Thu, Feb 24, 2011 | 12:31 GMT

First Crysis 2 PS3 video appears, multiplayer beta coming soon

Crytek’s just released the first footage of Crysis 2 running on PS3.

Until now, the only footage that has appeared of the game has come from either the 360 or PC versions. Watch it below.

The end of the video also confirms that a mutltiplayer beta is on the way for the system. To date, it was only previously available for PC and 360.

A PS3 beta was hinted at earlier this week, though, by producer Nathan Camarillo.

Crysis 2 releases on March 22 in the US and March 25 in the UK.

71 comments

#51

spiderLAW
24/02/11, 5:13 pm

Wow, you based your opinion off of a demo that was based off of an Alpha build. Thats not very fair.

Killzone 2 had great AI and you would know this if you had played more than just a demo that was based on Beta code. Killzone 3 is even further advanced and you would know this if you played more than just a demo based on an Alpha build.

Heres an example of Halo AI, and this just happened to me 2 nights ago. Im playing through the first map of Halo Reach (legendary). I reach(lol) the zone where they start dropping off jackals, grunts and elites. I throw a grenade and the elites on he other side of the map, nowhere near where i threw the grenade jump away as if they were near danger. So then i decide to throw a grenade towards them and im off by a little but the dumbass elite jumps into it. So i move on, and i am able to get behind an elite and start the assassination video and as i am climbing on the Elites back there is another Elite right behind me and instead of killing me before i kill his team mate, he stands and watches. He doesn’t even shoot until im done killing his buddy. I have seen the grunts disperse but i have yet to see them regroup. Maybe they do, but i kill them faster than they can run away. Jackals just stand there shooting while i run up and melee them in the face. Brutes stand in the open shooting…..i mean, the AI is decent with the basic dodge mechanics but nothing more.

Killzone 3 example (on normal). In the first map, im running through the 3rd story of a destroyed building with Rico. I reach a part where i defeat 3 posted Helghast by quickly sneaking up and knifing their throat. I have to break down a door (that’s already falling apart) to move forward. As soon as the door breaks and i turn the corner there are 4 helghast soldiers. 2 of them duck under cover and immediately start firing from that cover. The other 2 jump over a section of broken wall to flank me from behind. So i turn around and enter back into the room i just came from and immediately one starts firing and before i can fire back, the other soldier grabs me for a melee attack. Leaving Rico preoccupied with 4 soldiers so i have to restart this section. So i do the same thing but try a different tactic when entering the door. So this time i stay behind thinking they were going to hop the wall again. This time they don’t, i turn the corner and Rico falls (have to revive) so i ignore him and start firing on the covered helghast. One peeks out from cover and so i fire at him but then another rolls out, prone and firing at me. I am now weakened and will die if i get shot anymore so i turn back into the room they killed me in last time. 1 jumps the wall and i go to do a melee and as im knifing him in the eye, i get shot by his partner who had just jumped the wall and im downed again. So i try again and succeed the next time by throwing a cooked grenade and then killing the remaining one with a head shot after he is getting up from dodging the grenade.

Both my experiences are based off final builds.
Even my girlfriend who is a HUGE Halo fan has noticed the differences in the levels of AI. I even got her to get off the halo shit to play some KZ3 which i thought would have been impossible.

#52

lucascane
24/02/11, 5:21 pm

It’s not bad. I’m waiting.

#53

theevilaires
24/02/11, 5:21 pm

Oh thats right….. :D the grease monkey script won’t work on the new site layout so Denialzooks! can now see my post again :D :D :D Oh boy I’m gonna have fun mind fucking you all day long! But first…

@ spiderLAW:

Thanks man but you don’t have to. I’m just glad I could help you out because I’ve been in your shoes before and I don’t want my friends to ever go through that shit. Also thanks for the heads up on the DS2 for 360 hack. I will surely look into that RIGHT NOW :)

#54

Gadzooks!
24/02/11, 5:53 pm

@TEA

I dont need a greasmonkey script to skip past idiot troll posts so you wont be doing any hilarious ‘mindfucking’ child. You have my blessing to keep making a fool of yourself to your imaginary audience though. I will not be part of that audience.

@spiderLaw

I based my opinion of KZ2 on playing the fully patched retail release. I appreciate how very very hard you are trying to play down the AI discrepancy. It just doesnt match reality though.

I am looking forward to seeing what Crysis2 can bring AI-wise. We must remember though that it is essentially a console game and as such will be limited in comparison to a fully fledged PC game, unless the PC release has more advanced AI routines, in which case great, i’m pleased for those playing it on PC.

#55

spiderLAW
24/02/11, 5:56 pm

@TEA
Thanks, i appreciate it. But im still going to anyways and im sure you’ll like it. You wont be able to get this from any store in existence so it will be one of a kind.

@Gadzooks!
You tell everyone to be fair. You judge others that quickly defend their prefernces. But really, i see you do the same thing that you judge others for, countless times. Forza vs GT5 ring a bell? Thats just one example.
You always go about glorifying the Xbox as the greatest hardware produced so i think when people point you out as a 360 fanboy, there is evidence to make such observations valid.
Not saying the way they go about it is right, but the observation is right.
Anyways, thought i would point that out.

#56

Gadzooks!
24/02/11, 6:05 pm

Spider, you read things into my posts that are in reality not there in print or implication.

Use your obvious entheusiasm for something more constructive than attempting to discredit people that dont share your platform zealotry.

#57

spiderLAW
24/02/11, 6:14 pm

@Gadzooks!
there was no playing down what so ever. If you truly did play full retail KZ2 then maybe you missed something. And yes, KZ3 has improved on AI even further but its not shwon in the Demo.

Look, ive been a Halo fan since CE. I didnt even own a PS2 longer than a year while i had both my Gamecube and Xbox from launch to discontinuation. My first next-gen was a 360. I was at the midnight launch of Halo 3, ODST, and Halo Reach. Im not trying to play down anything, i like Halo, but its AI is far from advanced. Its appeal to broad audiences is not its build, its advancements, its graphics, its technical prowess and other foundations. Its apeal its in its easy to pick up gameplay. Its easy for anybody to pick up and play like pros much like the super popular COD. Other games like BC2 and KZ3 dont get the praise they deserve because they are harder to pick up and play with skill. They take much more practice than Halo and COD games. When i get tired of TRYING to win, i switch to Halo (people here can vouch for me that i win a lot of Halo when i feel like it)…
Not saying you arent entitled to your opinion, you are. Just that, you cant base it off a demo thats an Alpha build. Killzone 3, Killzone 2, and even Killzone 1 has amazing AI.

#58

spiderLAW
24/02/11, 6:16 pm

@56
You posted that after i already finished writing #57

I see there is not point in discussing anything with you. I have tried before and got attacked quickly. I am trying now and you quickly jump to childish antics…. :(

#59

spiderLAW
24/02/11, 6:18 pm

#60

Erthazus
24/02/11, 6:20 pm

@RoyBrown,
“He doesnt understand business at all, when it comes to making games”

I completely understand that, but i really don’t care about that because i look for the best experience as possible.

thats the gamer i am and please, shut the F Up. M’kay? Thank you.

#61

Gadzooks!
24/02/11, 6:26 pm

@58

“If you truly did play full retail KZ2″

Yep, there we go again with a pathetic attempt at discrediting. It’s so transparent and so very funny.

“When i get tired of TRYING to win, i switch to Halo”

Hilarious, absolutely hilarious! Oh you really do try far too hard. Careful, you may strain a muscle.

Lets agree to not respond to each other. I wont read your posts and it will save me a hell of a lot of facepalming. I just had a tooth removed so my face isnt particularly fond of palm right now, just like my eyes are not too fond of reading horseshit.

#62

Isaaclarke37
24/02/11, 6:26 pm

I am so much into the game, i can’t wait to get it.

#63

spiderLAW
24/02/11, 6:37 pm

@61
Discrediting what? You get defensive so easily. Then you act childish by calling names, gesturing idiocy, and showing no regard for opinions other than your own.

Further cementing my observation on your “opinions”.

But, agreed. I have no problem ignoring you.

#64

theevilaires
24/02/11, 6:41 pm

@59 Good one spider this fool is in so much denial. Damn how can a person be that blind….or I forgot he’s a XBOT not human :P

#65

spiderLAW
24/02/11, 6:46 pm

@64
Yeah, sounds about right at the moment

#66

Dr.Ghettoblaster
24/02/11, 7:30 pm

This is hilarious…please…continue

#67

Crysis
25/02/11, 12:24 am

The AI in Reach is far from bad, playing it in Legendary with all the skulls on is quite a bitch, but I’ve seen them do too many stupid things to call it advanced compared to the average shooter, when they work out how to use cover & squad based tactics like flanking, I may change my mind, but for now, the only good thing about Halo imo, is how easy it is to just pick up & play.

#68

DrDamn
25/02/11, 10:50 am

Wahey! In just as everyone else has agreed not to speak to each other anymore :D

AI in every game will do something stupid plenty of times in a single play through. It should be judged on is the over all performance and not a couple of individual examples.

@spiderLAW
I think Halo may just be better suited your play style. For me it’s tougher because in other shooters – due to dulled reactions – I rely on prediction and intelligent approach to get kills. In Halo that doesn’t get me as far as it is harder to get a quick kill due to shields. So get the jump on a better player and they can still turn the tables on you using skill. Get the jump on a player in CoD and you will generally come away the winner – better player or now. It’s a design choice though rather than a better/worse approach though.

With AI it’s also not just the number of clock cycles they reserve for AI and skill of the AI programmers which matter but the emphasis they want to put on the AI as well. Halo is open in approach, you get big areas where how you tackle it is up to you. The AI therefore needs a different emphasis to a more funnelled shooter to give a better overall experience for the player.

I thought the AI in both KZ2 and the KZ3 demo were good – within the boundaries of the game designs. The depth to the AI is also notable in bot matches.

@Gadzooks!
What difficulty did you play KZ2 and the KZ3 demo on? I know you will always play Halo on at least Heroic and preferably Legendary.

#69

Gadzooks!
25/02/11, 11:41 am

@DrDamn

I played KZ2 on normal. I wanted to get through the level I had already played in the demo quickly to see if there was anything more interesting later on. There wasnt, sadly.

I played the KZ3 demo first on normal, liked it, so played it again on veteran. I didnt notice much difference between difficulty levels except they fired a bit more often and were a bit more accurate so I couldnt just stand out in the open anymore.

Just like in CoD, the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.

The area with potentially the most interesting encounter (the only non-corridor area) was when you get the portable missile launcher. Bit of an open space in front of a base, multiple angles of approach, mixture of vehicles and infantry. Unfortunately it was just a case of scan the screen for spots where the launcher reticle turns red and let the homing missiles clean up.

I might play through again and not bother with the launcher, see if there is any challenge playing it that way.

Does the top difficulty level become available at all in the demo?

#70

DrDamn
25/02/11, 11:59 am

@69
Not sure on the top difficulty level. I did try a couple of other approaches on the open level rather than going straight for the swarm missiles – that did make it pretty tough – died a couple of times. Once you start getting into the middle things hot up a fair bit. The opposition having the same swarm missiles means you had means you have to keep moving.

#71

DrDamn
25/02/11, 12:02 pm

@69
“the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.”

I had it a couple of times. Once when boarding the ship they came out of the side I wasn’t going in through and flanked me round some crates. The encounter with the enemies with jetpacks also had them getting behind at points, but from the play-throughs I tried this could have been scripted as they seemed to follow similar routes.

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