If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Cage: New Quantic Dream tech ahead of LA Noire's

Heavy Rain creator David Cage has said Team Bondi's specially-developed Motion Scan technology is a "dead end", and that Quantic Dream's new technology is already more advanced.

"I think [Motion Scan is] an interesting solution to a problem for now. But it's also an interesting dead end," the studio head told CVG.

"That's exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."

Cage said Quantic Dream, which provides motion capture services to cinema alongside games development, is already able to do just that.

"We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent. You can't imagine how related what you say with your face is to what your body does," he said.

"[MotionScan] will never be able to do that."

The director added that Motion Scan doesn't allow for real time lighting, limits shader use, and can't reposition eyes to ensure characters are looking in the right direction - and that Motion Scan does not have the potential to overcome these issues.

"I think L.A Noire looks good - honestly, it does - but I don't think they'll go much further than where they are.

"With the technology we use, we can improve; there is a lot of room for improvement and we hope to show very soon where we are now."

Cage said his team had made "significant progress" since Heavy Rain, and expects to equal Avatar over the next few years.

[image]

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments