combat Rally.

“The vehicle thing, there’s no real parallels, so that automatically sets it apart. There’s some older games and I think maybe some new that are going to try something, but ours is really uniquely RAGE. We looked at it as, ‘wouldn’t it be cool if I can jump in the vehicle and battle it out against five other guys or battle it out against a set number of other guys?’

“So we got that working technically, we jumped in, we kinda liked it, we iterated on the goals, we made it a little more forward focussing with the rally points. We tried it, we liked it, we tried 12 cars, we tried four cars, we settled on six, we made these cool environments. There’s a lot of depth there, there’s progressive unlocks.

“Since we like it, we think there’ll be an audience for it. And again, because it’s so fresh and new, it’s not just the laundry check list, we tried it, we liked it, we’re going to put it in the game, so we think those two things really add something to the whole RAGE experience.”

“Since we like it, we think there’ll be an audience for it.”

RAGE Combat Rally currently supports six players. id has experimented with more players, but by the sounds of it, six will be the final number.

“Technically, we could accommodate a few more vehicles, but with the type of real estate we’re trying to cover and the type of game modes, six feels about right,” said Hooper.

“We want players to jump in, get online, get in a six player match, have fun, the maps are kind of tailored for that. I think we’re pretty well settled at six, I think that works well.”

As for weapons, there’s a selection of mines, missiles, rockets and turrets that’ll help destroy fellow players.

The demo we saw was deathmatch-style – every player for themselves – but you can play in teams as well. There will be “different game modes that centered around” the demo we saw. Hooper admits it doesn’t have a full number of modes set, but id’s playing with at least six to ten modes for now.

“That’s one of the things you’d think at this point in the project we’d have everything nailed down, but we’re still exploring different things. And again, if it doesn’t work for us, we’re not going to put it in,” he said when asked about the variations in Combat Rally.

“We’re not just going to put it in to have another feature or another bulletpoint, we want to make sure it’s right. And with vehicles, that’s particularly difficult because, again, there are no parallels, nobody else does this, this is different. We have to kind of try a lot of different things.

“So we have the rally mode that we demoed and we also have team-based rally mode. So it’s three on one team, three on another, and we’ll try different things there. That’s kind of worked out nicely.

“And then we have some takes that we’re not going to announce just yet, but we’re probably trying between six and ten other different modes and we’ll end up with a few, there’ll be a few compelling modes that we think work best.”

Legends of the Wasteland
Next we saw the co-op segment, which ties into the game’s story. Called Legends of the Wasteland, this mode has you and a friend completing certain co-op missions based on events from the single-player story.

For example, you’ll meet a sheriff in the single-player who’ll talk to you about “his boys” carrying out certain missions. In Legends of the Wasteland, you’ll play those missions with a buddy.

“You’re sent into areas that you previous visited in the single-player campaign, but we’ve added in this backstory that fills in a lot of the holes of what happened before you arrived on the scene,” said Willits.

Called Legends of the Wasteland, this mode has you and a friend completing certain co-op missions based on events from the single-player story.

One mission we saw was to defuse two bombs and protect Wellsprings’ water supply. In that time, you also have to destroy RC bomb cars and defeat the rest of the bandit group in addition to the main objective of defusing the bomb.

You’ll also get a Mutant Bash TV-themed level where you and your friend meet with host JK Styles and “beta test” the show. Mutant Bash TV sounds like a good example of possible RAGE’s DLC – maybe more co-op challenges based around the MBTV theme?

“My whole goal with DLC, and us as a team we’ve kind of adopted this, is we’re getting close to the end of the game, people are getting their hands on it. What they want, that’s what we want to give them more of. We want to make sure we deliver on our entire campaign, not pull anything back and put it in as DLC,” said Hooper.

“So we’re getting close to having that done. Now that people are exposed to it, we’re starting to look for, ‘hey people like this, let’s give them more of it.’ So Bash would be a logical way to go. It’s kind of uniquely RAGE, and people seem to like it, so that could be something that we push in DLC.”

Hooper says it does have “a bunch of different ideas” as to how it can do DLC, from MBTV to ammo types or engineering items to race circuits.

Legends of the Wasteland will be available to play with your friends online or split-screen. As explained,

After showing off multiplayer for the first time, we would get our hands on the single-player later in the day, but more on that later. There was still new content from the SP to show.

Taking the subway to prison

Rage Against the Machine

RAGE’s trailer line-up to date, including the QuakeCon debut from three-and-a-half years ago and the initial EA Partners agreement from E3 2008.

Moving right along to the new single-player content, we got to see a town besides Wellsprings for the first time. In Subway Town, we were introduced to a character known as Captain Marshall, who is the leader of the resistance. That was followed by an introduction to his team: Elizabeth, Portman and mechanic Saul. We were told to go find the big bossman Red Stone.

In Subway Town, you’ll find plenty of mini-games to take part in. Some of the games shown include cards and a QTE rhythm game on Mary Had a Little Lamb. As well as that, you’re able to take part in new rallies plus buy ammo and car parts.

We were then immediately taken back to before Subway Town, and informed that we were on our way to prison to bust out an imprisoned Marshall. In the player’s first meeting with them in the game, we found out how resilient the mysterious Authority can be in the prison, with Hooper saying they are much stronger than the mutants.

Following wave after wave of attacks from Authority forces and turrets inside the building, we were able to open the cell doors inside the prison block where Marshall was held. His door didn’t open from the main controls, but it did give way to a group of mutants that started attacking the troops inside. We then made our way to Marshall’s cell door and open it, but the security alarm blares out. We were under attack from the Authority forces, trying to stop us escaping through the rest of the level.

We then came across a security gate that had to be shut down. Onwards and upwards with Marshall, right? Not quite. Marshall went into an elevator, played around with it, got shocked and dropped down a floor inside the elevator. That was fine his escape, but the player must find another way out. And with that ends our eyes-on single-player experience.

Hands-on with single-player
Only two hours after seeing the presentation, we went hands-on with some of the single-player missions. We were given a choice of five missions, although I only managed to fully play four out of five in the alloted time.

The first mission began in a garage. I interacted with two of the NPCs there out of sheer curiosity before driving on to a reported Wasted Clan hideout at a dam on an ATV. Driving’s as simple as it can be: steering with the sticks, forward with RT and reverse with LT.

Once inside the dam, I came up against a door, which couldn’t be opened without using a lock grinder. Once you’ve gathered the items needed to build one, you can use it in the middle of the door where the lock is and move onwards. As I progressed through the settlement, I stumbled upon a couple of enemies who attacked, some of whom had the Union Jack tattooed on their torso.

The second mission I played with is a themed level based on Mutant Bash TV. After being introduced to the host of MBTV, JK Styles, I went through three chapters on the show. The first involved taking out a simple group of mutants. No problem there. Progressing onto the second chapter, another group of mutants attacked – but this time a model gorilla was spinning around in a fixed clockwise route with spikes between its hands.

Once that was done, I moved onto a bonus round: shooting matching icons on a slot machine. I didn’t match anything. So what did I get for my troubles? Yip, more mutants to kill.

The third and final chapter was called Beware the Kraken, and yet more mutants came out. This time, spotlights roamed the floor, and if they turned red, spikes came up from the highlighted area of the floor. After dealing with grunts, I then met a bigger mutant with a kraken arm. He’s a bit of a toughie to beat; he’ll literally spout some sort of acid in your face that obscures your view, and come charging at you. Once beaten, the level finishes and I was now somehow sponsored by Styles.

“There’s a significant main storyline you have to take part in and it’s probably a little longer than most.”

Next level saw me trying to destroy three batches of bombs that have been made by the Shrouded Clan. I had to use quick-use items from my inventory by pressing select. After taking out a group of Shrouded enemies, I used one of the first items: an exploding RC car.

It took quite a while to get around to destroying the two other caches of bombs – not because of a lack of items or because it actually takes a while; I just got a bit stuck. By the time I destroyed the final batch, I ran into a big Shrouded dude. He was hard to beat, but I eventually took him down.

The fourth mission saw me trying one of the major components of the game: racing. Racing definitely takes its cues from Motorstorm, but is still very much enjoyable. You can boost with X, press B for the handbrake, use weapons with A – as well as the usual spots for accelerate, braking and steering: triggers and sticks. You’ll also be able to pick weapon power-ups during the race.

By the by, in case you’re curious, I finished fourth.

The final mission had me trying to collect evidence of research on experiments conducted on mutants in the Dead City. Like I mentioned above, though, I didn’t play all five levels due to time. This was the last one that caught me out.

Staying Power
We’ve still got five months before id’s new IP releases, but the first signs are definitely looking really great none the less. A multiplayer that’s vastly different from most stuff on the market these days, co-op that ties in with the story and a lengthy single-player that lasts around – hey, wait a minute, how long does the single-player last, Matt?

“You know that’s a tough question. It seems odd for me to say this, but we really don’t know. There’s two things that affect that. We’re still looking for opportunities, so we’re exploring things,” he told us, when asked whether the campaign would last around 15 hours, as reported a couple of weeks back.

“We can play through the games the way we play through, but there’s so many extra missions you can do. There’s repeatable missions, there’s races and new circuits you can take part in or not, you can definitely set your own pacing. When you go to town, if you choose to play a few of the mini-games and talk to different people, it takes a little longer, that adds a little bit.

“So really, it’s going to depend on your play style, but there’s a significant main storyline that you have to take part in and it’s probably a little longer than most.”

Problem resolved. Somewhat.

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1 Comments

  1. OrbitMonkey

    I was hoping the whole sp campaign would be online co-op, but the special missions sound just fine :)
    Not so keen on the vehicular deathmatch… I suck hard at racing :( Maybe it’ll be like aapocolyptical mutant Mario kart? That’s pretty much my level of expertise :)

    #1 4 years ago

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    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]