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Portal 2 to feature user-created levels on all platforms, two end credit sequences, says Valve

Monday, 24th January 2011 09:50 GMT By Johnny Cullen

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Valve writer Chet Falliszek has told Videogamer that Portal 2 will feature two end credit sequences, one for single-player and one for co-op.

Both credit sets will also each feature a surprise.

“Both sets of credits [will feature something special], because we’ve got two credits,” Faliszek told the site.

“So we had to do something twice as amazing.”

There will be more additional surprises in the game, but Faliszek wasn’t spilling.

“The cool thing is that we’ll make sure that the game doesn’t get too difficult. It’s more complex, but it’s never so difficult that you can’t solve it. You’ll get to the endings. We’d hate to think that people would only watch the endings on YouTube.

“It’s scary actually – the ending to Portal has over 5 million hits on YouTube.”

User-made levels confirmed for all platforms

Faliszek also confirmed to NowGamer that the title would include user-made levels for all platforms. Including the usually-closed 360.

“The mod tools have to stay on the PC side just because there’s a bunch of dependencies that require the Windows platform,” he said.

“But the content that comes out is agnostic, and so we will be seeing that on all the platforms. Depending on the platform you’re on I should say, will depend on how we’re delivering it.”

He added that PS3 users would get said levels through Steamworks.

“There’s just a lot of value in engaging the community because they’re smart, they’re thinking of really cool things and we want to be able to have everyone share that.”

Valve announced last week that the game would feature cross-platform play between PS3 and PC-Mac versions, with the former featuring a SteamPlay of the desktop version.

Portal 2 releases on April 22 on PS3, 360, PC and Mac.

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3 Comments

  1. Blerk

    Wait, what? User content on 360 as well? Blimey.

    #1 4 years ago
  2. SplatteredHouse

    Sure. When there’s a sufficient quantity of levels on the PC version been created, Valve will pack up the pick of the crop, and provide it as drip-feed DLC – “user content on 360″ *unlock sound* ;)

    #2 4 years ago
  3. TheWulf

    It would be amazing if they allowed for this. I tend to feel bad for console owners. I see them turn up on the Nexus and Bethesda’s forums asking if certain amazing mods will ever turn up for their system, and the answer is very often no.

    But with Valve taking this approach, they may open a few doors. And with the PS3 being jailbroken now, it may even be possible to do direct conversions for a lot of mods that exist on the PC.

    Exciting times, eh?

    #3 4 years ago

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