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Operation Flashpoint: Red River movie shows co-op

Monday, 11th April 2011 19:38 GMT By Patrick Garratt

Codemasters put out a movie today detailing Operation Flashpoint: Red River’s four-way co-op. The unforgiving shooter, which is set in a fictional conflict in Tajikistan in 2013, will release for 360, PS3 and PC on April 26. Check it out below.

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8 Comments

  1. Maximum Payne

    Generic game IS generic!
    people would find them self in this comment :)

    #1 4 years ago
  2. LOLshock94

    no such thing as generic. never has.

    #2 4 years ago
  3. Pokeh

    @1 Not sure what you mean by generic. Operation Flashpoint isn’t your run of the mill Call of Duty ripoff, it’s a simulator. Totally different ballgame to CoD, Battlefield, Medal of Honour, etc.

    #3 4 years ago
  4. GwynbleiddiuM

    @1 So we now know you learn a new word every Monday, what a jolly good chap, what – a – jolly – good – chap…

    #4 4 years ago
  5. HauntaVirus

    Looks good but mediocre voice acting.

    #5 4 years ago
  6. DSB

    @Pokeh To be fair, simulator is a huge overstatement of what those games do.

    There’s very little in terms of infantry combat that actually gets simulated in games like OFP or ArmA. It’s not a simulation just because you add ballistics and die a lot faster than in other games.

    Personally, until I see a game that actually has AI doing infantry drills, I can’t accept that term. OFP goes further in trying to do fire and maneuver, but the AI is still pretty incomplete at doing it effectively. If you look at air or naval simulators, they’re all based on faithfully recreating actual systems and actual threats and actual tactics. Actual simulation.

    To compare, if you continually fire an M249 on full auto in either OFP or ArmA, absolutely nothing happens. If you tried that in real life, the weapon would be broken, possibly beyond repair, and at risk of blowing up between your hands. Any AR family rifle (like the M16 or M4) is both loved and dreaded by soldiers because it has a nasty habit of jamming, especially in rough environments. I’ve never seen that happen in any game.

    I’m not saying that the touches of realism that are in the games aren’t refreshing, but personally I long for the day when someone does it properly. These are very much still games, not sims.

    #6 4 years ago
  7. GwynbleiddiuM

    @6 couldn’t agree more. although I think the main reason for these limitations are most likely governments. Take BI for example, they have built pretty sophisticated combat simulators for USARMY in the past. A game always should remain in certain boundaries and avoid too much realism and there are many reasons for that like enemies for instance enemies of United States use it for virtual training, learning real battle tactics and such and understanding their enemy better.

    So I’d like to think avoiding too much realism in a game is intentional, also gamers wanna play games not sims, and it’s logical games sell more than sims.

    #7 4 years ago
  8. DSB

    @Gwyn Yeah, they’ve been good at selling VBS, and I haven’t personally had the chance to see it, but from what I hear from people who’ve seen it applied, most armies don’t actually use it to simulate combat or theory, but more to create scenes for tactical education classes. As a sort of 3D slideshow.

    There are countless other more advanced simulators that are purely sold to militaries around the world, but gamers will never have access to those.

    I don’t see defence contracts as a reason not to make a proper simulator. If you look at Eagle Dynamics, they do very well making extremely detailed sims for the public, and while Battlefront are certainly not the best developers around, the ammount of stuff they engineer into their strategy games is pretty damn impressive for such a small team.

    What disappoints me the most about ArmA is that I can spend 5-10 hours editing a few configs, and suddenly the game makes a lot more sense in terms of realism. Firing accuracy, simulating accurate fire (lower rate of fire, MG bursts) cars not bursting into flames after a few rounds etc. All things that could’ve easily been done right from the beginning.

    There’s also Steel Beasts, which as I understand it is made by professional simulator engineers selling what’s still an extremely detailed simulator to the public, while also serving defence contracts.

    Definitely true that a lot of people wouldn’t be able to stomache simulators. It’s a much smaller scene today than it ever was, but I think people like Eagle Dynamics and Battlefront prove that if you actually dare to get nerdy enough, then you’ll also have every military geek on the globe riding your wagon.

    #8 4 years ago

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