Sun, Feb 06, 2011 | 08:30 GMT

Remedy co-founder leaves for Rovio

Angry Birds developer Rovio’s announced it has hired Remedy co-founder Petri Järvilehto.

Järvilehto leaves the Alan Wake and Max Payne developer to become Rovio’s newly-made senior vice president of console development.

Angry Birds was released as a mini title on PSN for PS3 and PSP back in January, with XBLA and Wii versions also planned. It was recently confirmed that a 3DS version was on its way.

Remedy, meanwhile, is bringing its first-ever title, Death Rally, to iOS and iPad in March. Alan Wake 2 is also though to be in development.

Thanks, Big Download.

20 comments

#1

TheViking
06/02/11, 8:53 am

Is this fail or win?

#2

omekomar
06/02/11, 9:22 am

it is fail for Remedy and a win for Rovio

#3

back_up
06/02/11, 10:05 am

Awesome

#4

Teabag
06/02/11, 11:06 am

Wow…that’s rather big. A small indie development team buying out a big company’s co-founder? Are they even that rich?

#5

Teabag
06/02/11, 11:15 am

Oh btw, Johnny Cullen – iOS includes iPhone, iPad and iPod Touch. To say that a game is being developed for ‘iOS and iPad’ is technically wrong. :)

#6

justiceblob
06/02/11, 11:40 am

@4 Rovio are fucking loaded right now, but like Zynga, there future requires them to invest this money and not spend it. Sort of how they have here.

#7

Teabag
06/02/11, 12:10 pm

@6 – I know they are loaded, but more than Remedy? Isn’t Remedy under Microsoft?

But i am being too narrow, here. Maybe Peter left for creative purposes. After all, Rovio Games are a talented bunch, and certainly has potential to get dirty into hardcore stuff.

#8

LePlatypus
06/02/11, 12:12 pm

Those last few lines are fairly misleading too because it makes it seem as if Death Rally is Remedy’s first game altogether.

#9

Johnny Cullen
06/02/11, 12:12 pm

Remedy is independent. Microsoft only publish Alan Wake.

#10

GwynbleiddiuM
06/02/11, 1:07 pm

No Johnny-boy. It is actually quite dependent, otherwise Microsoft wouldn’t be publishing their games and keeping it for their own platform. So it might seem that they’re a independent but they are. So technically speaking to Teabag’s point they are under microsoft’s giving wings. As is the case with Insomniac and Sony.

#11

LOLshock94
06/02/11, 2:34 pm

Rovio arnt very talented as it is very easy to make ipod but i can say they are creative

#12

LOLshock94
06/02/11, 2:35 pm

*ipod games

#13

LePlatypus
06/02/11, 3:38 pm

@11 If it’s really easy then why don’t you go and make one and make it the most successful game on iOS.

#14

DSB
06/02/11, 4:13 pm

He’s obviously confusing talent with technique.

Anyone can learn to code, but not anyone can learn to make that code into something special.

That being said, Angry Birds is just a copy of other, and in my opinion, better castlebreakers. The concept is about as common as dirt when it comes to unity and flash games, but they did add some nifty artwork.

#15

Benjo1981
06/02/11, 4:58 pm

@10
Sadly, you’re wrong: Remedy is an independently owned development studio with no necessary dependence upon anyone but themselves. The only dependence they have on Microsoft is contingent; they chose MS as their publishing partner.
So, technically speaking, Johnny is right.

@8
Deathrally actually was their first game ever. They’re bringing it back and releasing it for iOS.

#16

DaMan
06/02/11, 5:45 pm

not quite getting your point, DSB, definetely anyone can learn to make a game like Angry Birds though.

#17

DSB
06/02/11, 6:29 pm

Well, anyone can learn to make a game like Minecraft too.

Like I say above, there’s no doubt that Angry Birds is neither original or impressive on its own, but it’s a game that’s been done right, and in a way that can clearly hit a spot with a lot of people.

I think the road from “being able to” and actually “doing it” is more demanding than we may take it for, and I think people deserve respect for accomplishing something like that.

Personally I’ll play Crush the Castle over Angry Birds any day, though.

#18

DaMan
06/02/11, 6:39 pm

ah, that’s true, and they totally do deserve respect. anyone successful does.

you’re being a bit figurative at times, I thought you were saying how coding is all about technique alone.

#19

GwynbleiddiuM
06/02/11, 7:56 pm

@15 Sadly, I’m right, and you know it. Every independent studio is dependent on a publishing firm. otherwise they have to self publish their game, and for many obvious reason they won’t do it. So technically I’m right, tactically speaking Johnny is right. BTW I never said it as bad thing, it’s just what it is.

#20

Blerk
07/02/11, 8:56 am

This is a somewhat surprising turn of events!

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