Homefront team inspired by Half-Life 2, wants game locations to feel more domestic to players

Friday, 19th November 2010 17:49 GMT By Stephany Nunneley


Kaos Studios’ Rex Dickson has said the team behind Homefront owes a lot of its inspiration to Valve’s Half-Life 2.

Speaking with Keza MacDonald during her hands-on with the game, the lead level designer said players may even see some elements of HL2 in Homefront, due to this inspiration.

“Kaos Studios’ pedigree wasn’t in big narrative single-player campaigns – our territory has always been multiplayer,” said Dickson. “So when we decided that we wanted to make this kind of game, we looked at the past ten or twenty years of gaming and though, who’s done it the best? And we felt that nobody has done it better than Valve with Half-Life 2, so we used that as our model.

“A few of the themes that you’ll find carry over from HL2 into our game is the idea of an oppressed population, and also the main character not having a voice. I think the biggest one is never cutting the camera away from the player, or rarely doing that.”

Dickson also believes this will help set Homefront apart from other first-person shooters such as Call of Duty or Halo, along with bringing a more personal feel to the locations included in the game.

“If you look at the landscape now, it feels a lot to me like everybody is going after COD’s market share or Halo’s market share,” he said. “But for us, as gamers, instead of doing that, what we want to do is give the public something new, something different. With all these clone projects coming out, we think the market is actually desperate for someone to inject a new bit of creativity into the FPS formula, and bring something new to the market.

“If you look at other products, you see a lot of people do these iconic locations – the White House, New York City, places that are familiar to everybody, landmarks that you can easily find. But what we wanted to do was create environments that were familiar to a large amount of people. We wanted it to feel like people’s hometown. Whether you’re from Ohio or Kentucky or wherever it is you’re from, these towns look like your town, and that presents an element of  ‘That looks like my backyard, that looks like the school I went to.’

“It creates this unsettling environment, whereas a more iconic landmark like the Statue of Liberty would have a completely different context.”

Homefront is out March 8 in the US and March 11 in Europe and the UK.



  1. OrbitMonkey

    Yes we would like creativity. Not some generic shooter aimed at red necks who actually believe the New World Order is one day gonna come for their woman and guns. And stop dropping Half-lifes name, like that gem is in anyway similar to your soon to be dropped turd.
    Lol, fuck knows why, but this game sets my teeth on edge…

    #1 4 years ago
  2. Erthazus

    They seriously than don’t understand what made Half-Life 2 as a game if they think that they need to have the same domestic feel as in Half-Life 2.

    You guys first of all need to live in Eastern Europe to at least understand 5% of this life, STUPID.

    I really want Homefront, my most anticipated FPS right now alongside with BF3, but if they are going to copy paste that atmosphere than they can fuck off because what i saw is not going to be like a HF.

    #2 4 years ago
  3. scuz

    Don’t get the hype! Homefront did not look good to me, gameplay video’s lacked a definite quality about them. Everything from the visuals/audio to the weapons seemed lacklustre. But hey, I’ve been wrong before, I sure would love another Desert combat.

    #3 4 years ago

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