Sidhe: Shatter dev plans to eventually wean itself off third-party publishers

Friday, 7th January 2011 23:06 GMT By Stephany Nunneley


Sidhe, which developed the very popular Shatter for PSN, has said it plans to eventually wean itself  off third-party publishers by focusing more on the downloadable space in 2011.

Speaking in an interview with Joystiq, the firm’s co-founder Mario Wynands said Sidhe plans to become more independent, especially “given where retail in general is going”.

“[We want to] run the studio on the basis of royalties and download revenue alone, as opposed to being somewhat reliant on third-party publishers,” he said. “We are, I guess, reacting to the market, in line with the strategy we’ve had in place for a number of years now, which is ultimately weaning ourselves off work for hire.

“We’re still doing retail products, but trying to do retail products where we are being more selective about partners, more selective about what projects we take on, and continuing to transition the amount of resources that we have working on the work-for-hire side, increasingly to the download space.”

To Sidhe, the download space consists of Android, iDevices, tablets, Steam, PSN and XBLA.

Wynands said new project announcements made by the firm and its partners over the next few months will emphasize how the developer is “approaching things in a smarter way” than it has in the past.”

Following the completion of Blood Drive for Activision, which was released in November, the studio plans to forgo renewing or taking on new vendor contracts so as to focus on its own development titles as well as finishing up Rugby Challenge – a game featuring rugby legend Jonah Lomu and slated for release in Q3 2011 for PC and consoles.



  1. Psychotext

    Good devs, Mario is a nice guy too, or at least that’s my impression from the limited opportunities I’ve had to chat with him online anway.

    #1 4 years ago
  2. Michael O’Connor

    Great game too, for the record.

    #2 4 years ago
  3. Old MacDonald

    I bought Shatter on the PS3 AND on the PC. And I bought the sountrack too. So it’s safe to say that I loved it, and I really hope they make more stuff like this.

    #3 4 years ago
  4. TheWulf

    Shatter was lovely, and its ending surprised me on level that I never would have expected from an Arkanoid game. Usually I only smile like that when more romantic (not pertaining to interpersonal love, but more raw imagination) films and games play me like an emotional fiddle.

    I’d love to see them do well for themselves in the independent field. They kind of deserve it, you know?

    #4 4 years ago

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