Double Fine wanted “a compelling story” for Stacked

Friday, 14th January 2011 12:36 GMT By Johnny Cullen


Stacking project lead Lee Patty has said he wanted to “tell” a “compelling story” with the upcoming Double Fine Matryoshka-based game.

“We wanted to both tell a compelling story and also focus on interesting puzzles,” he told the EU PS Blog.

“When I set out to design Stacking, I knew that I wanted to make a contemporary version of the classic adventure game. I was looking for a way to distill the adventure game experience down to a more approachable, compact experience without losing the charm and character driven story telling of the classic adventure games.”

Patty also revealed how his daughter was an inspiration towards the game.

“At the same time, I saw my daughter playing with a set of matryoshkas, and I realized that they would be a perfect way to create a new game mechanic, condense the experience, and add a unique personality to the game. The matryoshaka dolls became the verbs, the inventory, and the characters that the player interacts with to solve puzzles.”

And there you go. Stacked releases later this year for PSN and Xbox Live.



  1. DSB

    Haven’t tried Costume Quest, but looking at all these ideas makes me think that Schafer hasn’t lost it, he just really needed a break from leading development.

    That might be the only positive thing to come out of Brutal Legend.

    I still don’t get the PC hate though. Steam was pretty much the only thing that saved Psychonatus from being a total commercial disaster.

    #1 4 years ago

Comments are now closed on this article.