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Remedy co-founder leaves for Rovio

Sunday, 6th February 2011 08:20 GMT By Johnny Cullen

Angry Birds developer Rovio’s announced it has hired Remedy co-founder Petri Järvilehto.

Järvilehto leaves the Alan Wake and Max Payne developer to become Rovio’s newly-made senior vice president of console development.

Angry Birds was released as a mini title on PSN for PS3 and PSP back in January, with XBLA and Wii versions also planned. It was recently confirmed that a 3DS version was on its way.

Remedy, meanwhile, is bringing its first-ever title, Death Rally, to iOS and iPad in March. Alan Wake 2 is also though to be in development.

Thanks, Big Download.

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20 Comments

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  1. TheViking

    Is this fail or win?

    #1 3 years ago
  2. omekomar

    it is fail for Remedy and a win for Rovio

    #2 3 years ago
  3. back_up

    Awesome

    #3 3 years ago
  4. Teabag

    Wow…that’s rather big. A small indie development team buying out a big company’s co-founder? Are they even that rich?

    #4 3 years ago
  5. Teabag

    Oh btw, Johnny Cullen – iOS includes iPhone, iPad and iPod Touch. To say that a game is being developed for ‘iOS and iPad’ is technically wrong. :)

    #5 3 years ago
  6. justiceblob

    @4 Rovio are fucking loaded right now, but like Zynga, there future requires them to invest this money and not spend it. Sort of how they have here.

    #6 3 years ago
  7. Teabag

    @6 – I know they are loaded, but more than Remedy? Isn’t Remedy under Microsoft?

    But i am being too narrow, here. Maybe Peter left for creative purposes. After all, Rovio Games are a talented bunch, and certainly has potential to get dirty into hardcore stuff.

    #7 3 years ago
  8. LePlatypus

    Those last few lines are fairly misleading too because it makes it seem as if Death Rally is Remedy’s first game altogether.

    #8 3 years ago
  9. Johnny Cullen

    Remedy is independent. Microsoft only publish Alan Wake.

    #9 3 years ago
  10. GwynbleiddiuM

    No Johnny-boy. It is actually quite dependent, otherwise Microsoft wouldn’t be publishing their games and keeping it for their own platform. So it might seem that they’re a independent but they are. So technically speaking to Teabag’s point they are under microsoft’s giving wings. As is the case with Insomniac and Sony.

    #10 3 years ago
  11. LOLshock94

    Rovio arnt very talented as it is very easy to make ipod but i can say they are creative

    #11 3 years ago
  12. LOLshock94

    *ipod games

    #12 3 years ago
  13. LePlatypus

    @11 If it’s really easy then why don’t you go and make one and make it the most successful game on iOS.

    #13 3 years ago
  14. DSB

    He’s obviously confusing talent with technique.

    Anyone can learn to code, but not anyone can learn to make that code into something special.

    That being said, Angry Birds is just a copy of other, and in my opinion, better castlebreakers. The concept is about as common as dirt when it comes to unity and flash games, but they did add some nifty artwork.

    #14 3 years ago
  15. Benjo1981

    @10
    Sadly, you’re wrong: Remedy is an independently owned development studio with no necessary dependence upon anyone but themselves. The only dependence they have on Microsoft is contingent; they chose MS as their publishing partner.
    So, technically speaking, Johnny is right.

    @8
    Deathrally actually was their first game ever. They’re bringing it back and releasing it for iOS.

    #15 3 years ago
  16. DaMan

    not quite getting your point, DSB, definetely anyone can learn to make a game like Angry Birds though.

    #16 3 years ago
  17. DSB

    Well, anyone can learn to make a game like Minecraft too.

    Like I say above, there’s no doubt that Angry Birds is neither original or impressive on its own, but it’s a game that’s been done right, and in a way that can clearly hit a spot with a lot of people.

    I think the road from “being able to” and actually “doing it” is more demanding than we may take it for, and I think people deserve respect for accomplishing something like that.

    Personally I’ll play Crush the Castle over Angry Birds any day, though.

    #17 3 years ago
  18. DaMan

    ah, that’s true, and they totally do deserve respect. anyone successful does.

    you’re being a bit figurative at times, I thought you were saying how coding is all about technique alone.

    #18 3 years ago
  19. GwynbleiddiuM

    @15 Sadly, I’m right, and you know it. Every independent studio is dependent on a publishing firm. otherwise they have to self publish their game, and for many obvious reason they won’t do it. So technically I’m right, tactically speaking Johnny is right. BTW I never said it as bad thing, it’s just what it is.

    #19 3 years ago
  20. Blerk

    This is a somewhat surprising turn of events!

    #20 3 years ago