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Volition: Red Faction series backtrack is an “evolution”, retains “possibilities”

Thursday, 27th January 2011 01:57 GMT By Brenna Hillier

20110127redfactionarmageddon

Volition’s Eric Barker has said Red Faction: Armageddon’s return to linearity after Guerilla’s open world is an “evolution” for the series, and retains the latter’s sense of “possibilities”.

“We wanna feel that every time it’s kinda evolving a little bit,” Barker told Gamespot.

“[In Guerilla], it was open world. We had all these fantastic possibilities. Well, we’ve kept the possibilities, we’ve kept those – we’ve shortened the distances.”

Barker justifies the series’ return to linear progression by citing improved story telling, non-stop action, reduced travel times, and varying level design.

“We wanna give you as much environmental diversity as possible; we think that’s another advantage in terms of the evolution,” he opined.

The marketing manager also highlighted Armageddon’s destructible environments – which now operate as a gameplay mechanic in a much more integrated fashion than Guerilla’s arguably aesthetic destruction – as an example of ongoing evolution.

See the full interview below.

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4 Comments

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  1. G1GAHURTZ

    What a load of nonsense.

    #1 4 years ago
  2. TheWulf

    @1: I’m with you.

    That seems like a ridiculous excuse for being lazy.

    #2 4 years ago
  3. DSB

    They should scrap the turd that is next-gen Red Faction and get chomping on Saints Row 3.

    #3 4 years ago
  4. IL DUCE

    Yeah unfortunately they can’t scrap it because of THQ’s whole re-branding movement and spreading it’s influence across mediums, they have to release it in order to coincide with the SyFy Original Red Faction Origins that will act as the prequel to this game. Saints Row 3 should be dope though.

    #4 4 years ago