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Microsoft researching realistic avatars

Microsoft staff have demonstrated an early prototype of a realistic avatar created using Kinect's facial mesh and mapping abilities. See it in action through the break.

Craig Mundie, Microsoft's chief research and strategy officer, said the new system could achieve near photo quality, and could even be extended to the whole body.

"There's no reason that we couldn't do that in real time by feeding the information that we get from a Kinect sensor, including its audio input and its 3D modelling spatial representation, and couple that to the body and the gesture recognition in order to create a full body avatar that has photorealistic features and full facial recognition," he said.

"This is obviously still research work, so it'll be some time before it shows up in products," he added.

You can catch the demo yourself below, courtesy of USA Today.

Thanks, CVG.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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