Irrational Games’ Ken Levine has said adding PlayStation Move support to BioShock Infinite would be “cheating” players, but does like the idea of 3D.
“Do you want to play BioShock and it’s like, ‘okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!’” Levine told Play.
“You can have Move support on your box but people are going to know you’re cheating them.”
The designer seems to feel that motion support doesn’t work as an added gimmick, and that in BioShock Infinite, that’s all it could be.
“I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know,” he said.
“If you don’t have anything special to say about that control device gamers are going to know.”
While unable to confirm its inclusion in Infinite, Levine did admit he’s keen on 3D in general.
“3D is a little bit different… it’s something I’d be more open to. I’m not saying whether we’re doing that or not but it’s sort of a passive integration. Unlike movies, you don’t just shoot it differently. Games are 3D.
“But I think if you’re going to get out, front and centre on something, you have to be able to say you’re doing something special with it. Especially with a control device.”