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Report: Asian games industry still fuelled by Internet cafe culture

A new report from games industry market analyst firm Pearl Research suggests Internet cafes are still a major motivator in Asian game markets.

According to Gamasutra, a new report details over 350,000 Internet cafes throughout Asia.

In Korea, 82 percent of homes have a computer in them, but Internet cafes are are still wildly popular for players of MMOs like Aion - even though they're more expensive than those in China, India and Vietnam, where prices range up to $1 per hour. So much for MMOs keeping you cooped up at home.

Indian gamers play a range of international titles, while their Vietnamese counterparts enjoy locally produced games.

In China, Tencent is the most popular online games provider. Government policies require Internet cafes to operate as chains of 30 or more outlets. The resulting "cafes" can be 200 terminals strong and 9,000 square feet in size.

Pearl Research is a San Francisco-based firm offering market reports and consulting on the interactive industries and Internet business.

Image: AP/Greg Baker.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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