The third SSX dev diary has dropped, featuring a look at how the art team go about “SSX-ifying” natural environments on every continent to create the SSX experience. Also: a dog mauling a (toy) duck.
The next instalment is due Wednesday April 27, and will take a look at some of the colourful characters we can expect to see when the game launches for PS3 and 360 in January 2012.
Thanks, Evil Avatar
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.