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Levine not keen on motion control, but likes 3D

Irrational Games' Ken Levine has said adding PlayStation Move support to BioShock Infinite would be "cheating" players, but does like the idea of 3D.

“Do you want to play BioShock and it’s like, ‘okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!’" Levine told Play.

"You can have Move support on your box but people are going to know you’re cheating them.”

The designer seems to feel that motion support doesn't work as an added gimmick, and that in BioShock Infinite, that's all it could be.

“I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know,” he said.

“If you don’t have anything special to say about that control device gamers are going to know.”

While unable to confirm its inclusion in Infinite, Levine did admit he's keen on 3D in general.

“3D is a little bit different… it’s something I’d be more open to. I’m not saying whether we’re doing that or not but it’s sort of a passive integration. Unlike movies, you don’t just shoot it differently. Games are 3D.

"But I think if you’re going to get out, front and centre on something, you have to be able to say you’re doing something special with it. Especially with a control device."

Thanks, D'Toid.

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In this article

BioShock Infinite

PS3, Xbox 360, PC, Mac

PlayStation Move

PS3

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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