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The Day of Reckoning: BHG on Kingdoms of Amalur

Monday, 7 March 2011 13:02 GMT By Nathan Grayson

Former baseball star creates fantasy RPG. Can it be good? Curt Schilling’s Kingdoms of Amalur: Reckoning aims to try.

Kingdoms of Amalur: Reckoning

Developed by 38 Studios and Big Huge Games.

Spearheaded by former baseball star Curt Schilling, writer R.A. Salvatore, artist Todd McFarlane, and Morrowind and Oblivion lead Ken Rolston – among many others.

Launching on PC, Xbox 360, and PS3 sometime during 2012.

So a former baseball star, world-renowned fantasy author, iconic comic artist, and gaming industry demigod walk into a bar and… We forgot how the rest of that nugget of comedy gold goes, but we imagine it’d sound a lot like Kingdoms of Amalur: Reckoning. The brainchild of a hugely diverse brain clan that includes Curt Schilling, writer R.A. Salvatore, artist Todd McFarlane, and Morrowind and Oblivion lead Ken Rolston, Reckoning is poised to dodge cries of “just another fantasy RPG” – a magic missile-shaped target that seems to appear on the back of just about every aspiring swords ‘n’ sorcery behemoth these days. In response to such cynicism, however, general manager Sean Dunn presents a very simple philosophy: if it’s good, it’ll find an audience.

“You can look at all the current big names in the RPG space, and everyone started as an unknown IP,” he told VG247 during EA’s GDC showcase event. “And really, the core essence of their success has been building an awesome RPG. Whether it’s an open world RPG or a story driven RPG, it’s been that execution – that commitment to a quality product. And that’s what we’re all about. The IP is a world for us to play in.”

“And really, the visionaries that we have working on the project – R.A. Salvatore, Todd McFarlane, and Ken Rolston – it’s a place where they’ve been able to craft this world and give us all of this backstory, history, and future to pull from to build the essence of the world. It really allows us to ground the player within a space. So there’s the ten thousand years of history that R.A. Salvatore built with the team, and we take place in just one portion of that history.”

The moment of reckoning

Big plans, big talk, big names. All great, sure, but what about the game itself? We were treated to an eyes-on (whatever that actually means – it sounds painful) demo of Reckoning, and we came away fairly impressed, if not a wee bit skeptical.

The game opens with your character awakening from a very specific sort of sleep. You know, the dead kind. You’ve been given a second lease on life by an old scientist who’s been experimenting with something called the Well of Souls for years, and – wouldn’t you know it – you’re his first success story. And the others? Well, they became hideous, deranged cave monsters, which translates roughly to “combat tutorial” in badass fantasy hero-ese.

As soon as the main character started hacking and slashing, however, Reckoning stopped looking like a chip off The Elder Scrolls’ block and transformed into the LARP-obsessed bastard child of God of War. Everything – from sword swings to massive, rock-shattering spells – looked equal parts big and stylish when viewed from the game’s dynamic third-person perspective. In other words, as un-RPG-like as possible. Combat, however, was mapped to a single face button, with timing – and not the finger equivalent of Twister – deciding what sort of beatdown foes received. In spite of that dedication to crowd-pleasing choreography, though, Dunn assured us that Reckoning’s still very deeply entrenched in its RPG roots.

“It’s been that execution – that commitment to a quality product. And that’s what we’re all about.”

“When you look at the combat, it’s a very robust, almost fighting game-like system. There are parries, dodges, [and things of the like]. But at the core is RPG combat. So the stats of your character, the weapon that you have equipped, the armor, the bonuses apply, skills and traits that you’ve applied to your character through leveling up – that’s a huge portion of your combat. That’s going to dictate whether you win or lose more than your skill. You can’t skill your way through the game without progressing through talents and progressing through loot,” he explained.

Character building, similarly, takes the Ye Olde Booke of Fantasy RPG Cliches and chucks it out Ye Olde Window, instead allowing you to invest in whatever skills you want. In other words, the game has no pre-defined classes. Want to pluck a skill from the big, burly “might” talent tree? Go ahead. Want to sweeten the pot with a little magic? Be our guest. It’s all up to you, and the Reckoning team’s aiming to create a system in which variety rules the day – not boring dedication to a single talent tree.

A whole new world

Reckoning’s foundations are undeniably solid, but let’s face it: most people don’t play RPGs for the combat or the number-crunching. Those things – no matter how promising – are just gravy. The world and the story, meanwhile, are the creamy mashed potatoes in this mouth-watering analogy, and in that area, Reckoning raised more questions than it answered. On the upside, what we saw looked quite gorgeous, though nothing really popped out and took us by surprise. During the demo, we were shown a colossal, high-ceiling-ed cave, a forest that may well have contained every shade of green known to man – as well as a few new ones – a tiny rural village, and some crumbling stone ruins. The game’s art style reminded us very much of a higher-fidelity, more detailed World of Warcraft. It still retained that cartoony slant, but we could definitely tell its console’s innards weren’t asleep on the job.

For all its size and majesty, however, Reckoning’s world struck us as oddly empty and – at this point, anyway – somewhat lifeless as a result. It also didn’t help that 38 Studios and Big Huge Games weren’t talking story or character interaction just yet, though Dunn did note that it’ll be “what you expect” from a game in this space. He was also a great deal more forthcoming with details about what was going on underneath the hood of the game’s sleek, shiny exterior. For instance, “big” and “open” can mean a lot of things to a lot of people, but what’s Reckoning’s take?

“It’s really big,” said Dunn. “It’s really hard to put a square footage or anything like that on the world. It is an open world kind of in the frame of, like, an Oblivion. You can go just about anywhere. Also, there’s the power of the player [to consider]. We don’t auto-level the power of the world depending on the level of the player. You can get yourself into trouble by roaming into an area or a dungeon where stuff is just too powerful for you.”

“And the beauty of that is that you may get your ass kicked in a place, but you get to go build up your character and then return to exact retribution on the stuff that caused you problems. To feel powerful in a world, you have to also feel in danger, you know? So it’s really important that we don’t want to pigeonhole the player into playing this area and then this area and then this area. It is an open world, but there are places where the player can get themselves into trouble.”

“We don’t just have guys sitting there waiting for 300 days for Joe Blow to come by and save his chickens.”

Meanwhile, Dunn also attempted to allay our fears about Reckoning’s apparently blank planet, saying that “NPCs definitely aren’t static. You saw in the demo when we moved through a day-night cycle, characters have different ways that they move between towns. We also want to make sure, though, that quest-givers are always there. We’re not talking a whole lot about that right now, but you can kind of see that – in the world – we don’t just have guys sitting there waiting for 300 days for Joe Blow to come by and save his chickens. We try to make the whole place feel alive. It is open world, you know.”

On top of that, not all of the game’s story is coming from desperately needy quest-givers. When you’ve got R.A. Salvatore spilling an entire universe from his brain onto a page, it’s generally a good idea to stuff bits and pieces of story wherever they’ll fit.

“When you come upon, say, some ruins in the world, they’re not just there to look pretty. There’s actual backstory on what those ruins were – the language they used, the markings they used, you know. There may be books in a nearby town that may be able to tell you about the history. There may be myths about that civilization that built those. So it’s really important that it be grounded,” Dunn explained.

“That’s really the purpose of building the IP. It’s not just building an IP so we can sell stuff for it. It’s like, you need to have a world that your RPG can live inside of. Just like the Elder Scrolls series, or Dragon Age, or Mass Effect, they all started as original IPs and came to fruition because of really high quality execution.”

Fantasy fatigue

Granted, even the most detailed, imaginative world ever conceived won’t do you a lick of good if everyone just judges your book by its cover and uses its pages to line their cat’s litter box. Dunn, however, doesn’t think the situation for fantasy – which has lost its place as the sexy, young arm candy to pop culture’s evergreen movie star – is as dire as many people are making it out to be.

“I think those can be trends,” he told us. “You know, the industry can support those trends and still support that core idea. Lord of the Rings wasn’t something new when the movies came out. When you execute on the core fantasy of a world well, I think it’s compelling no matter what – whether it’s fantasy or sci-fi or modern day. It’s about that core execution, and it brings palatable story and palatable content. Really, you’re here to save the world. It’s about building a world that’s worth saving – whether that’s in the future or in the past or in some fantasy world.”

“It’s about building a world that’s worth saving – whether that’s in the future or in the past or in some fantasy world.”

“I think Dungeons and Dragons is a great example. It’s something that’s been around for who knows how many years, but it’s still [around] and has its moments of popularity. When you have moments of great execution of story in fantasy worlds – whether it’s George R. R. Martin or whether it’s R.A. Salvatore – they’re multiple time best-sellers in fantasy novels, and their numbers aren’t dropping. They’re still very relevant. And using Salvatore to craft this world, we’re still pretty sure that the relevance of the world is still there. It’s not just generic fantasy. It’s not just orcs and elves. It’s the R.A. Salvatore take on that world.”

Sky’s the limit

No matter how far Reckoning strays from generic fantasy conventions, however, comparisons between it and Bethesda’s upcoming 800 lb three-eyed gorilla monster The Elder Scrolls V: Skyrim are inevitable. And with Skyrim launching at the tail end of 2011 and Reckoning reckoning it’ll hit shelves sometime in 2012, the two might be battling for more than just bragging rights. Dunn’s response? “Bring it on.”

“I think our attitude is more of a ‘bring it on’ type of thing. I mean, we love it when there are successful RPGs. The more great RPGs there are, the bigger the genre grows, and the more people there are that play these games. They approach the game the way that they want to and they’ve been doing open world games for a long time. We have a lot of people from their previous teams, but we’re also doing our own take on open world RPGs,” he said.

“You know, combat’s a thing that’s really important to hit in that real-time way that we have. The look and feel of the world is totally different than Skyrim’s. The way that we approach characters and story and things like that [is also very different]. So we think there’s space for everybody to play in. If you make an awesome, high-quality, open world RPG, we think people will buy it.”

Well then, Sean, you follow through on that first part, and we’ll take care of the rest.

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12 Comments

  1. UuBuU

    Perhaps a little early to judge yet, but those screenshots really aren’t impressing me much I have to say. The graphics look a bit out-dated and some of the artwork just makes me think of some guady mixture of fable and world of warcraft.

    They’ve obviously tried hard to achieve a unique fantasy look and to avoid comparisons with TES. What they’ve ended up with however is something that doesn’t really look that unique at all – just gaudy.

    Maybe later snippets of the game will impress me more, who knows. I’m not going to be over-critical just yet.

    #1 4 years ago
  2. Old MacDonald

    Yeah, the screenshots are maybe a bit too Warcraft-ish. But I’m still looking forward to it. We need more single player RPGs.

    #2 4 years ago
  3. RockTwist

    I also thought Fable on first seeing the screens, could be a good or bad thing.

    Reguardless, i’m pretty sure someone will be along to say it’s better than [Insert Bioware Game] soon.

    #3 4 years ago
  4. Zurtech

    Looks pretty, tis one to keep an eye on.

    Likewise first thoughts from the art style, was Hi-rez/poly WoW style with Fable-like presentation. Not a bad thing mind, personally I like cartoony. ^_^

    #4 4 years ago
  5. Blerk

    I’ve been keeping half an eye on this one, so it’ll be interesting to see how it pans out. Must be worrying for them that they’re launching after Skyrim, though.

    #5 4 years ago
  6. Hybridpsycho

    I haven’t heard of this at all, and I don’t understand why people are complaining on the screenshots.
    They are truly eye-pleasing in my opinion, I guess we’ll have to see what more comes from this though.

    #6 4 years ago
  7. RockTwist

    More a worry than a complaint. I’m hoping it’ll be awesome as I love R.A. Salvatore books, especially his D&D series and i’m an RPG fan so deep down I hope all RPG’s succeed. The more the better.

    #7 4 years ago
  8. Dralen

    Yeah, I very much like the look of the screenshots.

    #8 4 years ago
  9. fearmonkey

    I have such high hopes for this game, R.A Salvatore and Ken Rolston should equal WIN.

    #9 4 years ago
  10. Bloodyghost

    God I loved this whole interview and preview UNTIL he said this game is coming 2012. I MEAN COME ON!

    First it was Early 2011

    then fall 2011

    now Sometime 2012.

    Better be the best damned product from ALL THESE people working on this.

    They got the Game Design team with a HUGE vet.
    They got the Tolken of our time with R.A Salvatore.
    They got the Art style and concept from Mr. McFarlane.

    Now time to bring all these together and make something special. Damned looks special so far.

    But can it bring down My most anticipated game of the year, Skyrim? So far does not sound so.

    #10 4 years ago
  11. UuBuU

    @10, I think it’s a wise move pushing this forward to 2012, intentional or not. There are so many big titles due for release in fall 2011 that this game could easily end up overshadowed and overlooked. It’s a big year for gaming in general, not just for RPGs, and a new game (and potentially new franchsise) like this which wants to be noticed should target a quieter, less competitive time for release in my opinion. Maybe early 2012.

    As said in my first post though, I hope to see some more encouraging glimpses of this game in the near future, because what i’ve seen so far looks disappointing. They certainly have the experience between them to produce something great.

    #11 4 years ago
  12. Crab of Thunder

    Looks interesting. But yeah, launching in skyrims shadow might be difficult.

    #12 4 years ago

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    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]