Kingdom Hearts 3D: Dream Drop Distance turned up at yesterday’s Square Enix First Production Event to great excitement, and producer Yasushi Yasue seemed only too happy to explain the game’s title and action bent.
Andriasang reports Yasue’s explanation of the game’s mysterious title as having multiple interpretations, but referring to 3D-specific gameplay mechanics shown off in an accompanying trailer.
“We want to give the game the feel of breaking speed,” Yasue commented, referring to a new wall-kick ability.
The producer re-emphasised the importance of character switching, suggesting players will be flicking back and forth between Sora and Riku at briefer intervals than in previous multi-character titles.
Director Tetsuya Nomura has advised that Dream Drop Distance is the prologue to the final battle in the Kingdom Hearts series plotline.
No date yet.
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