Wed, Mar 09, 2011 | 14:32 GMT

Uncharted 3 cut-scene introduces main villain

Naughty Dog’s released all-new info on Uncharted 3: Drake’s Deception, as well as a video of one of the game’s cut-scenes.

The video introduces Katherine Marlowe as the main vilain. Marlowe is a Helen Mirren-like character who has history with both Drake and Sully, particularly related to a ring belonging to Sir Francis Drake.

Naughty Dog has also shown off the game’s 3D tech in San Francisco. More details on that over on the US PS Blog.

Uncharted 3: Drake’s Deception releases in the US on November 1.

68 comments

#51

xino
08/03/11, 9:18 pm

@49
yea it will

but when Half Life Episode 3 comes out, it will get over 40+ like Half Life Episode 2 did:)

#52

xino
08/03/11, 9:19 pm

40+ awards

:/

#53

spiderLAW
08/03/11, 9:23 pm

If it comes out. I stopped holding my breath after the first 2yrs i waited….
Half-Life 3 or die. Fuck episode 3 now.

#54

a7md1990
08/03/11, 10:10 pm

can there ever be an article that does not turn into a console war… dammit guyz…. cut it off

#55

Ireland Michael
08/03/11, 10:13 pm

@54 In fairness, most people’s criticism here has nothing to do with the format. It simply has to do with the simple fact that these videos are not actually representative of the game.

If I wanted CGI, I’d go watch a movie. This is a game.

#56

Gekidami
08/03/11, 10:19 pm

Its not CGi, its still in-engine. It might not in-game, sure but its not “CGi”.

Though i honestly cant see what part of it has you so stumped, i dont see anything that looks ‘impossible’.

#57

Ireland Michael
08/03/11, 10:25 pm

@56 Most of the lighting and shadow effects, the obscenely high polygon count on the character models (there is a significant difference in the in-game ones), and the FSAA effects, which is one of the PS3′s weakest areas.

Heck, a PC would have a difficult time rendering that much details without chugging.

#58

Gekidami
08/03/11, 10:40 pm

I dont see anything crazy with the lighting and shadows, just look just as good as they do in the gameplay footage and i’d like to think that if this was using FSAA it would have less jaggies.
As for the higher poly count models, most games use them for FMV’s. Sounds like you’re just trying to nitpick on something every game does.

All in all, its still in-engine. No, its not live gameplay, but its not “CGi” either.

#59

Ireland Michael
08/03/11, 10:41 pm

@58 Other games don’t try to pawn off their FMV as in-game cutscenes.

#60

Gekidami
08/03/11, 10:55 pm

^Where did ND do that? They just call it a “Cutscene” in the Blog post.

Strawman arguments arent cool, brah.

#61

xino
08/03/11, 11:03 pm

@Michael

I think people are getting things mixed up!
CG, FMV, Prerenderd, In-game people are getting them mixed up!

FMV is essentially Pre-renderd, the animations are taken recorded and doesn’t need the console’s hardware to watch them. Bink software is what specialise in FMV, and the good thing about FMV is that the video pops up without the need for loading. The major difference how to tell what is a FMV is when the video/animation has blurry square boxes around the video.

CG is not essentially the same as FMV but it means Computer Generated and the video you are watching is purely 3D graphics. People refer CG to effects used in movies and don’t relate CG to games. Because games are practically made of CG! Use the term CG for movies not for games!

In-Game cutscenes uses the game engine’s power to generate animation in graphics by using the console’s hardware. In another words, you are watching the characters movement real time. That is why it needs to load to play the real time in-game cutscene.

Whether the UC3 video is FMV or In-Game, it doesn’t matter! The In-game cutscenes will look 90% identical to the FMVs!
And the thing is the cutscenes were developed to match the PS3′s hardware limit and then turned to FMV for easy playback without the need for loading…so what is the difference? it still uses the PS3′s power to be developed for in the first place.
If you think the FMV does not require the console’s hardware, then why can’t we see more CG movie effects in games FMV cutscenes?

#62

Yoshi
08/03/11, 11:45 pm

Wow… that was no where near as impressive as I expected :/ Looks quite mediocre to be honest.

#63

Ireland Michael
08/03/11, 11:46 pm

@61 Uncharted 2 doesn’t *have* any in-game cutscenes, except in a few very rare parts for about five seconds – anything that transitions straight into gameplay basically, like the scene where you running towards the screen and away from the exploding car.

“And the thing is the cutscenes were developed to match the PS3′s hardware limit.”

No. I assure you, they weren’t. The differences are subtle, but they’re there. It’s all smoke and mirrors.

In game: http://www.psu.com/media/uncharted22_08.jpg
FMV: http://ve3dmedia.ign.com/images/05/00/50025_orig.jpg

Even a five second glance at Nathan’s model makes that glaringly obvious.

“The major difference how to tell what is a FMV is when the video/animation has blurry square boxes around the video.”

Five years ago, this would have been a valid issue. The size of Blu-Rays, you can easily fit a few hours of lossless quality video onto them. And that stuff can be loaded instantly.

I think the Uncharted games are great. Some of the best games of this generation. But I’m not going to give a game credit where credit isn’t due. The problem I have is people assuming that this is running in-game, like it’s some sort of showcase for the PS3′s hardware, which is average at best.

#64

Ireland Michael
08/03/11, 11:49 pm

@61 Uncharted 2 doesn’t *have* any in-game cutscenes, except in a few very rare parts for about five seconds – anything that transitions straight into gameplay basically, like the scene where you running towards the screen and away from the exploding car.

“And the thing is the cutscenes were developed to match the PS3′s hardware limit.”

No. I assure you, they weren’t. The differences are subtle, but they’re there. It’s all smoke and mirrors.

)I had comparision shots here, but linking them apparently stops me from being able to post this post)

Even a five second glance at Nathan’s model makes in a video sequence and in-game makes its glaringly obvious.

“The major difference how to tell what is a FMV is when the video/animation has blurry square boxes around the video.”

Five years ago, this would have been a valid issue. The size of Blu-Rays, you can easily fit a few hours of lossless quality video onto them. And that stuff can be loaded instantly.

I think the Uncharted games are great. Some of the best games of this generation. But I’m not going to give a game credit where credit isn’t due. The problem I have is people assuming that this is running in-game, like it’s some sort of showcase for the PS3′s hardware, which is average at best.

#65

xino
09/03/11, 12:05 am

you are getting this wrong!

these FMV’s are still developed to the console’s hardware!
you make it sound as if they can develop a cutscene with max out graphics and turn it into FMV for easy play back. If that is the case then we would be seeing Lord of the Rings CG in games FMV cutscenes:/

“Five years ago, this would have been a valid issue. The size of Blu-Rays, you can easily fit a few hours of lossless quality video onto them. And that stuff can be loaded instantly.”

lame excuse. In killzone 3 there are parts that look in-game realtime but with blurry issues! This can clearly be seen in the post credit ending.

Please go watch Uncharted 3 11-1-11 trailer and look at the Chatue burning house gameplay…tell me the stuff you saw in the 11-1-11 trailer were not real time:/
Because the same burning scene can be seen in the actual in-game.

And if you still believe you don’t need hardware power to watch high quality videos…I think you should get back into PC Gaming.
Because back in the days with FMV videos for PC games, if your pc isn’t strong enough, the FMV video playing would not even show or would slow down. Therefore you still need hardware to run FMV regardless of them being recorded for easy playback.

#66

nikk900
09/03/11, 12:51 am

The way I look at it with the “cut-scene” is that it looks just as good as in game, so why care if it is or isn’t.

All that matters is this looks like a very impresive game, add to the great characters and fun gameplay and you got an awesome game.

#67

KL
09/03/11, 1:50 am

@55 You make it sound like there’s a huge difference in between which there isn’t. way to show off
remember that teaser they got before the announcement?it was actually much better than this and NT said it was in game cutscene.IN GAME CUTSCENE using the hardware’s resources but coded to a video if the scale is to high to avoid framerate hiccups and at the same time load the next chapter,level etc. without the game having to suffer a loading screen.That’s what they did with UC2.
Do you really think they would risk saying that losing their integrity if it was smoke and mirrors?They would easily be caught and all that recognition they have would go to the gutter in an instant.Use your brain better next time

#68

xino
09/03/11, 2:42 am

to put an end to this

http://www.examiner.com/video-game-news-in-national/naughty-dog-comments-on-uncharted-3-s-graphics-and-other-tidbits

“It’s pre-recorded. All our cutscenes ever are in-engine, but we don’t play back cutscenes in real time for a long list of reasons.”

As you can see…ALL UC cutscenes are in-engine. Even though they are FMV, they still use the power of the ps3 to make that cutscene.
FMV are just used to omit loading in gameplay transition.

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