Feature: What the hell happened to Tony Hawk?

Wednesday, 15 December 2010 10:16 GMT By Keza Macdonald


Once upon a time, the Tony Hawk series was one of the biggest in videogames. If you listen to Metacritic, the Tony Hawk Pro Skater titles are some of the best games of all time, and every one of them was a runaway bestseller. At the beginning of the last decade – just after the release of Pro Skater 2 – the franchise was generating $250 million a year, according to figures from analyst Wedbush Morgan.

Last year, the year of Tony Hawk: Ride, franchise sales were closer to $100m. This year, Activision’s trying – failing – to flog $120 fake skateboards to children, whilst Activision publicly defends its abysmal sales.

What on earth happened, and why, when Activision is culling the likes of Bizarre Creations, won’t Activision finally shoot the Hawk?

If you’re wondering just how popular the Tony Hawk series once was, you only need to look at its ubiquity as a gaming cultural touchstone – everyone who so much as looked at a videogame in the late Nineties and early Noughties had played Pro Skater.

We’ve got some numbers too, if you’re into that. It’s done well in the UK, but sales in the US were phenomenal.

The original Tony Hawk’s Pro Skater, released in 1999, sold about 3 million in the US according to Activision’s boasts at the time. Pro Skater 2 did even better, shipping 1 million in less than a month in the States – and that really was a lot back in 2000. Wedbush Morgan puts the series’s total sales at around $1.7 billion globally over the last 11 years.

Dropping in

Things dropped off a little in the following years, with Pro Skaters 3 and 4, Tony Hawk Underground and its sequel pushing everyone towards brand fatigue. Since then it has all, rather appropriately, gone downhill. Neversoft, the series’s now very rich and famous inventor, attempted reinvention with Project 8 before finally relinquishing Hawk in 2007. Its last title was Tony Hawk’s Proving Ground.

Clearly already worried about the IP’s future, Activision set new developer Robomodo to work on the infamous skateboard peripheral for Tony Hawk: Ride. Ride completely missed the top 40 in the UK – to put that into perspective, Pro Skater 2 went straight in at number 1 and stayed in the top 10 for 24 weeks.

In the US, it sold just under 140,000 copies in its first week. Put that next to 1 million shipped in three weeks a decade ago – when the game market was much, much smaller – and it really doesn’t look good.

Shred, the latest Hawk game, did even worse. It sold a mind-bendingly abysmal 3,000 copies in its first week in the States, the brand’s homeland.

If Ride was the critical and creative trough of Tony Hawk’s videogame career, this is the commercial one. Activision rewarded Robomodo’s work on the series by firing everyone back in October. Must do better.

Big air?

The series’s future, then, is in doubt. Given that this is a publisher that’s got no problem with culling failing franchises – or, indeed, cancelling games and closing developers that it doesn’t see delivering immediate financial benefit – you might justifiably wonder why it bothers sticking with the Tony Hawk series in such times of adversity.

There’s a fairly boring answer to that: Activision is tied into the series, and there are still about four years left on the contract, which expires in 2015; March 31st 2015, to be precise. The deal was signed in 2002, near the peak of Hawk’s gaming popularity. The publisher has to pay Tony either way, whether it releases any more games or not. But is that the only reason Activision is persisting?

Wedbush Morgan super-analyst Michael Pachter reckons the publisher might still be eyeing another multi-million-selling hit.

“The brand has performed well in the past, and although the genre isn’t growing, it’s large enough to continue to chase,” he says. “I think that they see the potential to sell 3–4 million units a year if they get the formula right.”

Activision’s original mistake was probably in making the Hawk series annual. There’s only so much you can improve in such a short space of time; by the time Pro Skater 4 came out way back in 2002, fans were already getting tired of the same thing. It’s been faltering since then, making ill-advised forays into novelty without doing anything creatively brave, declining consistently in quality. Meanwhile, the Skate series showed us that there was still something new to be done with skating games, though it wasn’t rewarded with astronomical sales.

Wii Fit and skating don’t mix

With Ride and Shred, of course, the publisher compounded the problem by leaping on the back of a dying peripheral trend.

“I think that their mistake was in trying to replicate Wii Fit with their own accessory, and then trying to sell us another skateboard,” says Pachter. “People don’t love skate games enough to spend $120, or even $100, but if they made a great $60 game, they would probably have been more successful.

“I think that the peripheral craze has run its course. Sales of band kits, turntables, balance boards and skateboards are all on the decline, while sales of Move and Kinect are replacing them (for a time). People have only so much room for these things, and certainly don’t want to replace them every year.”

If Activision somehow finds a new developer that can tap into what made Tony Hawk’s Pro Skater 2 one of the best-rated games ever, things will almost certainly pick up. But better games don’t always sell more, as Skate proves. Brand recognition is also fading; despite Activision’s claims to the contrary, Tony Hawk just isn’t as big now as he was in the late Nineties. Existing fans recognise the name, but that demographic seems to already be burnt out. Is he really still a household name?

There’s also the fact that skating itself, though enduringly popular, just isn’t the ubiquitous cultural phenomenon that it was during the mid to late Nineties, back when Bart Simpson was doing it and it was a proper worldwide craze.

There’s still a huge market of teenage skaters out there who weren’t part of the original Tony Hawk phenomenon, but its casual appeal is more limited, despite the vastly expanded games market. There could still be another million-seller or few in the brand name yet if Activision finds the right developer to take over the series, but in terms of real, world-changing sales success, the inevitable conclusion is that the Tony Hawk series has had its day.


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  1. barber89

    I spent many a day playing tony hawk 1, 2 & 3 brilliant games !.. sad to see them falter in the latest forms.. I think they should go back to the basics like pro skater 2 !

    #1 4 years ago
  2. Mike Honcho

    Skating somewhat grew old …. though fads/sports are cyclical & will come back eventually.

    Highly agree that the peripheral craze had run its course …. Wii is the main culprit of course.

    Even the casuals saw through the never-ending deluge of crappy games and the crappy peripherals.

    #2 4 years ago
  3. The_Deleted

    Could never play the games, always bailed on the landings. Great fun, though, especially the game that let us play as Marvel characters.

    Skate is kicking my arse too.

    #3 4 years ago
  4. The_Red

    Great read. I just wish more analyst were involved and some industry insiders had spoken about the current situation of the franchise.

    Also, “Activision’s original mistake was probably in making the Hawk series annual”.
    True but then, they are doing the same thing to every succesful franchise they have. Will they all follow the same path?

    #4 4 years ago
  5. Uncontested

    People (Kids) just don’t think skateboarding is cool right now, just look at the X-games brand dying off.

    #5 4 years ago
  6. OlderGamer

    I blame todays levels of gaming. In the 90s we were coming off of the 16 and 32 bit days. While some of us think of thos as the golden age of gaming, they didn’t have the same impact that games today have.

    From the high end graphics to more social apeal of todays games, I figure kids are coming home from school and playing games. I know they always did that, but I think it is more common to log onto LIVE and play with your “friends” then it is to hang out in parks/sidewalks.

    Also skatting has been curbed. Simple as that you can’t rail anything anywhere like you once could. Most local towns and cities have clamped down on open skatting. It has been in large(in my local area) relegated to parks and courts. And the trouble with that is that in each parks/skatting spot there is a king. So to speak. That is to say one two or three friends hang there and “own” the area and other skatters are often left watching. Just not worth the time.

    Lastly the TH demise is activisions fault. Over saturation. They did it to TH, they did it to GH. Next up = CoD. Too much of a good thing = too much. Period.

    At this point I couldn’t careless about TH. My kids either. Now the new SSX? If they make it like Tricky, sold. If they try and make it that open course/world/track/mountian crap, or try and put too much realisim in there I won’t bite.

    But yea as far as X-games and the such … good riddence.

    #6 4 years ago
  7. Gadzooks!

    Sounds about right OG, a decline in interest in boarding and brand saturation I would say are the main factors.

    I also wholeheartedly agree with your thoughts on SSX. I hate when fun, focussed score attack games like Burnout and SSX get turned into bland semi-realistic openworlders with little to no definition or direction.

    Tokyo Megaplex or bust, EA.

    #7 4 years ago
  8. mojo

    OK Acti, here is the magic formula to get the ip back in buisness:
    Take Pro Skater 2, take all of its skategrounds, skaters, music, tricks and basicaly everything from it and ramp it up to hd standards. It will sell like shit.
    Basicaly bring a Tony Hawk Pro Skater HD Collection (and only pro skater. bin every TH which wasnt named pro skater. and bin that useless balance board).
    Then make a new Pro Skater which is basicaly the same with all the old grounds and some new plus some recent skate pros (dont know any of them, never was a skater but the games where fun as hell) and a skateboard editor. Win


    never change a winnign team, dont know what all the fuzz about innovation is. memory hasnt seen any innovation at all and kids still play it.

    the same goes for SSX.

    “People (Kids) just don’t think skateboarding is cool right now, just look at the X-games brand dying off.”
    i disagree.
    Ive never been into skateboarding at all, but the games where fun.

    #8 4 years ago
  9. Hazzarington

    Is it bad that I like Ride and Shred. They’re both fun, and to me that’s all that matters.

    #9 4 years ago
  10. Dr.Ghettoblaster

    @8. Great idea!

    Take all the parks from 1 and 2 and REMAKE (not HD upgrade) them with top notch graphics. Update gameplay to that of Project 8, and add online play plus trophies, fuck yeah I’d buy this shit.

    #10 4 years ago
  11. jacobvandy

    “What on earth happened, and why, when Activision is culling the likes of Bizarre Creations, won’t Activision finally shoot the Hawk?”

    Because for millions upon millions of people worldwide, when asked to name a professional skateboarder, Tony Hawk is the only name that comes to mind.

    #11 4 years ago
  12. DSB

    Skateboarding definitely isn’t cool anymore, but that doesn’t mean that you couldn’t get people hooked on a skateboarding game.

    There’s something to be said for brand saturation, but the real problem is that it wasn’t that great of a brand to start with. Tony Hawk is about as interesting as smoked out wallpaper, and they didn’t really do a lot to add a proper universe beyond the lobotomized Hawk and his voiceover friends that no one knew.

    You simply need something better than that if you’re going to build an empire.

    It is a shame though, I’ve always despised skaters and the whole culture around it, but Tony Hawk (the game) still had me glued to the screen trying to squeeze out the most insane combos.

    @11 Doesn’t explain why they’re holding on to a dead franchise, but the real question should be “Why do they need a pro skateboarder?”. It was a good idea back in the late 90′s and early deuces when skating was cool for 5 minutes, but right now it does way more harm than good.

    #12 4 years ago
  13. spiderLAW

    Skating is still very popular in Dirty Cali (SoCal) but yeah, these games were da shiznit back in da day. Tony Hawk Pro Skater 2 was the best (got to play as black suit and regular Spiderman).
    After the underground series, they just started falling short.

    You said you are from denmark right? You write like an American though.

    #13 4 years ago
  14. DSB

    @13 Hah! I get that a lot when I talk too. I watched too much Top Gun and Navy Seals as a kid I guess :p

    #14 4 years ago
  15. spiderLAW

    @14 Lol, must have man lol.
    Or the music you listen to. Drake, Chris Brown, J. Cole, Jay Z, etc. ?

    #15 4 years ago
  16. DSB

    @15 Totally, I think RnB is the final frontier.

    It was pretty funny back when I started taking english in school though, because I’d been picking it up from games and movies, and teachers were extremely opposed to anyone talking with an American dialect. Obviously British english is the only “proper” way to talk (I’m guessing they’d never been to London…). Ultimately all I was concerned about was hiding my Danish accent, which is definitely one of the most ridiculous ones in Europe.

    #16 4 years ago
  17. gomersoul

    maybe it would still be a succesful franchise had SKATE not come and completely shat all over it’s next generation versions. tony hawks has been abismal since THPS4. EA obviously saw that with some innovation it could swoop in and completely take over. SKATE is a great franchise and will stay at the top of skateboarding games until someone comes in with a better way of doing it, RIDE obviously wasn’t that way

    #17 4 years ago
  18. Dr.Ghettoblaster

    Speaking of Skateboarding games, if I wanted to but the absolute best skateboarding game available to date for my nephew who’s getting a PS3 this Xmas, what would you say? I’m inclinded to say Skate 3, but wanted some second opinions.

    #18 4 years ago
  19. HighWindXIX

    Dear Activision, please stop making Tony Hawk games. Or if you must persist, remake Pro Skater 1 and 2 in the next four years till the contract runs out.

    #19 4 years ago
  20. Tonka

    The first Tony Hawk game is why I got back into gaming (after my C64 and 486 days).

    Seeing it’s DEMO mode in a game stor blew my mind.

    “What, I can go wherever I want?” (as in non linear)
    “I can grind anything and kickflip over whatever?” (no “trickspots”)

    Those things felt fresh back then. It was the first sand-box style game I came into contact with.

    Loved the first three ones to death.

    #20 4 years ago
  21. Gheritt White

    Agreed – the first three games were properly awesome. I’ve had zero desire to play any skating games since then, though.

    #21 4 years ago
  22. M2Kx

    Give me anything like the games from the PS series and I’ll invest again!

    (didn’t play any other tony hawk game since the ps series, besides american skateland on the DS, which was also fun :P)

    #22 4 years ago
  23. Hazzarington

    @18 Ride is fun, but is a lot flawed. Skate 2 is probably a good bet, and Tony Hawks Project 8 was the one which gives me the best memories.

    #23 4 years ago

Comments are now closed on this article.

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  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]