Thu, Jan 27, 2011 | 01:57 GMT
Volition: Red Faction series backtrack is an “evolution”, retains “possibilities”

Volition’s Eric Barker has said Red Faction: Armageddon’s return to linearity after Guerilla’s open world is an “evolution” for the series, and retains the latter’s sense of “possibilities”.
“We wanna feel that every time it’s kinda evolving a little bit,” Barker told Gamespot.
“[In Guerilla], it was open world. We had all these fantastic possibilities. Well, we’ve kept the possibilities, we’ve kept those – we’ve shortened the distances.”
Barker justifies the series’ return to linear progression by citing improved story telling, non-stop action, reduced travel times, and varying level design.
“We wanna give you as much environmental diversity as possible; we think that’s another advantage in terms of the evolution,” he opined.
The marketing manager also highlighted Armageddon’s destructible environments – which now operate as a gameplay mechanic in a much more integrated fashion than Guerilla’s arguably aesthetic destruction – as an example of ongoing evolution.
See the full interview below.


4 comments
#1
G1GAHURTZ
27/01/11, 3:21 am
What a load of nonsense.
#2
TheWulf
27/01/11, 7:33 am
@1: I’m with you.
That seems like a ridiculous excuse for being lazy.
#3
DSB
27/01/11, 12:19 pm
They should scrap the turd that is next-gen Red Faction and get chomping on Saints Row 3.
#4
IL DUCE
28/01/11, 4:18 am
Yeah unfortunately they can’t scrap it because of THQ’s whole re-branding movement and spreading it’s influence across mediums, they have to release it in order to coincide with the SyFy Original Red Faction Origins that will act as the prequel to this game. Saints Row 3 should be dope though.