Wed, Jan 12, 2011 | 14:16 GMT
Team Bondi’s motion capture process enlists a volunteer from Game Informer
Team Bondi has shown Game Informer’s Dan Ryckert how motion capture tech is used to scan actors and put them into L.A. Noire by fully capturing in 3D the man himself - and placing him in the game.
Upon arriving at the firm’s motion capture studio in California, Team Bondi asked GI’s man to cut his hair and shave off his beard, as facial hair and longish head hair interfered with the tech’s skeletal motion capture process at that point.
This visit occurred before the new tech Rockstar revealed back in December.
After his hair was cut and his face shaved, Dan was sent to make-up where he had plenty of gel, glue, and paint added to his hair before it was styled numerous times to get it right for the game. While getting dolled up, he sat next to Mad Men’s Aaron Staton, who plays Detective Cole Phelps in the game.
Finally, Dan was placed in a soundproof white room with “32 highly precise cameras” which created a “realistic in-game model” of him to be used as a journalist character in the game. The process didn’t require the use of facial markers; instead he donned an orange suit with a clip mic while a green ball was “affixed” near his neckline. This served as an anchor point “for attaching [his] head” to the in-game counterpart.
Dan then proceeded to do some lines of dialogue while the motion capture process was running, and at the end of it all, you have Dan Ryckert in your L.A. Noire. His computer generated likeness can be seen in the header image of this post.
There’s a few more details for added flair and fun which we didn’t cover here, so head on over to Game Informer to check out some screens and a bit more on the process.
L.A. Noire is slated for a spring release on PS3 and Xbox 360.