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Plants vs Zombies hitting PSN in February, more games announced for the service

Friday, 28th January 2011 20:12 GMT By Stephany Nunneley

plantsvszombies

Sony Online Entertainment has announced a line-up of new titles for the PSN, including Plants vs. Zombies, Acceleration of Suguri X Edition, Slam Bolt Scrappers, Akimi Village, Sideway, and Rochard.

Plants vs. Zombies is slated for release on PSN next month.

Acceleration of Suguri X Edition is an anime-style robot-fighting game where players take on the role of a scorned robot to maneuver through arcade storylines and battle other robots.

Slam Bolt Scrappers, developed by Fire Hose Games, is a “building and brawling mash-up,” where players construct towers in Slam Bolt City while defending against enemies and bosses. It’s out in March.

Akimi Village from NinjaBee, has players obtaining blueprints, gathering resources and constructing a village to help rid Akimi Island of its gloom. No date was provided.

Sideway is set in New York City’s “gritty art culture,” scene and follows the adventures of Nox. He’s a 2D “rebellious young artist,” who must navigate 3D urban streets. It’s out in the spring.

Rochard is about the “gravity-bending exploits of space miner John Rochard as he discovers the first proof of extra-terrestrial life.” Developed by Recoil Games, Rochard combines space exploration and puzzle-solving in a side-scrolling, single-player experience. No date just yet.

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2 Comments

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  1. OlderGamer

    Well Plants vs Zombies is nice, if you don’t already have it, now is your time to get in on it.

    The rest sound like trash to moe, but sometimes these little games can suprise you, I would have never thought going in that Monday Night Combat was anything good.

    So time will tell.

    But can someone somewhere put out another romp like Champions of Norath? Four player couch co-op, is that too much to ask?

    #1 3 years ago
  2. DSB

    Speaking of multiplayer romps, I’m seriously surprised that PVP tower defence isn’t more prominent, if not a huge hit right now with all the cult attention its gotten.

    I’m sure someone, somewhere must be doing it and I’ve seen small examples of it in flash and unity games, but surely someone is able to make one of the same level of quality as Defence Grid.

    Putting down towers while putting together the next wave of mobs for your opponent? The ability to play on one anothers strengths and weaknesses is the core of good PVP multiplayer, and you could so easily apply that to a TD game.

    I guess Toy Soldiers is kind of like that, but it’s still not a classic TD.

    #2 3 years ago