Visceral creative director Wright Bagwell has told IG that when creating Issac Clarke for Dead Space, it wanted him to be an “everyday guy.”
He said that the developer wanted to create a character more “believable” than just a “superhero.”
“Right from the start we knew that we wanted you to play a guy who was kind of an everyday guy,” said Bagwell.
“Again, we didn’t want you to play a superhero, and we didn’t want your character to be a space marine as well. We wanted to feel that you were a normal everyday kind of guy so that it felt like it made the game a little bit more believable again and a little scarier because you didn’t have super powers at your disposal.
“At the start, we were sort of doing concepts of what this guy would look like in an engineering suit. We thought an engineer would be a believable kind of character to have in this universe.”
Bagwell continued: “We started thinking about the story for Dead Space, and the idea came up that you would be going to this ship that was stranded in space. Of course it makes a lot of sense that you send an engineer out. And that gave you a lot of interesting things to do in this world as well.”
Visceral recently released Dead Space 2 for PS3, 360 and PC. Console-exclusive DLC Severed will release on PS3 and 360.
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