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Runic confirms console Torchlight is a 360 exclusive, drops shots and info

Thursday, 6th January 2011 10:22 GMT By Patrick Garratt

torchlight2

In the wake of last night’s confirmation of Torchlight coming to XBLA, Runic boss Travis Baldtree has said there’ll be no PS3 version.

“No PS3 plans to speak of,” said the developer’s president, speaking on the company’s forums.

“Microsoft is acting as the publisher on this one. And given how much work it was to get one console game done, I’m a little relieved we didn’t attempt both platforms at once anyway.”

Scrawl’s published up a gallery of screens from the XBLA version, showing off the new interface.

Baldtree also posted a ton of info on the action-RPG port, saying, “Control is direct – no virtual cursors ever.”

The PC version uses Diablo-style controls.

“Combat is a little different – you move forward slightly with melee attacks and all the attack animations are redone to support this,” he added. “You don’t ‘target’ enemies – you’ll get a red highlight for a ‘primary’ target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ).”

He added: “Ranged combat is actually in many ways easier – kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. ‘Lobbed’ skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth.

“Combat pace feels ‘faster’ and more maneuverable. If you’ve played classics like Dark Alliance or Champions of Norrath, you have the general idea.

“Movement speed is analog – you can move slower by easing on the stick, something you can’t do at all on PC.”

The developer confirmed that “no skills have been omitted” over the original, but that “some skills have had alterations to their functionality to make them feel better – for example, you don’t select corpses to summon a Nether Imp – you just cast it and if there’s a corpse around, there you go.”

Secondary weapon sets have been removed because of control issues, but “socketing, enchanting, fishing, the infinite dungeon and item combination are all represented.”

The UI has be “completely overhauled,” and all the art and navigation are new.

“The concept of item ‘slots’ is done away with – you just have a number of items you can hold (50 – ignores stack counts),” said Baldtree.

“Potions and scrolls stack up to 99. Potions ‘auto pick’ the best potion to heal you or regen mana. You don’t have to think about it or map it. We iterated on the UI a ridiculous amount.”

Players can have four active mapped skills at a time, as well as a secondary set they can swap using the d-pad, giving eight mapped skills.

Force feedback has been included for quakes, strikes, low health heartbeats and tugs on the fishing line.

Some “goodies” – such as auto-mapping – have been brought into the console version from the in-development Torchlight 2.

In addition, three new armor sets – one for each class – have been included.

The download size is “nice and small” at 200Mb.

It was announced at CES last night that Torchlight, a PC indie hit with over 500,000 sales, is to head up XBLA’s new House Party feature, which will begin releasing games on February 16.

Thanks, RunicGamesFansite Blerk and Suikoden Fan.

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33 Comments

  1. Suikoden Fan

    called it in the other thread when i saw the post onthere forums

    #1 4 years ago
  2. Patrick Garratt

    I’ve added a thanks.

    #2 4 years ago
  3. Blerk

    This sounds great, it’s nice to see they’ve worked at making it a proper console game rather than just doing a quick-and-dirty PC port – the original version is very mouse-heavy and would’ve been fiddly as hell on a pad.

    If you haven’t played it yet then you should. It’s officially fucking fantastic! :-)

    #3 4 years ago
  4. KrazyKraut

    oh… :(

    #4 4 years ago
  5. Fin

    This and BG&E HD in Feb?
    Sweeeeeeet.

    #5 4 years ago
  6. DrDamn

    Sounds great – is there Multiplayer? There wasn’t in the PC/Mac versions was there?

    #6 4 years ago
  7. abbe

    Hmm, I would like to try this controlscheme on my pc version and 360 controller. :O

    #7 4 years ago
  8. NeoSquall

    - Pick a decent Diablo clone for PC and strip it of any tactical feature in the name of “simplification” and “faster and more maneuverable” combat system and sell it on consoles.

    Done.

    #8 4 years ago
  9. Erthazus

    “Is that really an issue?”

    Try playing Diablo 2 on the hardest difficulty without second weapon sets. Thats a very important thing.

    “Different isn’t always bad.”

    It’s just not different, it’s shitty. Thats the same reason if Blizzard will port World Of Warcraft to consoles and will remove hotkeys, because there are not enough buttons on the “Control scheme”.

    DERP…

    #9 4 years ago
  10. Blerk

    I don’t use the secondary weapons set on the PC version, even. Is that really an issue?

    I don’t get the irritation from some camps. It’s not like the PC version suddenly got worse, or that the forthcoming sequel is now somehow going to be compromised. It’s a version of a brilliant game for another machine which will feed cash to a company who deserves it so that they can finance further projects.

    Yes, it’s different. Different isn’t always bad.

    #10 4 years ago
  11. Erthazus

    “Is that really an issue?”

    Try playing Diablo 2 on the hardest difficulty without second weapon sets. Thats a very important thing.

    “Different isn’t always bad.”

    It’s just not different, it’s shitty. Thats the same reason if Blizzard will port World Of Warcraft to consoles and will remove hotkeys, because there are not enough buttons on the “Control scheme”.

    DERP.

    #11 4 years ago
  12. Blerk

    But this isn’t Diablo 2.

    Calling it “shitty” without even trying it is just nonsense, Erth. Whining about a loss of hot-keys is just one of the many stock PC-nutter responses to any previously PC-exclusive title which dares to make the jump across to console. Will it be less convenient? Probably. Will most players care? No, they won’t. Will it suddenly make a brilliant game shit? No. No matter how much you’d like it to.

    #12 4 years ago
  13. OlderGamer

    This is an instant buy for me. I may enjoy this version more with the new control scheme. I can not wait. Am also looking forward to Tourchlight 2, and just for the question of multiplayer, the first one didn’t have it, but the sequel will, so I have read.

    Anyone know the price point, because I will be blown away if it is less then 1200pnts.

    #13 4 years ago
  14. Erthazus

    “But this isn’t Diablo 2.”

    Essentially Torchlight is a Diablo game. It’s just not that hard. You think that second weapon set exist just for the sake of the genre?

    “Whining about a loss of hot-keys”

    blerk, no one is whining. You are being paranoid. I’m just saying that selling a product that is ridiculously stripped to the mass market is insane.

    It’s the same thing when DMC 3 was ported from consoles to PC and offered a freakin bad control scheme. Do fans of the series cared? A lot.

    “No, they won’t.”

    Because they are stupid. I’m not speaking to these guys.

    “Will it suddenly make a brilliant game shit?”

    Absolutely.
    First of it’s not brilliant, it has it’s issues.
    Second, control scheme is a the reason why people play Hack and Slash games. Just FYI

    #14 4 years ago
  15. Blerk

    You totally are whining, dude. :-D

    #15 4 years ago
  16. Erthazus

    For what?
    At least in my version they don’t remove second set, AUTO Targetting. I’m happy here.

    #16 4 years ago
  17. Psychotext

    “Second, control scheme is a the reason why people play Hack and Slash games.”

    People are fucking weird.

    #17 4 years ago
  18. OlderGamer

    “Second, control scheme is a the reason why people play Hack and Slash games”

    Controls have to feel right. And imo, nothing fells more right in such games then twin anolog sticks and shoulder buttons.

    But I enjoy the level up systems most in such games. Skill trees. And getting really impresive looking blizzard/hurricane/aoe type spells. Love em. Well that and pets.

    #18 4 years ago
  19. Blerk

    You sure are doing lot of complaining for someone who’s happy, Erth. :-D

    Incidentally, I have the PC version. I love it. That doesn’t stop me being interested in the console release.

    #19 4 years ago
  20. RoboJesus

    Some PC fanboys out here. :/ You don’t like the console version (even before seeing it/playing it) – it’s your problem. Grow up – no one tells you to buy it. I will buy this game for the third time, BTW. ;D

    “Pick a decent Diablo clone for PC and strip it of any tactical feature in the name of “simplification” and “faster and more maneuverable” combat system and sell it on consoles.”

    “Tactical feature” in Torchlight? LOL. Hack’n'slash games are about pure fun really – levelling up your character, collecting gear, killing monsters, collecting more gear… :) In fact, faster and more effective killing of enemies will be even MORE fun. :D

    “Try playing Diablo 2 on the hardest difficulty without second weapon sets. Thats a very important thing.”

    But it’s NOT important in Torchlight. I play it on my PC, Destroyer class, highest difficulty – I change weapon sets only in the city just to quickly see how my mighty warrior would look like in a particular set. :) Really, I see nothing serious about cutting this feature off – but a fanboy will find even the smallest flaw as a trolling tool.

    Personally, I love hack’n'slashes. I played Titan Quest, Loki, Sacred 1 & 2 (the second one was as enjoyable on X360 as the PC version), Dawn of Magic, Dungeon Siege and many others – Diablo 2 was the ONLY h’n's in which weapon-swapping was extremely important.

    #20 4 years ago
  21. Blerk

    It’s all about the loot, baby! Loot! LOOT!

    #21 4 years ago
  22. OlderGamer

    Titan Quest IT FTW. Oh how I love that game.

    #22 4 years ago
  23. StolenGlory

    LMAO @ the mere implication that Torchlight and it’s hack ‘n’ slash peers have “tactics” :)

    #23 4 years ago
  24. Erthazus

    “I see nothing serious about cutting this feature off – but a fanboy will find even the smallest flaw as a trolling tool”

    You obviously don’t know what is builds of course.

    ” Sacred 1 & 2 (the second one was as enjoyable on X360 as the PC version)”

    Yeeeah… Both versions (360 PC) were… ok at best… (Sacred one was good tho)

    #24 4 years ago
  25. RoboJesus

    “You obviously don’t know what is builds of course.”

    Son, you disappoint. :/ But as I said before – Diablo 2 is the only h’n's where weapon-swapping IS important. In Torchlight, it IS NOT. And we are talking about Torchlight here, not “how would Diablo 2 look like on consoles”.

    “Yeeeah… Both versions (360 PC) were… ok at best… (Sacred one was good tho)”

    Agree here. :D

    #25 4 years ago
  26. freedoms_stain

    Playing as a Vanquisher I actually found the alternate weapon sets useful, because her health and damage resistance is fairly low I tend to have one weapon set with a good 2 handed ranged weapon, and if there’s too much going on I switch to pistol + shield for the extra protection.

    #26 4 years ago
  27. RoboJesus

    “Miscellanea – we brought over some goodies from TL2 to the console version. Loading times are much reduced. Better animation blending makes combat snappier ( hard to describe, but you’ll probably feel it ). Automaps are brought over from TL2′s new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring )”

    “3 new armor sets ( one for each class )”
    “Some new random quests for one of the miners in town”

    Yeah, certainly the console version of the game will be far worse.

    /sarcasm mode off

    #27 4 years ago
  28. Gadzooks!

    I couldnt give a flying llama jerk about the PC version, but I am pretty stoked about the enhanced console version. Mouse, keyboard, hotkeys? Hell that’s what I do at work, not at home.

    Elitist PC snobs should find something constructive to do instead of embarassing themselves by ranting away like spoiled little children.

    #28 4 years ago
  29. SwiftRanger

    Well, if they bring over TL2 features to the console port of the first game they might as well bring them over to Torchlight on PC as well.

    Anyway, good for the console version then, if only XBLA publisher MS could let Runic bring over modding too, isn’t it? ;) Torchlight was okay but just like Mytheos and Fate never felt as grand as Diablo II or as innovative as Depths of Peril.

    #29 4 years ago
  30. NeoSquall

    FYI by “tactical features” I meant those features defining a Diablo clone like the skill bar, the item slots, being able to target enemies and so on.

    #30 4 years ago
  31. Lord Gremlin

    I regret buying PC version. Supported them so they release it on shitbox now…
    at some point I hoped they’ll release PSN version.

    #31 4 years ago
  32. LOLshock94

    you dont like them now because they are making it for the xbox?

    do you by any means have a social life?

    #32 4 years ago
  33. metamorphic

    @32
    Yet here you are, trawling through pages on v247, trying to post dimwitted comments almost every single day. Cool story bruh.

    #33 4 years ago

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