Crytek’s Hasit Zala has said the developer invsitgated the integration of Move support into Crysis 2, but ultimately decided it didn’t work.
“We felt that in terms of what we were doing and the controls we needed, it didn’t really lend itself to the kind of gameplay experience we were looking to achieve,” Zala told Eurogamer at GDC, although he did comment that it was something Crytek looked into.
“I think it’s an interesting concept, but I don’t think it’s quite there yet,” he explained.
“I can’t think of too many first person shooters that are really embracing it at this point in time.
“There’s definitely something there but also with shooter controls, the sighting, being able to change your modes and your armour and switch into stealth mode – that makes it difficult for us to work with it at the moment.”
You’ll have to break out a bog standard Dual Shock for the March 15 PlayStation 3 demo, then.