Irrational Games gave a talk on BioShock: Infinite at PAX East yesterday, describing what it will be like using the game’s Skyline to get around and showing off some of the visual ideas it used for the game.
According to Ken Levine, traveling throughout the aerial city of Columbia will not feel like rail-riding, but more like being “on a roller coaster, but you’re hanging in mid-air and you’ve got a fucking gun.”
The major difference between this BioShock and the first one from Irrational, is that being underwater in the first one kept you from being able to explore the world. This time around, you will be able to get to almost everything you see, thus making it a more open world.
Infinite will also be devoid of cutscenes, which according to Levine is “not our thing.”
In case you have forgotten how Infinite looks, IGN has re-posted the 10-minute gameplay demo that was released last year. It’s below.
Meanwhile, the images used as inspiration for the scenery in the game and how it looked at one time can be found over on Kotaku.
BioShock: Infinite is slated for release in 2012.
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