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DICE shows off Frostbite 2 engine in video

Monday, 7th February 2011 13:43 GMT By Johnny Cullen

DICE has released a new video of Frostbite 2, the engine that will power Battlefield 3.

The four-minute video shows off the “real-time radiosity” of the engine, with multiple environments shown throughout. The very start of the video even has a look similar to that of the Swedish studio’s action parkour title Mirror’s Edge.

The presentation of the engine, by DICE’s Per Einarsson and Sam Martin from Geomarics, is below.

Battlefield 3, teased for the first time this week and throughout this past weekend, releases this fall for PC, 360 and PS3.

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24 Comments

  1. razvan2you

    Cryengine3 is the future…..not impressed by this

    #1 4 years ago
  2. back_up

    looks good
    but still it will not beat KZ3 and uncharted 3

    #2 4 years ago
  3. pukem0n

    of course it will on PC, since KZ3 and UC3 are crappy console titles :D

    #3 4 years ago
  4. Moonwalker1982

    The only thing that really impressed me was the ending with the palmtree, that looked really good. But i wasn’t aware BF3 was gonna use a new engine, so that’s always good. Hopefully this time no aliasing or whatsoever, the Frostbite engine in BC2 is great, but that aliasing is the only thing that’s not great.

    #4 4 years ago
  5. Soft-Is

    @1 Dont think this is the final result though.

    #5 4 years ago
  6. albo88

    kz2 was at max 1024×760 kz3 is such a blury game what it looks good is just the light
    compare kz3 to u3 modification done for gears 3 u3 looks way crispy and better lighting over all

    #6 4 years ago
  7. freedoms_stain

    @1, if Cry engine 3 can’t (or won’t) give me full destruction in multiplayer it’s as good as useless to me.

    Man a Mirrors Edge in Frostbite 2.0 would be sexual.

    #7 4 years ago
  8. Moonwalker1982

    @ 2

    I find it incredible that you already know it won’t look as good as KZ3 and Uncharted 3, i could be wrong..but i sense a fanboy in there? Come on now. You simply can’t ever know until you see the game yourself. Yes KZ3 and Uncharted 3 look nice, but it’s not like they are the holy grail.

    #8 4 years ago
  9. back_up

    @8:
    it will not look better because Dice will be working on 3 system which will not allowed them to fully utilize PS3
    DICE are PC developers so it might look better but PS3 version will not beat Kz3 and U3

    #9 4 years ago
  10. Erthazus

    Incredible, lightning is a TOP Notch shit here.

    and the most important thing is… THis is all DESTRUCTIBLE.

    #10 4 years ago
  11. daytripper

    “This is all DESTRUCTABLE” holy shit! i have a good feeling about this game, i seriously think it could overtake cod at number 1 in profit. if the game is as good as this engines potential then battlefield 3 will be more than worth the wait.

    #11 4 years ago
  12. Hakkiz

    Me likes. You can really see how the light bounces off the walls. It makes even a simple tech demo room look so much more realistic. Of course you could fake that kind of effect but it must be tiresome for the level designers, and it will work only if you have mostly static environments. ;) BF3 is looking rather ace…

    #12 4 years ago
  13. damusashi

    This obviously is a dynamic light, raytrace and interactive color bleeding demo only, made for the GDC-talk on the subject I guess.

    It’s aimed for tech-guys that understand how impressive this is doing realtime and not have the lightning baked into the meshdata and/or textures. Anyone who’s baked lightning in level-editors knows this isn’t normaly done an a 30 fps basis.

    What I know it’s only the upcoming Crysis engine that has this kind of dynimic lightning. How well that’s intregrated in the net-code I dont’t know however (Frostbite is a multiplayer optimized engine)

    #13 4 years ago
  14. mojo

    hmm. 4 minutes wasted..
    hoped to see some destruction…

    #14 4 years ago
  15. DSB

    Certainly pretty and everything, but like everybody else I was hoping to see shit fly apart.

    @10 Are you sure about that? Stairways didn’t destruct in the last engine, and the buildings were left looking like chewed up apples until they fell apart.

    I guess that leaves more of the levels intact, but I just don’t see the idea of either doing superficial or total destruction, when you genuinely can’t do whatever you want in between.

    I would enjoy blowing up stairways and ladders to make all the wookies stay on the ground :P

    #15 4 years ago
  16. freedoms_stain

    @15, pretty sure Ladders can be kablaaamo’d, but yeah, Stairs tend to remain until the rest of the building topples.

    #16 4 years ago
  17. jacobvandy

    damusashi is right, this is not a video they released to wow gamers… It’s very deliberate in showcasing specific technical features and is even more boring without the person(s) giving the presentation talking over it.

    #17 4 years ago
  18. CaptPierce

    This is for all the fanboys out there that debate on consoles and PC’s:

    http://www.youtube.com/watch?v=RFZrzg62Zj0

    #18 4 years ago
  19. Erthazus

    @DSB, Stairways can be destructible if game designer want that, but it sure won’t be like that :D or there will be like 90% of camp fest.
    also what is cool about the new Frostbyte is the lightning. You can make any MAP using new Frost engine that will make dynamic lightning for itself, so maybe DICE will make maps where you can play at night or in the morning. It’s possible here.

    @18, people who pay their money for the product that want to take 100% out of it and to have more fun :)

    #19 4 years ago
  20. CaptPierce

    I understand. I take a risk paying $60 every time I buy game. But that shouldn’t mean you have to be a dick piston and preach about how this graphics emulator does this or that. We just wanna hear the news, not kindergarteners fighting.

    #20 4 years ago
  21. blackdreamhunk

    wow almost as good as cry engine

    #21 4 years ago
  22. DSB

    @19 How does it make people camp less to leave things intact though?

    Personally I’ve stood on plenty of stairs in bombed out buildings in BC2 just sniping away. They even made a little window that was perfect for that purpose right on the stairs in the desert buildings.

    I’d be pretty hot for a shooter that worked like World in Conflict in the sense that once you got done fighting, you were looking at a completely different setting.

    Really, people whine a lot about camping in pretty much every game, but I can’t remember playing a game where it was a serious advantage. It’s good tactics to cover your ass and pick your shots, but if you really do sit in the same spot, people will have a really easy time killing you.

    In the real world you talk about the four F’s. Find ‘em, fix ‘em, flank ‘em and finish ‘em. Campers do two of those F’s for you :)

    #22 4 years ago
  23. Gekidami

    I hope DICE pay alittle more attention with their destructible environments. No more snipers calling in a constant stream of artillery strikes from a spawn point the other team cant even enter to effortlessly collapse a build on the objective.

    I’m sure DICE never played BC2.

    #23 4 years ago
  24. theBEAST137

    To all the people comparing it to CryENGINE 3 and saying that it is the future, remember this: the people at Crytek have been working night and day for three years on that engine. Of course it is going to look incredible when you don’t have to worry about putting a real game out like DICE has to. the fact that DICE has been working on Battlefield Bad Company 2 as well as Medal of Honor multiplayer in the meantime while creating an engine that looks like this almost a year before its first game is released is incredible, and people really aren’t giving DICE enough credit where they deserve it.

    #24 4 years ago

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