Magicka developer: Cloud-based gaming “inherently flawed”

Sunday, 27th February 2011 23:54 GMT By Brenna Hillier

Patrik Lasota of Arrowhead Games, the team behind Magicka, has criticised cloud-based gaming services, calling them “inherently flawed”, but praised digital distribution for its capacity to deliver frequent patches.

“I think that services that force you to be online at all times are inherently flawed,” Lasota told Vadejuagos.

“Even tough [DRM] services like Steam [which] are built on the foundation of being online, they do offer an offline-mode. I think that it will never replace having the game on your hard drive.”

But digital distribution has been kind to the new indie developer – especially in responding to Magicka’s release-day woes.

“The benefits with digital distribution are huge … Digital distribution means a bigger cut for us developers and that we can keep a lower price for the customer and better margins,” he said.

” … Another benefit is the closeness to gamers. We get really close to our community and we can push patches daily if we want to. For any game, the community is important, but more so for indie games.”

Lasota also commented that Magicka could not have been developed for another platform, such as a mobile device.

“The game we wanted to do could simply not be played on a mobile platform,” he said.

Thanks, Blue.



  1. TheWulf

    They’re right. Cloud gaming can only serve to separate gamers from developers in the end and that’s something that bothers me, especially in an era where we’re seeing more direct-to-developer contact than we ever did.

    Only the other day I got to tell someone from Muse Games what a brilliant game Creavures was, how I loved the biolumuniescence ambiance they have going on, and how I couldn’t get over how beautiful of a game it is. I think I made his day with that, and at the same time I was observing him taking feedback from people, and helping some fix problems. He was even speaking openly with people about things like a demo.

    That’s just awesome, isn’t it? This is the era that we’re heading into – where developers are bards, performers, and you pay them because you like them and what they do. It’s even feeling like it’s becoming less about capitalism these days, with the indie scene there’s less advertising and more people, and it’s a great feeling.

    But if you get caught up in Cloud gaming, then you’re just another game in the cloud catalogue. If you think about it, it’s not that different from how iOS (Apple devices) games are now. There’s no communication with the developers of games you buy from the Apple store despite them being indie and I think that that view of the future is a dark one.

    I hope we go the indie way and that that way. If Cloud ends up proving to be less than practical for the purposes of gaming (and it will for a long time, until they can deal with that lag between input and visual output, which is still massive), and it turns out that it’ll really never be suitable, then I’m happy with that.

    Really, there are special things going on on the PC right now with indie developers, and I’m hoping we won’t lose that for a long time.

    #1 4 years ago
  2. Bond James Bond

    Really, there are special things going on on the PC right now with indie developers

    Indeed, consoles only offer a baseline experience, on the PC the games are the best they can be.

    It’s the best platform out there. By a mile.

    #2 4 years ago
  3. Crysis

    @2, Technically the PS3, 360, Wii & even smartphones could be considered Personal Computers, they’re all computers after all. When somebody says PC they almost always mean Windows.

    #3 4 years ago
  4. Bond James Bond

    When somebody says PC they almost always mean Windows.

    No shit…

    #4 4 years ago

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