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Remedy looking for Kinect programmer to work on "next iteration" Wake engine

alanwake5

Remedy's seeking a motion control programmer for its "AAA console project" for 360, to work on "next iteration of Remedy’s unique game engine that was previously used in Alan Wake."

The job ad's here.

The Finish developer's looking for someone with "experience on motion-control technology (e.g. Kinect)".

While no one knows the identity of the game - which was first mentioned in October - the assumption is that it's Alan Wake 2.

Remedy's made it no secret it wants to do a sequel, but hasn't announced the title.

The closest there's been to an definite was an interview with the developer in August.

"With Microsoft Game Studios it’s Xbox exclusive, or it’s Xbox and PC," the studio's head of franchise Oskari Hakkinen said.

"For both our publisher Microsoft and for Remedy, we’re still in a launch phase [for Alan Wake 1]."

Despite less than expected sales for the game in the US, Remedy still remains optimistic about the future of the IP, saying it does "have legs."

"The word of mouth phenomenon is very apparent with Alan Wake. There has been a growing interest in the title and it certainly seems to ‘have legs’ to sustain," Hakkinen told VG247 in July.

Alan Wake released back in May for Xbox 360 after five years in development, with two DLC episodes, The Signal and The Writer, following.

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In this article

Alan Wake

Xbox 360, PC

Alan Wake 2

PS5, Xbox Series X/S, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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