Wed, Mar 16, 2011 | 17:10 GMT

Crytek talks up Crysis 2 as multiplayer demo hits PSN

Crysis 2 executive producer Nathan Camarillo has told the US PS Blog that if you stick the Xbox 360 and PS3 versions of the game side-by-side, there won’t be any “meaningful difference,” between the two.

Responding to a question regarding IGN’s claim that the game didn’t look good on PS3, Camarillo said he “didn’t see any difference at all,” between it and the 360 version.

“It’s the core of CryEngine 3 that’s able to scale appropriately and we can adjust per platform exactly what we wanna get out of it,” he explained. “We want the exact same gameplay experience, the same fun, the same intensity, all the same visual information that you need to understand and play the game appropriately. It’s just a lot of under the hood magic.”

Camarillo then went on to discuss the game’s 3D aspect on PS3.

“In Cry Engine 3 we have a really tricky implementation of 3D – we’re able to generate the 2nd image with little to no impact,” he said. “We don’t lose visual quality, we don’t lose resolution. You get the same experience as you get in the 2D game, except it’s in 3D, which is better. It’s more immersive, it feels better.

“The 2nd part of our implementation is: we don’t throw things out of the screen at you. We start at the TV screen and then push in. This avoids eyestrain and eye fatigue, because we want you to play this for hours and hours. If you’re playing single player it’s easily 10-12 hours for a good gamer to get through the game.”

The producer also said when playing the multiplayer demo, not to just “stick on the ground,” but “find a ladder, go find some stairs,” or jump to reach higher levels.

“You gotta break the habit of being ground-constrained like in other games,” he said. “If it’s one story high, you can jump there. If it’s a story and half, you can jump and pull yourself up. So it really changes the speed and pace of multiplayer.”

Get the demo now via PSN. The game is out next week on PC, Ps3, and Xbox 360.

57 comments

#51

Lounds
16/03/11, 10:47 pm

Ok so I’ve just played this. I played it for 5 mins before uninstalling it, omg its the worst PS3 shooter ever!, I played it on PC and its alot smooth and fun, not only that but the PS3 version has tons of Auto-aim, Shooters should require you to aim properly like on KZ3 and compared to Killzone 3, this game looks like a PS2 game.

If you are planning to buy this game, do youself a favour and get it on PC, cause PS3 version sucks (not even HD you can totally tell) and the xbox version won’t look that much better.

#52

lexph3re
16/03/11, 10:48 pm

Lol that’s funny because its very popular here in the states. Especially to the christians that try not to blaspheme

#53

YoungZer0
16/03/11, 10:51 pm

@35: See this way of thinking is dangerous. Never underrastement a Troll. You turn around thinking it got finally a brain and it will stab you in the back before you see it coming.

@48: Are you fucking serious? BC2 and handmade sounds? Really? Have you ever heard a real weapon before? Because they sound nothing like the ones in Crysis 2. DICE records the gunsounds with real guns in different locations. “Instead of reinventing the wheel, they just take what works and add their own touches to it.” By that you mean it’s a CoD Clone.

#54

KL
16/03/11, 10:56 pm

a failed troll who brings forth SCREENSHOTS and nontheless from Alpha code and not actual game footage plus bringing up metacritic scores as evidence for qualified games
Halo 3 94 and Crysis 91 .i guess we know which is a better qualified game.
As for Crysis 2 on ps3,two words Kingdoms 360.It was pretty obvious by that who will intentionally get the shorter end of the stick.
Where there’s smoke there’s also fire.

#55

DSB
16/03/11, 11:39 pm

@53 It’s quite obvious that while DICE may have recorded actual weapons, they failed to implement a lot of them into the game in a way that would make them recognizable as real gunfire. Some are good, and as a whole it’s a lot better than MW2, but there’s quite a lot of very bad soundwork.

Some are too unedited like the M24, which sounds like it was swiped off YouTube, and some are just edited poorly like the M60 where the feed of the link is louder than the shot itself.

I would recommend watching some firefights, noting the soundscape and then comparing it to the Crysis 2 demo.

I don’t think a standard game designer would ever want “realistic” sound for the weapon in the first person perspective, since the sound of a gun up close isn’t very pleasing to many people. Crysis 2 is pretty average in that regard, but I think it’s mixed well with lots of sharp frequencies, and especially the cycling (multiple, individual shots), distortion, blunting and ambience of the shots in Crysis 2 is a lot like what you’d experience from actual weapons being fired around you.

As for cloning: Right, as much as any shooter released after 2005 is a Battlefield 2 clone, and any shooter released before that is a Counter-Strike clone.

While the templates might be the same, there’s arguably a few distinctions in between.

@49 Yeah, those goddamn dictionaries. Keeping up with the language as it’s spoken definitely disqualifies them from having any sort of relevance to people.

We should all be speaking ye olde English. Good luck with that, champ! Bling bling!

#56

ieyanynwa
17/03/11, 1:35 am

i can’t get any match to join..wait for like an hour but only like 2 or 3 people join and that’s it..

#57

Lounds
17/03/11, 9:32 am

Half-life 2 got 96 Meta points BOOOYA!

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