Kudo graces UK Kinect launch: “Kinect work has been 10 years in the making”

Tuesday, 9th November 2010 20:53 GMT By Patrick Garratt


Kudo Tsunoda turned up at tonight’s London Kinect launch to tell recording journalists that the technology behind 360′s motion sensor has been in the works for the last decade.

“The technology that’s gone into making Kinect work has been 10 years in the making,” said the project’s creative lead, caught by VG247 by Stace Harman.

“It’s one of the good things about working at Microsoft; we’ve got our Microsoft research department out here at Cambridge, and we’ve got, like, a thousand scientists that are constantly working on super-innovative and technical problems that they’re trying to solve.

“They spent three years on Xbox, and fortunately they’d already been working on the full-body tracking and the voice recognition for much longer than that.”

Speaking at London’s Natural History Museum after performances by ice skaters and bands to mark the release of Kinect in Britain, the sunglass-addicted exec enthused that Kinect harked back to the halcyon days of groups playing in arcades, and lamented the need for “hour-long” game tutorials.

“Back when games were in the arcades, you saw a lot of different people playing, because you didn’t have to learn a controller or go through an one-hour tutorial just to get in and play,” he said.

“If you wanted to ride a motorcycle, you just got on the motorcycle and did what you did in real life. That’s the way to play the game. A good, fun part of the way Kinect is designed is to let people take the stuff they know from the real world and use that in the way they play the game.

“All different kinds of people can get in and play games now. I’ve been playing games my whole life, but still, I don’t enjoy having to sit through an hour of tutorial to learn how to use the controls.”

Kinect launched in the US last week with a sumptuous Times Square event, but the British equivalent was more low-key; chatter of throttled UK supply has been circulating today.

GAME on Oxford Street is the centre of Microsoft’s midnight launch plans tonight, where “mystery special guests” will “speak live with the first person in the queue for Kinect at GAME Leeds” via Video Kinect.

Over 300 GAME and GameStation stores are opening at midnight tonight nationwide.

Kinect will launch at £129.99 for the stand-alone unit and Kinect Adventures, or £249.99 for the Kinect Console Bundle, which includes the new 4Gb machine.



  1. The_Deleted

    “The technology that’s gone into making Kinect work has been 10 years in the making,”


    6FT of space at least, rearrange the room to play…
    Epic fail!
    And I’m not one for pouring scorn until I’ve played something, but a trusted source says it’s far too complicated for very little reward.

    #1 4 years ago
  2. OrbitMonkey

    Is that what you have to wear for the Kinnect to work? O_o

    #2 4 years ago
  3. mortiferus

    Ok, so Kinect is great IMO but it has some usability issues. The first is the space requirements which will put it out of reach for quite a few, the second is that every game implements its own calibration tools set and it feels like they don’t measure the same space which is very odd.

    I hope that MS goes back and reworks the play space algorithms, or at least make it so that Kinect scans the environment and figures out the best play space based on what it sees rather than the hard locked focus it features today. But make no mistake about it, if you have the space Kinect rocks!

    #3 4 years ago
  4. jeremycafe

    I find it hard to believe they started the Kinect project prior to Wii’s announcement.

    #4 4 years ago
  5. freedoms_stain

    @4, he’s talking about the tech, which didn’t necessarily start life with a gaming peripheral in mind.

    #5 4 years ago
  6. Gekidami

    @4 It probably was… Only MS didnt own the tech at the time. Proof being that Sony tested the tech out for PS2 but didnt go through with it.

    #6 4 years ago
  7. Psychotech

    11 years.Unless he doesn’t count the 1 year studying the initial tech idea that was later known as Eyetoy which was conceived in 1999 and put in motion in 2000

    #7 4 years ago
  8. scuz

    So you didn’t buy it off of an Israeli company?

    #8 4 years ago
  9. onyxbox

    Yeah, it started out 10 years ago as a product called EyeToy and that one actually worked and you didn’t need the controller to get through the tutorial for that one ;)

    kinect has too many problems IMO

    #9 4 years ago
  10. ShakaCarnage

    Thankfully, fanboys and bickering won’t sell Kinect, but products will. And rather than arguing about Sony coming up with it first, or who is better, let’s be glad it’s going to be the Software moving it forward.

    Yes, Eyetoy was brilliant, but it wasn’t a 3D camera, and it didn’t have skeletal tracking.

    PlayStation Move is a far more precise ‘controller’, while Kinect does offer some incredible oppertunities for new gameplay mechanics, and natural user interface.

    One thing Microsoft has done slightly better than Sony, is sell out the launch stock of Kinect, but to the Core audience, and at high margin. Great mainstream positioning, but a good PR inclusion strategy to mobilise the install base. Then, as the casuals and impulse buyers come through, its install base grows outside of its traditionally core audience.

    #10 4 years ago
  11. ton77


    well said.

    #11 4 years ago

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