First Crysis 2 PS3 video appears, multiplayer beta coming soon

Thursday, 24 February 2011 12:27 GMT By Johnny Cullen

Crytek’s just released the first footage of Crysis 2 running on PS3.

Until now, the only footage that has appeared of the game has come from either the 360 or PC versions. Watch it below.

The end of the video also confirms that a mutltiplayer beta is on the way for the system. To date, it was only previously available for PC and 360.

A PS3 beta was hinted at earlier this week, though, by producer Nathan Camarillo.

Crysis 2 releases on March 22 in the US and March 25 in the UK.


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  1. Blerk

    Ha ha, God damn, I just posted that in the other thread! :-D

    YouTubers seem cross with the pop-in on the waterfall. It does look a bit bad, but the 360 version might do that as well.

    #1 4 years ago
  2. Crysis

    “Might do that as well” It does, I played the demo.
    I’m surprised how good this actually looks, one of the few games I’d be interested in seeing a comparison video of, wonder if the DVD’s use of compression will factor in.

    #2 4 years ago
  3. BloodyJoe

    Man Crytech missed out the Move-Support! I stick to Killzone 3!

    #3 4 years ago
  4. Erthazus

    I stopped watching at the 1 minute and 14 seconds.

    after shitty PC Direct X9 build i can’t watch at this. It’s so damn ugly. Bland textures EVERYWHERE.

    but it looks a bit shitty on consoels for one reason. that game uses Sandbox levels and because of that you can’t expect good levels.

    this is because of the console limitations. Even PC players will experience something like that even on Direct X11.

    Consoles need to go away for the next generation. They are SHIT and can’t do better then shitty corridors.

    #4 4 years ago
  5. Erthazus

    Killzone 3 does look better but thats because of the shitty corridors. Here it’s a sandbox environment.

    7800 GPU and 512 Mb Ram can’t do better.

    You can feel it even in TDU2 where on the Xbox 360 sandbox environment with OK graphics is choppy as fuck.

    #5 4 years ago
  6. Hunam

    @4 Consoles don’t need to go away, but PC developers need to start treating the PC properly instead of treating them the same as consoles.

    #6 4 years ago
  7. Crysis

    @4, It’s obvious that you don’t understand consoles, stop commenting on them, they aren’t for the hardcore graphics whore’s like yourself, it’s for the regular Joes & Bobs.

    #7 4 years ago
  8. ritchi45

    seems like just another average fps imo

    #8 4 years ago
  9. halberyk

    it’s so ugly, why make something like that on ps3? last year they said:” ps3 version will be a bit better than xbox360″!! i’m so disappointed!

    #9 4 years ago
  10. halberyk

    you right @4, at all points!

    #10 4 years ago
  11. EscoBlades

    Multiplayer Demo JC…not a beta :P

    #11 4 years ago
  12. Crysis

    @9, didn’t you just read #6 & #7, you’re an ignorant person buddy.

    #12 4 years ago
  13. Erthazus

    @6, right. Exactly.

    When i played a bit of the beta, i saw a lot of console limitation problems on the PC.
    While Crysis 1 had no problem with textures even on HARDCORE settings on Crysis 2 a lot of textures were bland at best. Still better then on consoles, but bland for the next generation Crysis game. Thats step backwards.

    Crysis 1 looked a bit better. IMHO.

    @Crysis, “they aren’t for the hardcore graphics whore’s like yourself”

    The problem is that i have these graphics (slightly enchanted) on my PC because of this treatment.

    #13 4 years ago
  14. Suikoden Fan

    @erthazus consoles go away? FUCK THAT no way in fucking hell would i play rpgs on a fucking pc

    #14 4 years ago
  15. Moonwalker1982

    I liked the previous gameplay video more, where the player starts in a building and kills three guards, in other words that was the first Xbox 360 gameplay video. But maybe it’s just a different level.

    #15 4 years ago
  16. Crysis

    It’ll still look amazing on PC & the mouse is much more accurate than a controller so I don’t get why PC gamers are complaining more about the PS3 version than anyone else…

    #16 4 years ago
  17. Erthazus

    @14, These consoles must go away and next generation must come. I didn’t said that they need completely to go away.

    Or companies need to stop pushing a shit ton of things for the sake of graphics on consoles. You can see what is wrong with them.
    A lot of games except first party games are choppy as hell.

    #17 4 years ago
  18. Erthazus

    @Crysis, because PC version is a port with Direct X11 on top of it. Thats why.

    Cryengine 3 is the engine where you can build a game porting at the same time on EVERY platform. Pc, Xbox 360 or PS3.

    #18 4 years ago
  19. Crysis

    Either way, the game couldn’t look as fantastic as you would want, if it was only on PC development costs would have been drastically cut, & because it’s on ps360, they MAY have cut some features out.

    #19 4 years ago
  20. halberyk

    when you made something you should make it right especially when you want to take place of leader, they sayd lot of things and te result is that shit, the result isn’t so bad but look at 0:38!!

    #20 4 years ago
  21. Crysis

    @20, That’s one poor design fault, get over it, it won’t ruin your gaming experience, will it?

    #21 4 years ago
  22. Gadzooks!

    I thought the MP demo of Crysis2 was tedious as hell. Exactly the same as CoD basically, but with some novelties like high jumps and cloaking suit.

    I’m getting quite interested in the campaign though. The more the word Sandbox is thrown about the more I take interest. It controls well and the framerate seems okay so far, at least on the 360, so it will ultimately fall upon the AI to be the deciding factor for me.

    Crysis2 won’t have Halo standard AI, but if its a reasonable step above Cod/Killzone duck hunt AI then I could well be on board.

    Really need a SP demo though. I’m not fussed about the MP but no SP demo, no sale I’m afraid.

    #22 4 years ago
  23. halberyk

    i won’t ruin my gaming experience but 70euros for that(i’m in france)!

    #23 4 years ago
  24. halberyk

    it wn’t ruin my gaming experience but 70 euros for that( i’m in france)

    #24 4 years ago
  25. Crysis

    Import! You’re still paying 5-10 Euro’s less than us Aussies.

    #25 4 years ago
  26. Maximum Payne

    The clip was so meh.The first one that was showing xbox footage was much better GAMEPLAY wise.

    #26 4 years ago
  27. datamonkey

    Yay! I skipped COD: BO to wait for this so it better be good!

    #27 4 years ago
  28. mojo

    tbh i dont get why shooter should be sandbox. imo thats the worst design idea for that genre.
    actualy ive never seen a sandbox appraoch for shooters, where u couldnt exploit the freedom in a way the game is not intended to get played.
    sandbox for shooters is bad.
    corridors it is for me. at least as long as the AI is that poor as it is currently.
    take crysis 1. several, hundreds of situations where u stand in a bush and guy walks 2 meters past u and doesnt see u. and not because the leaves cover u. its just the fact that the engine knows that u stand in a bush. thats poor.
    make that waaaaayyy better and sandbox will be great. until then stick to scripted corridors.

    #28 4 years ago
  29. DrDamn

    Battlefield Bad Company 1 was successfully sandbox-ish. Sandbox gives you options, if you play through it using glitches to win then who’s really at fault the game or you?

    BFBC2 went all a bit CoD SP and dropped the sandboxiness – to it’s detriment.

    It’s not like all FPS should be sandbox, it’s not better – just a preference for some. Just another option which adds to the variety out there.

    #29 4 years ago
  30. Erthazus

    @mojo, have you ever played STALKER?

    #30 4 years ago
  31. LOLshock94

    @29 i thought the freedom in BFBC1 was awesome

    #31 4 years ago
  32. spiderLAW

    Come on man, you were doin great till you said that Killzone has duck hunt AI like COD and also put Halo’s AI on a pedestal.

    Killzone is known for having an advanced AI system. The enemies dodge, duck, flank, juke (spin around your fire), drop back, prone, etc. They are constantly working their way to killing you.
    Halo has good AI but nowhere near as good as Killzone’s

    And yes, COD has terrible AI and thats why i dont play it for the single player campaign.

    But i agree. Crysis needs a really good single player campaing because the multiplayer was very tedious. Plus i wasnt very good at it lol.

    #32 4 years ago
  33. Dr.Ghettoblaster

    Slightly disapointed. So far, the only version of Crysis 2 that has impressed me is the PC beta leak. I’ll definitley be buying PC version after seeing this video.

    #33 4 years ago
  34. Dannybuoy

    Run, jump, shoot, swear. Yep, all the hallmarks of a generic shooter. This doesn’t really excite me in the slightest.

    #34 4 years ago
  35. mojo

    much to my shame: sadly no.
    At that time CS occupied my entire gaming time..

    but i can see where u going at.

    other: also it should not represent the in stone written law about fps games.
    just a imo (as said in the post)

    maybe i just picked the bad beans out of the sandbox fps soup…

    #35 4 years ago
  36. Erthazus

    @spiderLAW, forget it. He is an Xbox 360 and Halo fanboy. You can’t speak with them. It’s pointless. It’s like speaking with your toilet. The only thing you can do is piss or shit on it. Nothing more adequately then that.

    Crysis 2 AI is brilliant judging by the leaked Beta. NPC recognize what you are doing and when you are shooting they are trying to avoid your bullets using it’s body. That is really awesome.

    AI in Killzone games is also nice, one of the best AI also was in Uncharted 2. In my opinion it was progressive and tried to kill you from different directions no matter what. Tried to avoid obstacles.

    But Crysis 2 Cryengine AI system is the best one. There is no other game where bots trying to avoid bullets using it’s body. Thats incredible.

    and jumping on Halo, i don’t understand where XBOTS think that AI is impressive. It’s dumber then my shit in my toilet.
    They jump from bullets absolutely at RANDOM location.
    giant guys with big guns just stand when you shoot for them.

    #36 4 years ago
  37. Gekidami

    What are they doing? Dancing?

    #37 4 years ago
  38. spiderLAW

    @ Erth
    That first paragraph was really funny.

    Yeah, both UC2 and Killzone have great AI systems.
    I hope you are right about Crysis 2. If its as you say, i might just get 2 copies. 1 for PC and 1 for whichever console has the better port.

    That looks like Halo made in a Crysis mod.

    #38 4 years ago
  39. Gekidami

    ^ lol actually it does.

    #39 4 years ago
  40. Fr34k5zInc

    Wow, I thought this would look better than killzone 3..

    #40 4 years ago
  41. theevilaires

    I’m getting the PC and PS3 versions. PC for max graphics and PS3 for trophies. The game looks interesting enough so I don’t know what all the fuss is about in here. As for the usual XBOTS making references to KZ3 as having dumb A.I. please wake the fuck up out of your denial. KZ1 on PS2 has better A.I. than Halo.

    #41 4 years ago
  42. spiderLAW

    If you are getting the PS3 version, im going to get my girlfriend to buy it for me. O, and im almost finished with your thank you gift.

    #42 4 years ago
  43. theevilaires

    @ spiderLAW

    Huh what thank you gift? Yea I’m getting the PS3 version because I can’t use the 360 controller with this game. I tried the 360 beta and the controls were atrocious. Man someone needs to find a hack on how I can use my DS3 via usb on the 360 QUICK!

    #43 4 years ago
  44. Dr.Ghettoblaster

    “Wow, I thought this would look better than killzone 3..”

    It does. .

    On PC.

    I’m going through Crysis 2 (beta, yes i’m buying full version huge fan of original), and Killzone 3 at the same time. Loving KZ3 (minus the shitty jungle level), but Crysis 2 is giving me a similar feeling that I got when I first experienced original FEAR on PC. I’m not comparing FEAR to Crysis 2 at all, I’m comparing my feeling/impression of “WOW” this is really above average and impressive.

    #44 4 years ago
  45. spiderLAW

    There is a mod that lets you use the DS2 from PS2 on the 360….i forgot why you cant do DS3.
    Okay, cool, so ill be getting it on PS3

    I am putting something together to thank you for helping me out when i needed it.

    #45 4 years ago
  46. spiderLAW

    I just beat the jungle level, and i loved it. I thought it was super immersive. And i loved the sneaking kills.

    #46 4 years ago
  47. RoyBrown

    Why is Etharzus such a fucking tard?

    He doesnt understand business at all, when it comes to making games

    He also cant speak proper english, because hes having a fuckin brain melt.

    He does not understand game engines either going by some of his previous trolls, for one not being able to understand why oblivion doesnt look as good as crysis.

    He’s like watching a car crash.

    #47 4 years ago
  48. Gadzooks!

    Here’s an example of the level of AI in Killzone 3 (which is still massively improved from Killzone 2)…

    At the point in the demo where you have to go into a room with windows to plant explosives on the AA gun, I had to answer the phone so I stopped shooting and parked in cover behind a crate.

    At this point there were 2 enemies in clear view, popping thier heads up and down from behind thier respective crates in a predictable, evenly timed manner.

    The third enemy was cycling back and forth from standing in plain sight in the window of the room to jumping over the crates next to the room. Back and forth, in a predictable, evenly timed manner along a nice neat repeated path.

    I was a good while on the phone, probably 4 or 5 minutes. During that time the enemies made no attempt to advance, no attempt to flank, and apart from the cratejumper they didnt even change thier point of cover or even bother to move from the exact point where my crosshairs were aimed.

    I swear I even saw one of them touch up the paint of the bullseye on his helmet and adjust the ‘I AM HERE FOR THE DURATION. SHOOT ME AT YOUR LEISURE’ sign so it was exactly centered over his head.

    This is not advanced AI, but at least it is better than CoD.

    Compare this with Halo AI and its a whole world of difference.

    In Halo you get squad interaction and morale. Kill a pack leader (Brute or Elite) and the grunts scatter and regroup. They might regroup together or join with another pack leader. When they are with a pack leader they are very aggressive, when scattering or regrouped without a pack leader they are much more cautious.

    There is no enemy morale mechanism in Killzone, no squad behaviour.

    In Halo shielded enemies display self-preservation behaviour. Take out an Elite’s shields and if it can get to cover to recharge shields then it will evade you, charge shields and attack again. It will not use the same point of cover continuously.

    In Killzone you can easily take down enemies a bit at a time because they pop out of cover, get hit, take cover, pop back out at the same spot, get hit, rinse, repeat, enemy dead.

    In Halo, enemies will purposefully try to outrange your weapons. Jackals with long range weapons especially will fall back when under fire, to the point where they can tip the damage-at-range ratio in thier favour. You get no such behaviour in Killzone.

    Killzone just doesnt have particularly intelligent AI. Its a fact, and whining about it wont change that fact.

    What Killzone has instead is higher image quality and generally more ancilliary action in a scene. GG made thier choice, and if they had chosen the more advanced AI route then they wouldnt have had the spare cycles to hit the visual bar they were aiming for.

    Some people need to stop being so childish and defensive and realise that all games have strengths and weaknesses, and that overlooking them is as ‘fanboyish’ as pointing them out.

    Of course with the kneejerk defense squad on patrol here the chances of rational levelheaded discussion are pretty fucking slim. How foolish of me to try.

    #48 4 years ago
  49. Dr.Ghettoblaster

    I love how a Crysis 2 article turns into Killzone vs Halo. LOVE IT!

    #49 4 years ago
  50. albo88

    #49 that’s cos nerds cant get over it
    even this days gaming site like ign still do kill montage of halo 3 wile killzone get lost quick 1 or 2 day at last

    #50 4 years ago
  51. spiderLAW

    Wow, you based your opinion off of a demo that was based off of an Alpha build. Thats not very fair.

    Killzone 2 had great AI and you would know this if you had played more than just a demo that was based on Beta code. Killzone 3 is even further advanced and you would know this if you played more than just a demo based on an Alpha build.

    Heres an example of Halo AI, and this just happened to me 2 nights ago. Im playing through the first map of Halo Reach (legendary). I reach(lol) the zone where they start dropping off jackals, grunts and elites. I throw a grenade and the elites on he other side of the map, nowhere near where i threw the grenade jump away as if they were near danger. So then i decide to throw a grenade towards them and im off by a little but the dumbass elite jumps into it. So i move on, and i am able to get behind an elite and start the assassination video and as i am climbing on the Elites back there is another Elite right behind me and instead of killing me before i kill his team mate, he stands and watches. He doesn’t even shoot until im done killing his buddy. I have seen the grunts disperse but i have yet to see them regroup. Maybe they do, but i kill them faster than they can run away. Jackals just stand there shooting while i run up and melee them in the face. Brutes stand in the open shooting…..i mean, the AI is decent with the basic dodge mechanics but nothing more.

    Killzone 3 example (on normal). In the first map, im running through the 3rd story of a destroyed building with Rico. I reach a part where i defeat 3 posted Helghast by quickly sneaking up and knifing their throat. I have to break down a door (that’s already falling apart) to move forward. As soon as the door breaks and i turn the corner there are 4 helghast soldiers. 2 of them duck under cover and immediately start firing from that cover. The other 2 jump over a section of broken wall to flank me from behind. So i turn around and enter back into the room i just came from and immediately one starts firing and before i can fire back, the other soldier grabs me for a melee attack. Leaving Rico preoccupied with 4 soldiers so i have to restart this section. So i do the same thing but try a different tactic when entering the door. So this time i stay behind thinking they were going to hop the wall again. This time they don’t, i turn the corner and Rico falls (have to revive) so i ignore him and start firing on the covered helghast. One peeks out from cover and so i fire at him but then another rolls out, prone and firing at me. I am now weakened and will die if i get shot anymore so i turn back into the room they killed me in last time. 1 jumps the wall and i go to do a melee and as im knifing him in the eye, i get shot by his partner who had just jumped the wall and im downed again. So i try again and succeed the next time by throwing a cooked grenade and then killing the remaining one with a head shot after he is getting up from dodging the grenade.

    Both my experiences are based off final builds.
    Even my girlfriend who is a HUGE Halo fan has noticed the differences in the levels of AI. I even got her to get off the halo shit to play some KZ3 which i thought would have been impossible.

    #51 4 years ago
  52. lucascane

    It’s not bad. I’m waiting.

    #52 4 years ago
  53. theevilaires

    Oh thats right….. :D the grease monkey script won’t work on the new site layout so Denialzooks! can now see my post again :D :D :D Oh boy I’m gonna have fun mind fucking you all day long! But first…

    @ spiderLAW:

    Thanks man but you don’t have to. I’m just glad I could help you out because I’ve been in your shoes before and I don’t want my friends to ever go through that shit. Also thanks for the heads up on the DS2 for 360 hack. I will surely look into that RIGHT NOW :)

    #53 4 years ago
  54. Gadzooks!


    I dont need a greasmonkey script to skip past idiot troll posts so you wont be doing any hilarious ‘mindfucking’ child. You have my blessing to keep making a fool of yourself to your imaginary audience though. I will not be part of that audience.


    I based my opinion of KZ2 on playing the fully patched retail release. I appreciate how very very hard you are trying to play down the AI discrepancy. It just doesnt match reality though.

    I am looking forward to seeing what Crysis2 can bring AI-wise. We must remember though that it is essentially a console game and as such will be limited in comparison to a fully fledged PC game, unless the PC release has more advanced AI routines, in which case great, i’m pleased for those playing it on PC.

    #54 4 years ago
  55. spiderLAW

    Thanks, i appreciate it. But im still going to anyways and im sure you’ll like it. You wont be able to get this from any store in existence so it will be one of a kind.

    You tell everyone to be fair. You judge others that quickly defend their prefernces. But really, i see you do the same thing that you judge others for, countless times. Forza vs GT5 ring a bell? Thats just one example.
    You always go about glorifying the Xbox as the greatest hardware produced so i think when people point you out as a 360 fanboy, there is evidence to make such observations valid.
    Not saying the way they go about it is right, but the observation is right.
    Anyways, thought i would point that out.

    #55 4 years ago
  56. Gadzooks!

    Spider, you read things into my posts that are in reality not there in print or implication.

    Use your obvious entheusiasm for something more constructive than attempting to discredit people that dont share your platform zealotry.

    #56 4 years ago
  57. spiderLAW

    there was no playing down what so ever. If you truly did play full retail KZ2 then maybe you missed something. And yes, KZ3 has improved on AI even further but its not shwon in the Demo.

    Look, ive been a Halo fan since CE. I didnt even own a PS2 longer than a year while i had both my Gamecube and Xbox from launch to discontinuation. My first next-gen was a 360. I was at the midnight launch of Halo 3, ODST, and Halo Reach. Im not trying to play down anything, i like Halo, but its AI is far from advanced. Its appeal to broad audiences is not its build, its advancements, its graphics, its technical prowess and other foundations. Its apeal its in its easy to pick up gameplay. Its easy for anybody to pick up and play like pros much like the super popular COD. Other games like BC2 and KZ3 dont get the praise they deserve because they are harder to pick up and play with skill. They take much more practice than Halo and COD games. When i get tired of TRYING to win, i switch to Halo (people here can vouch for me that i win a lot of Halo when i feel like it)…
    Not saying you arent entitled to your opinion, you are. Just that, you cant base it off a demo thats an Alpha build. Killzone 3, Killzone 2, and even Killzone 1 has amazing AI.

    #57 4 years ago
  58. spiderLAW

    You posted that after i already finished writing #57

    I see there is not point in discussing anything with you. I have tried before and got attacked quickly. I am trying now and you quickly jump to childish antics…. :(

    #58 4 years ago
  59. spiderLAW
    Glorifying xbox….

    #59 4 years ago
  60. Erthazus

    “He doesnt understand business at all, when it comes to making games”

    I completely understand that, but i really don’t care about that because i look for the best experience as possible.

    thats the gamer i am and please, shut the F Up. M’kay? Thank you.

    #60 4 years ago
  61. Gadzooks!


    “If you truly did play full retail KZ2″

    Yep, there we go again with a pathetic attempt at discrediting. It’s so transparent and so very funny.

    “When i get tired of TRYING to win, i switch to Halo”

    Hilarious, absolutely hilarious! Oh you really do try far too hard. Careful, you may strain a muscle.

    Lets agree to not respond to each other. I wont read your posts and it will save me a hell of a lot of facepalming. I just had a tooth removed so my face isnt particularly fond of palm right now, just like my eyes are not too fond of reading horseshit.

    #61 4 years ago
  62. Isaaclarke37

    I am so much into the game, i can’t wait to get it.

    #62 4 years ago
  63. spiderLAW

    Discrediting what? You get defensive so easily. Then you act childish by calling names, gesturing idiocy, and showing no regard for opinions other than your own.

    Further cementing my observation on your “opinions”.

    But, agreed. I have no problem ignoring you.

    #63 4 years ago
  64. theevilaires

    @59 Good one spider this fool is in so much denial. Damn how can a person be that blind….or I forgot he’s a XBOT not human :P

    #64 4 years ago
  65. spiderLAW

    Yeah, sounds about right at the moment

    #65 4 years ago
  66. Dr.Ghettoblaster

    This is hilarious…please…continue

    #66 4 years ago
  67. Crysis

    The AI in Reach is far from bad, playing it in Legendary with all the skulls on is quite a bitch, but I’ve seen them do too many stupid things to call it advanced compared to the average shooter, when they work out how to use cover & squad based tactics like flanking, I may change my mind, but for now, the only good thing about Halo imo, is how easy it is to just pick up & play.

    #67 4 years ago
  68. DrDamn

    Wahey! In just as everyone else has agreed not to speak to each other anymore :D

    AI in every game will do something stupid plenty of times in a single play through. It should be judged on is the over all performance and not a couple of individual examples.

    I think Halo may just be better suited your play style. For me it’s tougher because in other shooters – due to dulled reactions – I rely on prediction and intelligent approach to get kills. In Halo that doesn’t get me as far as it is harder to get a quick kill due to shields. So get the jump on a better player and they can still turn the tables on you using skill. Get the jump on a player in CoD and you will generally come away the winner – better player or now. It’s a design choice though rather than a better/worse approach though.

    With AI it’s also not just the number of clock cycles they reserve for AI and skill of the AI programmers which matter but the emphasis they want to put on the AI as well. Halo is open in approach, you get big areas where how you tackle it is up to you. The AI therefore needs a different emphasis to a more funnelled shooter to give a better overall experience for the player.

    I thought the AI in both KZ2 and the KZ3 demo were good – within the boundaries of the game designs. The depth to the AI is also notable in bot matches.

    What difficulty did you play KZ2 and the KZ3 demo on? I know you will always play Halo on at least Heroic and preferably Legendary.

    #68 4 years ago
  69. Gadzooks!


    I played KZ2 on normal. I wanted to get through the level I had already played in the demo quickly to see if there was anything more interesting later on. There wasnt, sadly.

    I played the KZ3 demo first on normal, liked it, so played it again on veteran. I didnt notice much difference between difficulty levels except they fired a bit more often and were a bit more accurate so I couldnt just stand out in the open anymore.

    Just like in CoD, the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.

    The area with potentially the most interesting encounter (the only non-corridor area) was when you get the portable missile launcher. Bit of an open space in front of a base, multiple angles of approach, mixture of vehicles and infantry. Unfortunately it was just a case of scan the screen for spots where the launcher reticle turns red and let the homing missiles clean up.

    I might play through again and not bother with the launcher, see if there is any challenge playing it that way.

    Does the top difficulty level become available at all in the demo?

    #69 4 years ago
  70. DrDamn

    Not sure on the top difficulty level. I did try a couple of other approaches on the open level rather than going straight for the swarm missiles – that did make it pretty tough – died a couple of times. Once you start getting into the middle things hot up a fair bit. The opposition having the same swarm missiles means you had means you have to keep moving.

    #70 4 years ago
  71. DrDamn

    “the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.”

    I had it a couple of times. Once when boarding the ship they came out of the side I wasn’t going in through and flanked me round some crates. The encounter with the enemies with jetpacks also had them getting behind at points, but from the play-throughs I tried this could have been scripted as they seemed to follow similar routes.

    #71 4 years ago

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    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]