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Volition: Red Faction series backtrack is an "evolution", retains "possibilities"

20110127redfactionarmageddon

Volition's Eric Barker has said Red Faction: Armageddon's return to linearity after Guerilla's open world is an "evolution" for the series, and retains the latter's sense of "possibilities".

"We wanna feel that every time it's kinda evolving a little bit," Barker told Gamespot.

"[In Guerilla], it was open world. We had all these fantastic possibilities. Well, we've kept the possibilities, we've kept those - we've shortened the distances."

Barker justifies the series' return to linear progression by citing improved story telling, non-stop action, reduced travel times, and varying level design.

"We wanna give you as much environmental diversity as possible; we think that's another advantage in terms of the evolution," he opined.

The marketing manager also highlighted Armageddon's destructible environments - which now operate as a gameplay mechanic in a much more integrated fashion than Guerilla's arguably aesthetic destruction - as an example of ongoing evolution.

See the full interview below.

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Red Faction: Armageddon

PS3, Xbox 360, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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