Blizzard ready to shake World of StarCraft maker’s hand, apologize for the misunderstanding

Wednesday, 16th February 2011 18:44 GMT By Stephany Nunneley

StarCraft II design director Dustin Browder has said the team is looking forward to shaking the hand of World of StarCraft mod maker Ryan Winzen and apologize for previous misunderstandings.

Speaking with Eurogamer, Browder said originally some folks within Blizzard thought the mod had been created outside the mod tools, and it was amazing job by Winzen who easily confused the staff to think it was built using something else entirely.

“We just want to shake his hand and say sorry for the misunderstanding,” he said. “You got to give him a break. It’s very difficult to look at that mod and understand that’s a StarCraft mod. Some people within the organization thought it was a whole new game. Hats off to our tools developer that they made a tool that somebody could so easily confuse our staff about what was going on.

“It was just a big misunderstanding. We just want to shake his hand and say let’s look at this mod together and revel in the craziness this guy had put together. The absolute over-the-top amount of effort this guy has put into it is just glorious. We just want to say congratulations and good luck and please keep it up.”

Eurogamer asked Browder if the firm plans to hire Winzen after meeting him, all things considered.

“There are a number of factors that go into whether somebody can get a job based on their work,” he said. “I haven’t met him. Is he a nice guy? I don’t know. If he’s a jerk then absolutely not. I don’t care how good you are. I’m building a team here of people that has to work together. Is he technically skilled? How much of that did he do on his own? What are his design values? What he did was technically impressive, but does he understand how to make a great game? I haven’t even played the mod.

“There are a lot of questions that go into it. But if he’s somebody who did all this great work and he passes all the other challenges to being a game designer, then yeah, he could be looking at offers from me or from other developers around the business. I don’t know whether he’s got the proof or not. For his sake I hope he does. But that’s all up to him at the end of the day, whether he’s done the homework, done the effort, to get that kind of opportunity.

“A YouTube video of something technically impressive is not a game designer, but it is on your way. It is possibly a game a designer, which is very exciting.”

Blizzard hold the trademark for the name World of StarCraft, so the mod name has been changed to StarCraft Universe.



  1. MushroomStamp

    Someone at Blizzard must have found a way to make some money or wanted to foster the community with good will.

    #1 4 years ago
  2. DSB

    Yeah, the fact that they released some of the most extensive mod tools for a game in recent memory clearly shows that Blizzard is a community-hostile organization hellbent on shutting down the homebrew scene.

    Getting serious though, I don’t see the big mystery in something called “World of Starcraft” eliciting a rash response from legals. That’s pretty much what you pay them for.

    #2 4 years ago
  3. Heinekeno

    When someone makes Ferrari game, the Ferrari company sues them, but after a while they drop charges and get IP / intelectual property of that game.
    This is how the wheels are turning in showbiz.

    #3 4 years ago
  4. TheWulf


    Sarcasm aside, you’re not far off. Any mods created for Starcraft II are literally all locked up with locks, to put it in a piratey parlance, bound in DRM, caged and shackled in proprietary systems, and imprisoned within the systems Blizzard has imposed.

    It’s not fair to compare this with Neverwinter Nights 2, even. That was a brilliant game for modding – from that we saw the most amazing thing, including even probably the most hilarious Guitar Hero parody/piss-take I’ve ever seen. Allow me to present you with Lute Hero.

    Anyway, Blizzard can do whatever the hell they like with mods almost immediately since it’s all in their system. I don’t know if you’re aware of what panicked them about this, but looking at this article it’s actually not hard to put two & two together. Essentially – they were terrified that someone had found a way to mod Starcraft II outside of their proprietary system. They couldn’t have that.

    So actually, your post isn’t at all ironic. It’s a shining beacon of truth, at least if you’re aware of how the Starcraft II modding system actually works. It’s not too pleasant, really, and I know of a number of noteworthy modders who’re staying away from it for that reason.

    You don’t have to put up with this crap with Source games, with UDK, or any other game I could think of that could be modded. Only Blizzard would come up with something like this. Only them.

    #4 4 years ago

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