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Laidlaw: Dragon Age 2 lowers the entry barriers to RPGs

Thursday, 24 February 2011 22:45 GMT By Brenna Hillier

BioWare’s Mike Laidlaw has said a significant number of Dragon Age: Origins players didn’t complete even an hour of the game, so Dragon Age 2 has a more forgiving learning curve.

“I think [Dragon Age II] sidesteps what I see as almost like traditions,” Laidlaw told Destructoid.

“Traditional weak points of the classic RPG are … they’re daunting. High barrier to entry. They’re hard to get into.

“… So our goal with 2, I think, is to strip away a lot of that barrier to entry to let you ease into the game.”

RPG’s are often criticised for almost requiring a play guide in order to succeed; Dragon Age instead uses increasing complexity and tutorials to let the player get a feel for it. Laidlaw cites early character progression, as seen in the game’s demo, as an example.

“I’m pretty sure I’d like to play as a rogue who is male,” he said. “And then I kind of ease into, ‘Ok, cool, these are my starting abilities and do I want to go more archery, do I want to dual-wield, or do I want to … use more bombs and poisons?’”

Getting nostalgic, Laidlaw recalled playing Ultima 3 and being offered three gender options – but having no idea if his choice would mean anything.

“It was kind of hard to parse what that meant,” he said. “What effect would that have? Would it change the game?”

Despite avoiding the trap of expert knowledge requirements, Laidlaw considers both Dragon Age games as traditional RPGs.

“To me, the hallmarks of a classic role-playing game would be: story-driven, stat-based, and to some lesser degree, there’s a bunch of ancillary baggage that comes with it. I have inventory, I have customization.

“I think Dragon Age II has all the hallmarks … and those elements were really critical to, I think, Origins’ success.”

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17 Comments

  1. jacobvandy

    By removing barriers to entry (i.e. dumbing it down), you eventually end up with an action-adventure game, not an RPG. It’s the difference between Legend of Zelda and The Elder Scrolls; I love them both, but they’re different types of games and have reason to co-exist.

    #1 4 years ago
  2. DSB

    Spot on jacob.

    Which would be fine, if it wasn’t because pretty much every other developer had already gone that way.

    Fallout has become an FPS, D&D is an MMO, and Tolkien has pretty much been raped by the biz since the movies.

    I’m seriously disappointed in Bioware for going into standard fare console games instead of sticking with complex and engaging experiences. Dragon Age wasn’t the panultimate RPG or anything, but it was still the genuine article. It was a sight for sore eyes as far as I was concerned.

    If people just want to be spoonfed combat with a bit of inane chatter in between (like ME2) and a few points to distribute, then I don’t see how an RPG would appeal to them anyway.

    #2 4 years ago
  3. xxJPRACERxx

    Maybe the reasons people quit was because the game is really boring…

    #3 4 years ago
  4. The_Red

    First, Mass Effect changes from RPG to a Shooter. Now, Dragon Age goes from RPG to Action Adventure.

    #4 4 years ago
  5. Michael O’Connor

    Claiming that Dragon Age has suddenly become an action adventure has to be one of the most pompous and ridiculous things I’ve heard on here in a while.

    The core gameplay is almost exactly the same as the original Dragon Age. The only thing they’ve done is make the combat look flashier.

    What Laidlaw is referring to is the greater emphasis on tutorials, something that was heavily slipped over in the original game. There were a lot of mechanics that went unexplained in the original game, and well explained tutorials are simply good game design.

    Frankly, most of you just sound like elitist snobs.

    #5 4 years ago
  6. IL DUCE

    @1 & 2 I agree for the most part…there was no problems with Dragon Age: Origins yet they made such a big deal how it was getting this graphical overhaul but after playing through the demo twice I hardly notice it, yes the dark spawn look different and the graphics look a bit better I guess but not much else, actually the graphics are a littlesmoother but a lot more cartoonish, the swords don’t look nearly as epic as they did in Origins.

    And then I said to myself hey let me try being a rogue and my character hops around like a friggin jack rabbit whenever i attack targets using the duel wield load out and then I’m disappearing underground to backstab dark spawn but maybe that was just part of the over exaggerated story telling concept the beginning of the demo is based around (also don’t like that whole idea of narrative for the game in general), when I switched to archer it was cool, and then playing as the warrior was just kind of boring such as fighting the second ogre it was one swipe and run away in a circle and come back around and swipe again and rinse and repeat for about 10 minutes until he went down

    I’m going to enjoy the rest of my time playing through the rest of Awakening and Witch Hunt…Also the skill seem to be simplified and I don’t like that if I’m a rogue I can’t choose to use a sword and a shield, or if I’m a warrior I can’t decide to be an archer if I want to just to have those choices to use a bow every once and a while

    I don’t the game will be fun, and probably get good reviews, but I will definitely prefer the original over DA2 from what I’ve seen so far

    #6 4 years ago
  7. IL DUCE

    To clarify the last line I meant I’m sure the game will be fun

    #7 4 years ago
  8. DEADEYES

    Let’s the final product answers, not him (Laidlaw) or not us! :)

    #8 4 years ago
  9. DSB

    If by “exactly the same” you mean that it still has actionbars, then yeah, it’s exactly the same, Michael.

    There’s very little in the way of tactics, and much more in the way of your standard fare japanese-inspired hack and slash. Throughout the demo all I did was simply press random numbers since I didn’t really care enough to familiarize myself with the system, and everything seemed to die just fine, with me taking practically no damage.

    Dismissing peoples gripes with the game with personal insults is all well and good, but I’m gonna take the high road and not make up a name for someone who defends something showing a great deal of insecurity.

    Bioware has done it before, and if the demo is indeed representative, then they’ve done it again. The fact that Laidlaw actually tries this “It’s not like Dragon Age, but it is when you think about it” pitch, should really be transparent enough to anyone.

    I’m not saying it won’t make a perfectly fine hack and slash if you’re into that, Mass Effect 2 wasn’t worse than any other third person shooter, but it’s still way below what I’d expect from a developer like Bioware.

    #9 4 years ago
  10. RockTwist

    Don’t see the problem, personally. They’ve repeatedly said anyone looking for the DA:O experience should set the difficulty to hard and above which brings many of the things like friendly fire, non auto attack (there’ll be an option to turn this off anyway) and the tactics back.

    What’s the harm in allowing more people to play it? End of the day they’re a business and unfortunately or not nowadays most people can’t be bothered with overly complex games. I’d rather focus on the fact there’s a lot of good RPG’s this year and the genre has never looked stronger. The fanboyism for each game is strange quite frankly.

    As #5 said, accessibility is simply good design. I loved Baldur’s Gate 1 & 2, Neverwinter Nights, Divine Divinity, Beyond Divinity, Divinity 2, the original Fallouts etc. I also love these new RPG’s and loved the Dragon Age 2 demo. Perhaps looking at it as a new experience and story helps? Or perhaps i’m getting older and the ‘dumbing down’ helps my aging brain.

    #10 4 years ago
  11. RickyWicky

    I found it hard to get into DA:O, actually. I’ve never really been into BioWare’s traditional RPGs. I’d only played ME1 and 2. So I got Dragon Age thinking it would be kick-ass from the get go, but it wasn’t. It was hard and took me quite awhile to finally feel like I didn’t waste good money. And now I’m finally playing it for a third time as a rogue before DA 2 comes out.

    The combat is what really turned me off initially. I couldn’t figure it out when I had to kill my first…rats? (I can’t recall) as the human noble. But eventually it, and everything else about the game, grew on me. But see…that’s not what you want when you buy a game. You don’t want to hate it at first.

    #11 4 years ago
  12. Michael O’Connor

    @9 Good for you. Doesn’t change the fact that you’re still wrong.

    The gameplay *is* identical. You have your actionbars, with timers on your moves, plus your standard auto-attack inbetween. It doesn’t matter how flashy it looks, it’s still the *exact* same combat system as the original. The three classes has almost identical moves to the first one, with all the same class mechanics following through into the sequel. The skill trees have just been streamlined a lot more.

    You could randomly spam moves through the early parts of the first game as well, and there was also the “casual” difficulty option for people who didn’t want to bother with strategy at all, so your point of casualising the game is completely moot.

    Of course the beginning of the gene is going to be easier than the rest of the game. That’s just good design. A progressive difficult curve. And you’ll have the option of increasing the difficulty level of the game if its still not challenging enough for you, if you still feel it’s too easy.

    So yes, if progressive difficult and the ability to increase the difficulty level of the game isn’t enough for you, you *are* an elitist snob. Does everyone who plays football in the park with his mates have to be a professional footballer in order to enjoy the experience? No. Same goes for video games.

    I’m sorry that you can’t accept the fact that you’re wrong. The only one reeking of insecurities here is you, junior.

    #12 4 years ago
  13. Gadzooks!

    The gameplay of DA2 is very very similar to DA:O with respect to combat, skill/spell use, tactics slots, item use, levelling, skills and talents, but the combat seems to be sped up considerably and I think this is what gives it a more action-adventure feel, even though it really isnt an action-adventure game. It’s still basically the same RPG as DA:O.

    For the speed reason the DA2 demo didnt grab me as I hoped it would. I loved DA:O so much that I played it through 3 and a half times and intend to finish mining it for achievements, but I’m going to have to think about whether I want a similar experience but sped up.

    The older I get the more I want to spend time on tactics and the less I want twitch gaming and games that require fast reactions.

    I also found the story-within-a-story scenario to be a bit messy, but I’m sure that will be resolved within the greater narrative of the full game. After all, I thought DA:O started off very shallow and cliched but it played out wonderfully in the end, due mainly to the various character progressions.

    It’s a real shame as I think the engine has improved considerably. I dont care about effects or super high res or wtfbbqtextures, but the smooth frame rate is most welcome.

    I expect I’ll get it eventually, and most likely end up loving it in the same unhealthily obsessive way I love DA:O. It’s just not shouting ‘HAVE ME RIGHT NOW ON THE KITCHEN TABLE!’ like I was hoping it would.

    #13 4 years ago
  14. DSB

    I think we played different games in that case, Michael. I couldn’t get through the prologue of the game until I learned how to use the different characters I had. If I didn’t micromanage their abilities and their angles of attack, then I was cut to shreds, and that was hugely rewarding.

    The fact that you’ll actually claim that the gameplay is identical is just sad. New camera, waves of enemies, a wide array of ablities that strike several enemies, entirely new standard of cooldowns on abilities that means you’ll be using an ability every other second. It’s about as batshit insane as saying that Mass Effect 2 was exactly the same as Mass Effect.

    It’s pointless to argue against delusions though.

    #14 4 years ago
  15. MushroomStamp

    I couldn’t finish the first either, for one reason. The combat micromanagement was soooo tedious. I totallylove the DA2 demo though and for me it’s the right play for an RPG.

    #15 4 years ago
  16. TheWulf

    I don’t think the reason that people only played an hour of Dragon Age was down to the difficulty, but rather that the premise of the game has been beaten to death with a stick. It’s gritty LOTRO with more of a dragon focus.

    The thing is is that throughout the 80′s and 90′s we had lots of this stuff. In tabletop campaigns, films, and even games across various platforms including the PC, home computers, and various consoles and handheld devices. Eventually they just stopped selling. And as I’ve said elsewhere, this lead to developers asking themselves if the players might want more exotic scenarios, that perhaps they’re tired of just playing Muscular Guy & Revealing Lady Slay Dragons VI.

    This lead to games like Anachronox, Arcanum: Of Magicks and Steamworks Obscura, Fallout (and more importantly, 2), Planescape: Torment, Vampire: The Masquerade – Bloodlines, Mask of the Betrayer, Morrowind, and so on. In other words these were games that pushed the RPG envelope, and each one of them showed us something new and fantastic, the likes of which we hadn’t seen before.

    Then Dragon Age took us back to Muscular Guy & Revealing Lady Slay Dragons VI. The problem there though is that I think that many gamers haven’t gotten over how tired they are with this concept. And it’s boring, to be honest, there’s so much more you can do with dragons, even. As a case for what you can do with them, check out the Draic-kin in Istaria. Or dragons in just about any fantasy novel or series.

    For many of us, I think that Muscular Guy & Revealing Lady Slay Dragons VI is still really boring. I didn’t play more than an hour of Dragon Age either. Why? I was bored to tears after an hour of Dragon Age and I could only see it getting worse from there.

    I want my Planescape: Torment-like games back.

    #16 4 years ago
  17. TheWulf

    Er, I lost half a sentence there. I meant: the Draic-kin in the Longest Journey, or the dragons of Istaria.

    #17 4 years ago

Comments are now closed on this article.

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    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]

  • Parkour pioneer David Belle acted as a consultant on Dying Light

    It has been announced that actor, stunt coordinator and leading pioneer of Parkour, David Belle, consulted on Dying Light in order to bring authentic parkour to the game. According to a press release sent over by Techland, the development team worked with Belle to “verify the depiction of parkour” in the game as well as […]