Mon, Feb 14, 2011 | 18:52 GMT

DNF campaign is “16-18 hours” long

Gearbox boss Randy Pitchford has told Gametrailers that the Duke Nukem Forever single-player segment is “16-18 hours” long.

“Average play-times are more like 16-18 hours,” said the developer. “That’s, like, three or four Call of Duty’s, right?”

Gametrailers host Geoff Keighley asked the obvious question: if it’s that long, can it maintain quality?

“The game will speak for itself,” Pitchford said. “I love it.”

Duke Nukem Forever began life in 1997 at 3DRealms, and was picked up by Gearbox after 3DRealms went bust.

DNF has had four publishers: GT Interactive (1997–1999), Gathering of Developers(1999–2001), Take-Two Interactive (2001–2009) and, finally, 2K Games.

It releases on May 3 in the US and May 6 elsewhere.

We saw the game in Las Vegas earlier this month, and got some time of our own with Randy Pitchford.

15 comments

#1

LOLshock94
14/02/11, 6:24 pm

good

#2

Erthazus
14/02/11, 6:25 pm

I didn’t exptected less then from Duke Nukem.

For console gamers maybe this is going to be new. I’m sure there will be plenty of journalist noobs that will say: “OMG, 18 hours of singleplayer campaing? OMG, thats NEW AND REVOLUTIONARY!!11″

16-18 was before and it should be today, except this time you have an option to milk money from console gamers making some cheap campaign for 4-5 hours.

#3

BloodyJoe
14/02/11, 6:34 pm

No Call of Duty here! I like it! Always bet on Duke!

#4

ninjanutta
14/02/11, 6:36 pm

how much of that is action?how much is cut scenes,quick quips etc?
sounds nice but whats the truth,anyway,so it fucking should be after 6 years or whatever its is.lol

#5

Razor
14/02/11, 7:11 pm

I’ll believe it when I see it…

…well actually that’s a lie, I’m not buying the game, but I’m sure 16-18 hours will turn out to be anything but.

#6

DSB
14/02/11, 7:21 pm

Given that they had content for at least twice that duration when 3D Realms went south, I’d say it’s a fair bet that they could’ve kept and polished half, Razor.

My worry is whether the game can actually carry that. If they’ve managed to revive the old joke-a-minute formula however, I’ll definitely tough it out to the end.

@BloodyJoe – Ever played the old Duke Nukems? Not exactly the sort of game you’d want to spend days finishing :P The same thing goes for CoD, really.

#7

GaiusMarius
14/02/11, 7:25 pm

hmm and we are suppouded to cheer for a mere 18 hours of gameplay, now I know that short gameplay is good for the industry, it means a higher turnaround of games, as players always seek another fix or high. But where has the good old games of 200+ hours of SP gone? Sigh :(

#8

SwiftRanger
14/02/11, 7:27 pm

This would explain why the graphical quality isn’t up to today’s standards. Getting 18 hours worth of content to shine all the way through isn’t possible, not even Valve managed to do that with HL² if you cared to look past the (facial) animations in 2004.

#9

SwiftRanger
14/02/11, 7:30 pm

Also, GT Interactive was first, then it was Infogrames (now Atari) because they bought GT, then Take2 bought the rights and had a short divorce with 3D Realms until Gearbox bought the whole IP so Take2 could publish it again.

2k Games is just a T2 label.

#10

DSB
14/02/11, 7:31 pm

GaiusMarius, I can’t tell if you’re a typical action FPS gamer or not, but you really wouldn’t want to play one for more than 20 hours tops. Even that would be excessive in my opinion.

It might work for a lite-RPG sandbox like Deus Ex, but if you don’t have something to stimulate people like that, you’re just gonna wear them down.

I’ll always prefer finishing a good game early as opposed to being suffocated by one before I see half of it.

There are obviously other technical and logistical reasons at play as well, but as a consumer I really don’t need a 50 hour spastic adrenaline rush.

#11

darksied
14/02/11, 7:38 pm

Now that’s impressive. I would figure about 8-10, which is standard for fps’s I guess. That’s a pretty long campaign, and knowing 3drealms/gearbox, there should be a lot of stuff to do that you might even miss on a single playthrough.

#12

Nozz
14/02/11, 8:19 pm

Cool, hopefully other devs can take note.

#13

M2Kx
14/02/11, 9:42 pm

Well let’s see how good this game is going to be. I prefer some short campaign full of action than boring shit :P

#14

Hunam
14/02/11, 9:46 pm

You are what’s wrong with modern gaming then!

Take a bow.

#15

TheWulf
18/02/11, 4:18 am

@14

That was entirely unnecessary, don’t you think?

Besides, what it sounded like 13 was saying to me was that he wants a game to be sans-padding, he just didn’t convey that too clearly, but frankly that’s an idea I can get behind.

I mean, look at Dragon Age. 80 hours of gameplay! Except 70 of those hours you’ll be running around bored, or lost in a dwarven maze that drove many to quit the game right there. You won’t spend 80 hours enjoying yourself, the truth is more like 10, where the actual content is. The rest was padding. Lots, and lots, and lots of padding.

I’m firmly an anti-padding person, since padding feels far too dishonest for my liking. I think that a game should be able to stand on its own length without being stretched out into infinity.

For example: Consider if Portal 2 had been padded. It was three hours long, but it was three hours where the player was constantly having fun. They could’ve padded that out to 8-10 (or even 20) hours by having the player do repetitive, monotonous tasks a la Dragon Age. Yet instead they chose to go with the strength of their game, which wasn’t its longevity but rather how fun it was for how long it lasted.

A lot of old developers did this, too. In fact, if you look at Baldur’s Gate I and II, there’s a hell of a lot of this. But that isn’t true for all old elongated games, though. Anachronox, for example, was one game that had a meaty length to it (yes, yes) that was novel for the entire ride. Some developers can do it without padding.

And I almost have enough faith in Gearbox to believe that 14-16 of those hours won’t be padding, but rather novelty, because I think they can pull that off. They might disappoint me, and if the campaign is padded to all hell then 16-18 hours is a very, very poor show for the campaign length indeed if the actual gameplay only amounts to 4-5 hours.

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