Another patch for Magicka released as the game moves 150,000 units

Saturday, 5th February 2011 13:48 GMT By Stephany Nunneley

Magicka sold through 150,000 digital units since its January 25 release.

The figure was announced via the game’s official Twitter account.

It’s publisher, Paradox, announced the day after Magicka was released it had sold 30,000 copies in less than 24-hours.

Arrowhead games, as promised, is also releasing patches for the game left and right. Not content with the one released earlier in the week, another one is now available on Steam.

Here’s the patch notes:

Fixed issues/bugs

  • Network traffic optimizations.
  • Books of magicks no longer fall through level.
  • Cutscene skip bug in chapter 1 fixed.
  • Player item desync on network clients fixed. (This will solve many different issues.)
  • Fixed crash on clients when exploding objects.
  • Fixed Thunderstorm distribution.
  • Fixed chapter 3 bossfight initialization on clients.
  • Fixed Random Teleport distribution.

New features/balancing

  • Orc Berserkers’ hit tolerance have been increased.
  • Swampthings’ strangle speed and damage have been increased.
  • Mouse is now locked inside the window when playing with keyboard and mouse.

Known Issues

  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Quitting the game while the credits are rolling will not award a game complete



  1. razvan2you

    One day, one patch, second day, second patch……
    That’s just unprofessional

    #1 4 years ago
  2. unacomn

    @1, true I prefer the Obsidian approach.
    One day, an excuse, second day, publisher cuts any further support for the product.

    Look at the bright side, they care about the people who bought it enough to make sure they will be able to play it as intended.

    #2 4 years ago
  3. Suikoden Fan

    @1 and 2 The SouthPeak appproach is even better, oh a patch releasing in america?, fuck giving it out to europeans

    #3 4 years ago
  4. DSB

    You can definitely get worse than Paradox.

    On the converse you can look at Super Meat Boy. When it came out on PC it was barely playable, then the fixes caming rolling for about a month, and now it’s one of the most fun games I’ve played in years.

    #4 4 years ago
  5. Hunam


    It’s better than most publishers these days though. Half the games don’t even get patched anymore.

    #5 4 years ago
  6. Hybridpsycho

    They’re taking fine care of it to be honest :)

    It’s not easy fixing all this shit after all, and it is playable :D

    #6 4 years ago
  7. DSB

    That’s really the problem Hybridpsycho. It’s easy to release it in an unfinished state. It’s a bit harder to fix it first.

    It’s obviously a really cute game, though. I’m loving the simspeak/Adenoid Hynkel impressions.

    I just wish it was better optimized.

    #7 4 years ago

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