Sections

First Crysis 2 PS3 video appears, multiplayer beta coming soon

Thursday, 24 February 2011 12:27 GMT By Johnny Cullen

Crytek’s just released the first footage of Crysis 2 running on PS3.

Until now, the only footage that has appeared of the game has come from either the 360 or PC versions. Watch it below.

The end of the video also confirms that a mutltiplayer beta is on the way for the system. To date, it was only previously available for PC and 360.

A PS3 beta was hinted at earlier this week, though, by producer Nathan Camarillo.

Crysis 2 releases on March 22 in the US and March 25 in the UK.

Latest

  • PS4 firmware update version 2.50 adds suspend/resume feature – report

    According to screenshots leaked from the PlayStation MVP Program, Sony is beta testing a PlayStation 4 firmware update which contains the long-awaited suspend/resume feature. Per Gematsu, firmware update version 2.50 contains the following: The system can now enter rest mode without closing any applications. You can adjust this setting in [Power Save Settings] > [Set […]

  • 30 minutes worth of Xenoblade Chronicles X combat footage released

    A new Xenoblade Chronicles X video has been released giving the viewer a look at combat. The 30 minutes worth of footage shown is a Nintendo of Japan livestream from earlier this morning. Gematsu has a written summary of the combat if you’d rather a read instead, as the video is in Japanese. The Monolith […]

  • Rockstar offers tips on setting up for GTA Online Heists

    With Heists launching next week for GTA Online, Rockstar has posted some tips to help you get started. The small tutorial goes over Leaders getting a Crew together, how headsets will be an important peripheral to have in order to communicate, assigning roles, and how Special Heist Completion bonuses will work. Here’s more information on […]

  • Here’s some Wolfenstein: The Old Blood gameplay footage out of PAX East

    If you missed the Wolfenstein: The Old Blood livestream from PAX East, Eurogamer has pulled the gameplay portions from it. Enjoy. It’s out May 5 on PC, PS4 and Xbox One.

  • Overwatch beta kicks off this fall, new characters announced

    Blizzard is on a roll today at PAX East, and the latest announcement from the developer pertains to Overwatch, the first-person team-based multiplayer shooter announced at BlizzCon 2014. According to Blizzard the beta will start in the fall. You can sign up for the beta here. The two characters announced were Zarya and Jesse McCree […]

  • Lady Sylvanas, new Battlegrounds announced for Heroes of the Storm

    Blizzard announced during its PAX East panel today that Warcraft’s Sylvanas will be the next playable hero in its Heroes of the Storm MOBA. A new Battleground, Tomb of the Spider Queen, was also announced a small map with a dark and moody interior. Players will earn gems when killing off the minions which can […]

  • Hearthstone’s Blackrock Mountain Adventure pack launches in April

    The Blackrock Mountain Adventure pack was announced for Hearthstone: Heroes of Warcraft by Blizzard at PAX East today. The content includes the Dark Iron dwarves, fire elementals, and dragons, as well as Ragnaros the Firelord. Those who manage to bring an end to the villains will be rewarded with 31 new cards inspired by the […]

  • New GTA 5 music, radio station coming in April from The Alchemist and Oh No

    A brand new radio station and soundtrack album are on the way from GTA 5 score composers The Alchemist & Oh No. The Alchemist and Oh No Present: Welcome to Los Santos, is described as a “genre-spanning collection” of new music for Grand Theft Auto 5, which will debut debuting with the PC version of […]

  • Wayward Wonders sounds like a fun CTM map for Minecraft

    Wayward Wonders is a rather lovely CTM map for Minecraft which tasks the player with building monuments. Players will need to find special blocks scattered across the map which will need to be placed on the Wonders of the World monuments. It’s a mixture of survival and adventure elements, as players will encounter enemies which […]

  • Wil Wheaton is Abraham Lincoln in Code Name: S.T.E.A.M.

    Nintendo of America has announced Star Trek: The Next Generation actor Wil Wheaton will provide the voice of Abraham Lincoln in Code Name: S.T.E.A.M. Code Name: S.T.E.A.M. (Strike Team Eliminating the Alien Menace) is a 3DS exclusive turn-based strategy title which takes place in an alternate, steampunk history. “After waiting almost a year to be […]

  • The Elder Scrolls Online: Justice and Champions systems arrive with Update 6

    Update 6 for The Elder Scrolls Online went live yesterday, which added the new Justice and Champions systems. The update also overhauled provisioning, which resulted in new recipes and more inventory space being added. There’s also a new way to keep track of your mounts, pets, and costumes through the Collections Window, which allows the […]

  • Turbine’s Infinite Crisis MOBA will see a full release later this month

    Turbine and Warner Bros. have finally given the Infinite Crisis MOBA a release date. The game has been in development since 2011 and a beta kicked off in 2013. “Infinite Crisis™ has massively evolved over the past year with the help of the millions of players who participated in our open beta,” said executive producer […]

  • PAX East kicks off today – here’s the Twitch livestream schedule for March 6

    Today is the first day of PAX East, and Twitch has posted its livestream schedule which kicks off with gameplay of Wolfenstein: The Old Blood. Highlights today include the live premiere of Gameplay: Story of the Videogame Revolution, a look at the Heart of Thorns Guild Wars 2 expansion, Blizzard shows off Sylvanas and Tomb […]

  • Watch the Wolfenstein: The Old Blood livestream from PAX East here

    A livestream of Wolfenstein: The Old Blood, the standalone prequel to The New Order, will take place at PAX East today, and you can watch it right here on the site at 10.30am EST/3.30pm GMT. The stream will be hosted on the main Twitch channel, with gameplay from The Old Blood kicking the first day […]

  • Rock Band 4 and Justin Bieber: “if people ask for it, then why not?”

    We ask the Rock Band 4 team why there’s no PC or keyboard support, what happened to The Beatles, and most importantly, can we sing Boyfriend? “I would say around 95 per cent of content has survived – there are a few bits that, even on last-gen platforms, are no longer available. Our intention is […]

  • Magic the Gathering’s next game is going free-to-play

    Magic Duels: Origins, the upcoming game in the Magic the Gathering series, will be free-to-play. Magic the Gathering developer Steel Games has announced that the next game in the series, Magic Duels: Origins will adopt a free-to-play model. It will be based on the Summer set of the physical game. The developer announced the new […]

  • Mortal Kombat X dev confirms Johnny Cage and Kenshi ahead of official reveal

    Mortal Kombat X will indeed have Johnny Cage and Kenshi as playable characters. It looks like someone spoke about Johnny Cage and Kenshi a little bit earlier they they should’ve. Mortal Kombat X senior producer Adam Urbano spoke to Game Crate in a video interview and confirmed the addition of both fighters. The video has […]

  • You won’t need Xbox Live Gold to play online on Windows 10

    Microsoft has confirmed that playing online games on Windows 10, including cross-play titles, won’t require Xbox Live Gold. Integrating the Xbox platform into Windows 10 will not result in users needing to pay for an Xbox Live Gold subscription. Online gameplay on Windows have traditionally been free, but some users were sceptical, thinking back to […]

  • “Zero percent of people get motion sick,” says Gabe Newell about Vive

    Valve has apparently broke through and found a solution to the VR motion sickness issue with its headset Vive. According to Gabe Newell, Valve has solved the issue of nausea associated usually with virtual reality headsets. Speaking to the New York Times, Gabe Newell said that “zero percent of people get motion sick.” The reason, […]

  • MGS5: The Phantom Pain development update from Kojima

    Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream. Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak […]

  • Steam Machine prices: from $480 all the way up to $5,000

    The prices of Steam Machines vary wildly. You could pay less than $500, or ten times more. Since Steam now has hardware pages for each manufacturer’s Steam Machine, it makes sense to go through them and see what the average price is. The full list of manufacturers includes names like Alienware, Digital Storm, Asus, Gigabyte, […]

  • Dreadnought screens are filled with lasers and explosions

    Dreadnought just keeps looking better and better every time we see it. Spaceship fighting simulator Dreadnought has produced a new set of screens to help you parse all the action. If you like what you see, you can check out ten minutes of equally-explosive gameplay. The screens are captured from a pre-alpha build and were […]

  • Bloodborne: tons of new PvP, co-op, and item details

    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more. Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games. According to translation by DualShockers the game supports up […]

  • Destiny: Xur location and inventory for March 6, 7 – Ice Breaker edition

    Xur: Agent of the Nine has brought a new set of Exotic wares to Destiny’s Tower. Xur: Agent of the Nine is back again to the Tower for another weekend of Exotic adventure. Xur will sell you Exotic weapons and armour in exchange for your Strange Coins and Motes of Light. Exotic Shards and upgraded […]

  • 30 new GTA Online screens show two Heists

    We’ve got a batch of hot new Heist screens from GTA Online that you wouldn’t want to miss. There are quite a lot of screens here showing all sorts of activities, pre-heist, during, and the getaway. Most of them are from the Humane heist, but others show one taking place at Fleeca Bank. Many details […]

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. By 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded a new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

71 Comments

  1. Blerk

    Ha ha, God damn, I just posted that in the other thread! :-D

    YouTubers seem cross with the pop-in on the waterfall. It does look a bit bad, but the 360 version might do that as well.

    #1 4 years ago
  2. Crysis

    “Might do that as well” It does, I played the demo.
    I’m surprised how good this actually looks, one of the few games I’d be interested in seeing a comparison video of, wonder if the DVD’s use of compression will factor in.

    #2 4 years ago
  3. BloodyJoe

    Man Crytech missed out the Move-Support! I stick to Killzone 3!

    #3 4 years ago
  4. Erthazus

    I stopped watching at the 1 minute and 14 seconds.

    after shitty PC Direct X9 build i can’t watch at this. It’s so damn ugly. Bland textures EVERYWHERE.

    but it looks a bit shitty on consoels for one reason. that game uses Sandbox levels and because of that you can’t expect good levels.

    this is because of the console limitations. Even PC players will experience something like that even on Direct X11.

    Consoles need to go away for the next generation. They are SHIT and can’t do better then shitty corridors.

    #4 4 years ago
  5. Erthazus

    Killzone 3 does look better but thats because of the shitty corridors. Here it’s a sandbox environment.

    7800 GPU and 512 Mb Ram can’t do better.

    You can feel it even in TDU2 where on the Xbox 360 sandbox environment with OK graphics is choppy as fuck.

    #5 4 years ago
  6. Hunam

    @4 Consoles don’t need to go away, but PC developers need to start treating the PC properly instead of treating them the same as consoles.

    #6 4 years ago
  7. Crysis

    @4, It’s obvious that you don’t understand consoles, stop commenting on them, they aren’t for the hardcore graphics whore’s like yourself, it’s for the regular Joes & Bobs.

    #7 4 years ago
  8. ritchi45

    seems like just another average fps imo

    #8 4 years ago
  9. halberyk

    it’s so ugly, why make something like that on ps3? last year they said:” ps3 version will be a bit better than xbox360″!! i’m so disappointed!

    #9 4 years ago
  10. halberyk

    you right @4, at all points!

    #10 4 years ago
  11. EscoBlades

    Multiplayer Demo JC…not a beta :P

    #11 4 years ago
  12. Crysis

    @9, didn’t you just read #6 & #7, you’re an ignorant person buddy.

    #12 4 years ago
  13. Erthazus

    @6, right. Exactly.

    When i played a bit of the beta, i saw a lot of console limitation problems on the PC.
    While Crysis 1 had no problem with textures even on HARDCORE settings on Crysis 2 a lot of textures were bland at best. Still better then on consoles, but bland for the next generation Crysis game. Thats step backwards.

    Crysis 1 looked a bit better. IMHO.

    @Crysis, “they aren’t for the hardcore graphics whore’s like yourself”

    The problem is that i have these graphics (slightly enchanted) on my PC because of this treatment.

    #13 4 years ago
  14. Suikoden Fan

    @erthazus consoles go away? FUCK THAT no way in fucking hell would i play rpgs on a fucking pc

    #14 4 years ago
  15. Moonwalker1982

    I liked the previous gameplay video more, where the player starts in a building and kills three guards, in other words that was the first Xbox 360 gameplay video. But maybe it’s just a different level.

    #15 4 years ago
  16. Crysis

    It’ll still look amazing on PC & the mouse is much more accurate than a controller so I don’t get why PC gamers are complaining more about the PS3 version than anyone else…

    #16 4 years ago
  17. Erthazus

    @14, These consoles must go away and next generation must come. I didn’t said that they need completely to go away.

    Or companies need to stop pushing a shit ton of things for the sake of graphics on consoles. You can see what is wrong with them.
    A lot of games except first party games are choppy as hell.

    #17 4 years ago
  18. Erthazus

    @Crysis, because PC version is a port with Direct X11 on top of it. Thats why.

    Cryengine 3 is the engine where you can build a game porting at the same time on EVERY platform. Pc, Xbox 360 or PS3.

    #18 4 years ago
  19. Crysis

    Either way, the game couldn’t look as fantastic as you would want, if it was only on PC development costs would have been drastically cut, & because it’s on ps360, they MAY have cut some features out.

    #19 4 years ago
  20. halberyk

    when you made something you should make it right especially when you want to take place of leader, they sayd lot of things and te result is that shit, the result isn’t so bad but look at 0:38!!

    #20 4 years ago
  21. Crysis

    @20, That’s one poor design fault, get over it, it won’t ruin your gaming experience, will it?

    #21 4 years ago
  22. Gadzooks!

    I thought the MP demo of Crysis2 was tedious as hell. Exactly the same as CoD basically, but with some novelties like high jumps and cloaking suit.

    I’m getting quite interested in the campaign though. The more the word Sandbox is thrown about the more I take interest. It controls well and the framerate seems okay so far, at least on the 360, so it will ultimately fall upon the AI to be the deciding factor for me.

    Crysis2 won’t have Halo standard AI, but if its a reasonable step above Cod/Killzone duck hunt AI then I could well be on board.

    Really need a SP demo though. I’m not fussed about the MP but no SP demo, no sale I’m afraid.

    #22 4 years ago
  23. halberyk

    i won’t ruin my gaming experience but 70euros for that(i’m in france)!

    #23 4 years ago
  24. halberyk

    it wn’t ruin my gaming experience but 70 euros for that( i’m in france)

    #24 4 years ago
  25. Crysis

    Import! You’re still paying 5-10 Euro’s less than us Aussies.

    #25 4 years ago
  26. Maximum Payne

    The clip was so meh.The first one that was showing xbox footage was much better GAMEPLAY wise.

    #26 4 years ago
  27. datamonkey

    Yay! I skipped COD: BO to wait for this so it better be good!

    #27 4 years ago
  28. mojo

    tbh i dont get why shooter should be sandbox. imo thats the worst design idea for that genre.
    actualy ive never seen a sandbox appraoch for shooters, where u couldnt exploit the freedom in a way the game is not intended to get played.
    sandbox for shooters is bad.
    corridors it is for me. at least as long as the AI is that poor as it is currently.
    take crysis 1. several, hundreds of situations where u stand in a bush and guy walks 2 meters past u and doesnt see u. and not because the leaves cover u. its just the fact that the engine knows that u stand in a bush. thats poor.
    make that waaaaayyy better and sandbox will be great. until then stick to scripted corridors.

    #28 4 years ago
  29. DrDamn

    Battlefield Bad Company 1 was successfully sandbox-ish. Sandbox gives you options, if you play through it using glitches to win then who’s really at fault the game or you?

    BFBC2 went all a bit CoD SP and dropped the sandboxiness – to it’s detriment.

    It’s not like all FPS should be sandbox, it’s not better – just a preference for some. Just another option which adds to the variety out there.

    #29 4 years ago
  30. Erthazus

    @mojo, have you ever played STALKER?

    #30 4 years ago
  31. LOLshock94

    @29 i thought the freedom in BFBC1 was awesome

    #31 4 years ago
  32. spiderLAW

    @22
    Come on man, you were doin great till you said that Killzone has duck hunt AI like COD and also put Halo’s AI on a pedestal.

    Killzone is known for having an advanced AI system. The enemies dodge, duck, flank, juke (spin around your fire), drop back, prone, etc. They are constantly working their way to killing you.
    Halo has good AI but nowhere near as good as Killzone’s

    And yes, COD has terrible AI and thats why i dont play it for the single player campaign.

    But i agree. Crysis needs a really good single player campaing because the multiplayer was very tedious. Plus i wasnt very good at it lol.

    #32 4 years ago
  33. Dr.Ghettoblaster

    Slightly disapointed. So far, the only version of Crysis 2 that has impressed me is the PC beta leak. I’ll definitley be buying PC version after seeing this video.

    #33 4 years ago
  34. Dannybuoy

    Run, jump, shoot, swear. Yep, all the hallmarks of a generic shooter. This doesn’t really excite me in the slightest.

    #34 4 years ago
  35. mojo

    @Erth:
    much to my shame: sadly no.
    At that time CS occupied my entire gaming time..

    but i can see where u going at.

    other: also it should not represent the in stone written law about fps games.
    just a imo (as said in the post)

    maybe i just picked the bad beans out of the sandbox fps soup…

    #35 4 years ago
  36. Erthazus

    @spiderLAW, forget it. He is an Xbox 360 and Halo fanboy. You can’t speak with them. It’s pointless. It’s like speaking with your toilet. The only thing you can do is piss or shit on it. Nothing more adequately then that.

    Crysis 2 AI is brilliant judging by the leaked Beta. NPC recognize what you are doing and when you are shooting they are trying to avoid your bullets using it’s body. That is really awesome.

    AI in Killzone games is also nice, one of the best AI also was in Uncharted 2. In my opinion it was progressive and tried to kill you from different directions no matter what. Tried to avoid obstacles.

    But Crysis 2 Cryengine AI system is the best one. There is no other game where bots trying to avoid bullets using it’s body. Thats incredible.

    and jumping on Halo, i don’t understand where XBOTS think that AI is impressive. It’s dumber then my shit in my toilet.
    They jump from bullets absolutely at RANDOM location.
    giant guys with big guns just stand when you shoot for them.

    #36 4 years ago
  37. Gekidami

    What are they doing? Dancing?

    #37 4 years ago
  38. spiderLAW

    @ Erth
    That first paragraph was really funny.

    Yeah, both UC2 and Killzone have great AI systems.
    I hope you are right about Crysis 2. If its as you say, i might just get 2 copies. 1 for PC and 1 for whichever console has the better port.

    @37
    That looks like Halo made in a Crysis mod.

    #38 4 years ago
  39. Gekidami

    ^ lol actually it does.

    #39 4 years ago
  40. Fr34k5zInc

    Wow, I thought this would look better than killzone 3..

    #40 4 years ago
  41. theevilaires

    I’m getting the PC and PS3 versions. PC for max graphics and PS3 for trophies. The game looks interesting enough so I don’t know what all the fuss is about in here. As for the usual XBOTS making references to KZ3 as having dumb A.I. please wake the fuck up out of your denial. KZ1 on PS2 has better A.I. than Halo.

    #41 4 years ago
  42. spiderLAW

    @TEA
    If you are getting the PS3 version, im going to get my girlfriend to buy it for me. O, and im almost finished with your thank you gift.

    #42 4 years ago
  43. theevilaires

    @ spiderLAW

    Huh what thank you gift? Yea I’m getting the PS3 version because I can’t use the 360 controller with this game. I tried the 360 beta and the controls were atrocious. Man someone needs to find a hack on how I can use my DS3 via usb on the 360 QUICK!

    #43 4 years ago
  44. Dr.Ghettoblaster

    @40
    “Wow, I thought this would look better than killzone 3..”

    It does. .

    On PC.

    I’m going through Crysis 2 (beta, yes i’m buying full version huge fan of original), and Killzone 3 at the same time. Loving KZ3 (minus the shitty jungle level), but Crysis 2 is giving me a similar feeling that I got when I first experienced original FEAR on PC. I’m not comparing FEAR to Crysis 2 at all, I’m comparing my feeling/impression of “WOW” this is really above average and impressive.

    #44 4 years ago
  45. spiderLAW

    @TEA
    There is a mod that lets you use the DS2 from PS2 on the 360….i forgot why you cant do DS3.
    Okay, cool, so ill be getting it on PS3

    I am putting something together to thank you for helping me out when i needed it.

    #45 4 years ago
  46. spiderLAW

    @44
    I just beat the jungle level, and i loved it. I thought it was super immersive. And i loved the sneaking kills.

    #46 4 years ago
  47. RoyBrown

    Why is Etharzus such a fucking tard?

    He doesnt understand business at all, when it comes to making games

    He also cant speak proper english, because hes having a fuckin brain melt.

    He does not understand game engines either going by some of his previous trolls, for one not being able to understand why oblivion doesnt look as good as crysis.

    He’s like watching a car crash.

    #47 4 years ago
  48. Gadzooks!

    Here’s an example of the level of AI in Killzone 3 (which is still massively improved from Killzone 2)…

    At the point in the demo where you have to go into a room with windows to plant explosives on the AA gun, I had to answer the phone so I stopped shooting and parked in cover behind a crate.

    At this point there were 2 enemies in clear view, popping thier heads up and down from behind thier respective crates in a predictable, evenly timed manner.

    The third enemy was cycling back and forth from standing in plain sight in the window of the room to jumping over the crates next to the room. Back and forth, in a predictable, evenly timed manner along a nice neat repeated path.

    I was a good while on the phone, probably 4 or 5 minutes. During that time the enemies made no attempt to advance, no attempt to flank, and apart from the cratejumper they didnt even change thier point of cover or even bother to move from the exact point where my crosshairs were aimed.

    I swear I even saw one of them touch up the paint of the bullseye on his helmet and adjust the ‘I AM HERE FOR THE DURATION. SHOOT ME AT YOUR LEISURE’ sign so it was exactly centered over his head.

    This is not advanced AI, but at least it is better than CoD.

    Compare this with Halo AI and its a whole world of difference.

    In Halo you get squad interaction and morale. Kill a pack leader (Brute or Elite) and the grunts scatter and regroup. They might regroup together or join with another pack leader. When they are with a pack leader they are very aggressive, when scattering or regrouped without a pack leader they are much more cautious.

    There is no enemy morale mechanism in Killzone, no squad behaviour.

    In Halo shielded enemies display self-preservation behaviour. Take out an Elite’s shields and if it can get to cover to recharge shields then it will evade you, charge shields and attack again. It will not use the same point of cover continuously.

    In Killzone you can easily take down enemies a bit at a time because they pop out of cover, get hit, take cover, pop back out at the same spot, get hit, rinse, repeat, enemy dead.

    In Halo, enemies will purposefully try to outrange your weapons. Jackals with long range weapons especially will fall back when under fire, to the point where they can tip the damage-at-range ratio in thier favour. You get no such behaviour in Killzone.

    Killzone just doesnt have particularly intelligent AI. Its a fact, and whining about it wont change that fact.

    What Killzone has instead is higher image quality and generally more ancilliary action in a scene. GG made thier choice, and if they had chosen the more advanced AI route then they wouldnt have had the spare cycles to hit the visual bar they were aiming for.

    Some people need to stop being so childish and defensive and realise that all games have strengths and weaknesses, and that overlooking them is as ‘fanboyish’ as pointing them out.

    Of course with the kneejerk defense squad on patrol here the chances of rational levelheaded discussion are pretty fucking slim. How foolish of me to try.

    #48 4 years ago
  49. Dr.Ghettoblaster

    I love how a Crysis 2 article turns into Killzone vs Halo. LOVE IT!

    #49 4 years ago
  50. albo88

    #49 that’s cos nerds cant get over it
    even this days gaming site like ign still do kill montage of halo 3 wile killzone get lost quick 1 or 2 day at last

    #50 4 years ago
  51. spiderLAW

    Wow, you based your opinion off of a demo that was based off of an Alpha build. Thats not very fair.

    Killzone 2 had great AI and you would know this if you had played more than just a demo that was based on Beta code. Killzone 3 is even further advanced and you would know this if you played more than just a demo based on an Alpha build.

    Heres an example of Halo AI, and this just happened to me 2 nights ago. Im playing through the first map of Halo Reach (legendary). I reach(lol) the zone where they start dropping off jackals, grunts and elites. I throw a grenade and the elites on he other side of the map, nowhere near where i threw the grenade jump away as if they were near danger. So then i decide to throw a grenade towards them and im off by a little but the dumbass elite jumps into it. So i move on, and i am able to get behind an elite and start the assassination video and as i am climbing on the Elites back there is another Elite right behind me and instead of killing me before i kill his team mate, he stands and watches. He doesn’t even shoot until im done killing his buddy. I have seen the grunts disperse but i have yet to see them regroup. Maybe they do, but i kill them faster than they can run away. Jackals just stand there shooting while i run up and melee them in the face. Brutes stand in the open shooting…..i mean, the AI is decent with the basic dodge mechanics but nothing more.

    Killzone 3 example (on normal). In the first map, im running through the 3rd story of a destroyed building with Rico. I reach a part where i defeat 3 posted Helghast by quickly sneaking up and knifing their throat. I have to break down a door (that’s already falling apart) to move forward. As soon as the door breaks and i turn the corner there are 4 helghast soldiers. 2 of them duck under cover and immediately start firing from that cover. The other 2 jump over a section of broken wall to flank me from behind. So i turn around and enter back into the room i just came from and immediately one starts firing and before i can fire back, the other soldier grabs me for a melee attack. Leaving Rico preoccupied with 4 soldiers so i have to restart this section. So i do the same thing but try a different tactic when entering the door. So this time i stay behind thinking they were going to hop the wall again. This time they don’t, i turn the corner and Rico falls (have to revive) so i ignore him and start firing on the covered helghast. One peeks out from cover and so i fire at him but then another rolls out, prone and firing at me. I am now weakened and will die if i get shot anymore so i turn back into the room they killed me in last time. 1 jumps the wall and i go to do a melee and as im knifing him in the eye, i get shot by his partner who had just jumped the wall and im downed again. So i try again and succeed the next time by throwing a cooked grenade and then killing the remaining one with a head shot after he is getting up from dodging the grenade.

    Both my experiences are based off final builds.
    Even my girlfriend who is a HUGE Halo fan has noticed the differences in the levels of AI. I even got her to get off the halo shit to play some KZ3 which i thought would have been impossible.

    #51 4 years ago
  52. lucascane

    It’s not bad. I’m waiting.

    #52 4 years ago
  53. theevilaires

    Oh thats right….. :D the grease monkey script won’t work on the new site layout so Denialzooks! can now see my post again :D :D :D Oh boy I’m gonna have fun mind fucking you all day long! But first…

    @ spiderLAW:

    Thanks man but you don’t have to. I’m just glad I could help you out because I’ve been in your shoes before and I don’t want my friends to ever go through that shit. Also thanks for the heads up on the DS2 for 360 hack. I will surely look into that RIGHT NOW :)

    #53 4 years ago
  54. Gadzooks!

    @TEA

    I dont need a greasmonkey script to skip past idiot troll posts so you wont be doing any hilarious ‘mindfucking’ child. You have my blessing to keep making a fool of yourself to your imaginary audience though. I will not be part of that audience.

    @spiderLaw

    I based my opinion of KZ2 on playing the fully patched retail release. I appreciate how very very hard you are trying to play down the AI discrepancy. It just doesnt match reality though.

    I am looking forward to seeing what Crysis2 can bring AI-wise. We must remember though that it is essentially a console game and as such will be limited in comparison to a fully fledged PC game, unless the PC release has more advanced AI routines, in which case great, i’m pleased for those playing it on PC.

    #54 4 years ago
  55. spiderLAW

    @TEA
    Thanks, i appreciate it. But im still going to anyways and im sure you’ll like it. You wont be able to get this from any store in existence so it will be one of a kind.

    @Gadzooks!
    You tell everyone to be fair. You judge others that quickly defend their prefernces. But really, i see you do the same thing that you judge others for, countless times. Forza vs GT5 ring a bell? Thats just one example.
    You always go about glorifying the Xbox as the greatest hardware produced so i think when people point you out as a 360 fanboy, there is evidence to make such observations valid.
    Not saying the way they go about it is right, but the observation is right.
    Anyways, thought i would point that out.

    #55 4 years ago
  56. Gadzooks!

    Spider, you read things into my posts that are in reality not there in print or implication.

    Use your obvious entheusiasm for something more constructive than attempting to discredit people that dont share your platform zealotry.

    #56 4 years ago
  57. spiderLAW

    @Gadzooks!
    there was no playing down what so ever. If you truly did play full retail KZ2 then maybe you missed something. And yes, KZ3 has improved on AI even further but its not shwon in the Demo.

    Look, ive been a Halo fan since CE. I didnt even own a PS2 longer than a year while i had both my Gamecube and Xbox from launch to discontinuation. My first next-gen was a 360. I was at the midnight launch of Halo 3, ODST, and Halo Reach. Im not trying to play down anything, i like Halo, but its AI is far from advanced. Its appeal to broad audiences is not its build, its advancements, its graphics, its technical prowess and other foundations. Its apeal its in its easy to pick up gameplay. Its easy for anybody to pick up and play like pros much like the super popular COD. Other games like BC2 and KZ3 dont get the praise they deserve because they are harder to pick up and play with skill. They take much more practice than Halo and COD games. When i get tired of TRYING to win, i switch to Halo (people here can vouch for me that i win a lot of Halo when i feel like it)…
    Not saying you arent entitled to your opinion, you are. Just that, you cant base it off a demo thats an Alpha build. Killzone 3, Killzone 2, and even Killzone 1 has amazing AI.

    #57 4 years ago
  58. spiderLAW

    @56
    You posted that after i already finished writing #57

    I see there is not point in discussing anything with you. I have tried before and got attacked quickly. I am trying now and you quickly jump to childish antics…. :(

    #58 4 years ago
  59. spiderLAW

    http://www.vg247.com/forum/topic.php?id=4378&page=2
    Glorifying xbox….

    #59 4 years ago
  60. Erthazus

    @RoyBrown,
    “He doesnt understand business at all, when it comes to making games”

    I completely understand that, but i really don’t care about that because i look for the best experience as possible.

    thats the gamer i am and please, shut the F Up. M’kay? Thank you.

    #60 4 years ago
  61. Gadzooks!

    @58

    “If you truly did play full retail KZ2″

    Yep, there we go again with a pathetic attempt at discrediting. It’s so transparent and so very funny.

    “When i get tired of TRYING to win, i switch to Halo”

    Hilarious, absolutely hilarious! Oh you really do try far too hard. Careful, you may strain a muscle.

    Lets agree to not respond to each other. I wont read your posts and it will save me a hell of a lot of facepalming. I just had a tooth removed so my face isnt particularly fond of palm right now, just like my eyes are not too fond of reading horseshit.

    #61 4 years ago
  62. Isaaclarke37

    I am so much into the game, i can’t wait to get it.

    #62 4 years ago
  63. spiderLAW

    @61
    Discrediting what? You get defensive so easily. Then you act childish by calling names, gesturing idiocy, and showing no regard for opinions other than your own.

    Further cementing my observation on your “opinions”.

    But, agreed. I have no problem ignoring you.

    #63 4 years ago
  64. theevilaires

    @59 Good one spider this fool is in so much denial. Damn how can a person be that blind….or I forgot he’s a XBOT not human :P

    #64 4 years ago
  65. spiderLAW

    @64
    Yeah, sounds about right at the moment

    #65 4 years ago
  66. Dr.Ghettoblaster

    This is hilarious…please…continue

    #66 4 years ago
  67. Crysis

    The AI in Reach is far from bad, playing it in Legendary with all the skulls on is quite a bitch, but I’ve seen them do too many stupid things to call it advanced compared to the average shooter, when they work out how to use cover & squad based tactics like flanking, I may change my mind, but for now, the only good thing about Halo imo, is how easy it is to just pick up & play.

    #67 4 years ago
  68. DrDamn

    Wahey! In just as everyone else has agreed not to speak to each other anymore :D

    AI in every game will do something stupid plenty of times in a single play through. It should be judged on is the over all performance and not a couple of individual examples.

    @spiderLAW
    I think Halo may just be better suited your play style. For me it’s tougher because in other shooters – due to dulled reactions – I rely on prediction and intelligent approach to get kills. In Halo that doesn’t get me as far as it is harder to get a quick kill due to shields. So get the jump on a better player and they can still turn the tables on you using skill. Get the jump on a player in CoD and you will generally come away the winner – better player or now. It’s a design choice though rather than a better/worse approach though.

    With AI it’s also not just the number of clock cycles they reserve for AI and skill of the AI programmers which matter but the emphasis they want to put on the AI as well. Halo is open in approach, you get big areas where how you tackle it is up to you. The AI therefore needs a different emphasis to a more funnelled shooter to give a better overall experience for the player.

    I thought the AI in both KZ2 and the KZ3 demo were good – within the boundaries of the game designs. The depth to the AI is also notable in bot matches.

    @Gadzooks!
    What difficulty did you play KZ2 and the KZ3 demo on? I know you will always play Halo on at least Heroic and preferably Legendary.

    #68 4 years ago
  69. Gadzooks!

    @DrDamn

    I played KZ2 on normal. I wanted to get through the level I had already played in the demo quickly to see if there was anything more interesting later on. There wasnt, sadly.

    I played the KZ3 demo first on normal, liked it, so played it again on veteran. I didnt notice much difference between difficulty levels except they fired a bit more often and were a bit more accurate so I couldnt just stand out in the open anymore.

    Just like in CoD, the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.

    The area with potentially the most interesting encounter (the only non-corridor area) was when you get the portable missile launcher. Bit of an open space in front of a base, multiple angles of approach, mixture of vehicles and infantry. Unfortunately it was just a case of scan the screen for spots where the launcher reticle turns red and let the homing missiles clean up.

    I might play through again and not bother with the launcher, see if there is any challenge playing it that way.

    Does the top difficulty level become available at all in the demo?

    #69 4 years ago
  70. DrDamn

    @69
    Not sure on the top difficulty level. I did try a couple of other approaches on the open level rather than going straight for the swarm missiles – that did make it pretty tough – died a couple of times. Once you start getting into the middle things hot up a fair bit. The opposition having the same swarm missiles means you had means you have to keep moving.

    #70 4 years ago
  71. DrDamn

    @69
    “the only time I ever had enemies that were not directly in front of me was when I was careless/hurrying and didnt clear out enemies in the current corridor before moving on to the next corridor or room.”

    I had it a couple of times. Once when boarding the ship they came out of the side I wasn’t going in through and flanked me round some crates. The encounter with the enemies with jetpacks also had them getting behind at points, but from the play-throughs I tried this could have been scripted as they seemed to follow similar routes.

    #71 4 years ago

Comments are now closed on this article.

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]