Krome Studios still open, work continues on current projects

Tuesday, 9th November 2010 15:56 GMT By Stephany Nunneley


Krome studios CEO Robert Walsh has said despite rumors and reports to the contrary, the studio has not been shuttered, and is currently working on more than one project.

Speaking with IGN, Walsh said there are “realistically” at least 40 people working on projects, and he hope to get around 40-45 more people in the very near future to fill seats if a potential project goes through.

“I’ll find out in the next day or two, if this project goes ahead,” he said. “And then we have another project that comes up in a couple of weeks, which could [require] another 40 people. So it’s going to be anywhere between 30 and 100. It’s pretty much just a smaller version of what [Krome] was.

“Basically, all we’re doing now is working on paying projects. One of the things that Krome’s done over the years is that we’ve tried to keep staff on as long as possible, when we didn’t necessarily have paying work. To be really honest, that’s pretty much led to our current position. We probably kept 100, 120 people on, waiting for work to come in. Now we’ve just… you know, our business model doesn’t work, and we’re just working on the stuff that we know is real, and moving forward in that way. The other thing that we’re doing, too, is that we’re keeping a smaller, core team to do contract work, as opposed to keeping massive overheads. Where the dollar is now, you can’t afford to keep people on, to carry them through the peaks and the troughs.”

Earlier this year, the company was forced to make more than one round of cuts, which seemed to devastate Walsh.

“I had to let a lot of my friends go [from Krome], who I’ve known for 10 years, and I wasn’t really getting much compassion from the journalism industry,” relayed Walsh. “So it’s like, no matter what I say, people will say something else, so what’s the point?

“The thing that makes it really disheartening, is that we’ve always tried to run Krome like a family business. We’ve invested in our staff. Like I said, we’ve kept people on for a year on projects that potentially wouldn’t go ahead, and you know, it’s the staff that are really going to suffer [in the] longer term. There’s not a lot work in Australia [in the games industry] right now, and that was one of the reasons we tried to keep people on for as long as possible, because where else would they go? A lot of people are going to have to go abroad, and even still, EA just laid off 100, Propaganda laid off 100… Our industry’s contracting pretty heavily right now.”

The latest titles from Krome include Blade Kitten, Legend of the Guardians, and MS’s Game Room.

Thanks, Blue.

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  1. onlineatron

    Is Game Room dead yet?

    … I want it to be dead so much.

    #1 4 years ago
  2. Psychotext

    Why’s that?

    #2 4 years ago
  3. freedoms_stain

    They’re only allowed to kill it if they take it off my gamercard.

    #3 4 years ago
  4. Blerk

    I wouldn’t wish Game Room dead, I’d just like it to include some games that were actually worth buying.

    Regardless, it’s nice to know they aren’t completely dead – they’ve been around for a long, long time!

    #4 4 years ago
  5. DaMan

    I ‘ve read it somewhere the next game pack will include Sunset Riders.

    #5 4 years ago
  6. Blerk

    Well that’s definitely heading in the right direction if it’s true.

    #6 4 years ago
  7. naffgeek

    Totally agree with Blerk and I think it pretty much conveys the sentiments of all Game Room users (if facebook is anything to go by).

    They licensing issues from the off by the looks of it as they have never added to Konami, Atari, Activsion and Intellivision.

    When you think of all the classic arcade games in the past 30 odd years….thats a massive list of no shows.

    As for Onlineatron…you need to get a kitten or something.

    #7 4 years ago
  8. onlineatron

    It’s a buggy mess with poor support and bad design decisions.

    Sure they could improve it but why not just pull the plug and put resources elsewhere?

    I have a puppy, but he’s at home whilst I’m in Uni… I miss him ever so much, it’s making me hostile!

    #8 4 years ago
  9. DaMan

    what ‘re those bugs you’re talking about? you obviously played it at launch when there were some small issues, which were fixed ages ago. the emulation part has always been flawless.

    the only thing killing it is the lack of decent licenses. more stuff like City Bomber or Sunset Riders is all GR needs to be successful.

    btw, MS just recently said they will continue to support it.

    #9 4 years ago
  10. onlineatron

    True, I haven’t played it for a while. But when I did I had trouble loading things, downloading things and there were floating avatars everywhere.

    Maybe just my singular experience, but that’s all I can base my opinion on.

    I suppose I’m just not interested in the majority of retro games put out for it.

    #10 4 years ago
  11. elronathon

    Also Blade Kitten was pretty poor. Floaty controls, wonky animations and a ‘designed by committee’ vibe. The music was clearly an after-thought too, which can spoil the whole tempo of an action game.

    #11 4 years ago
  12. frostquake

    Can One Completely Remove Game Room from the Console?

    #12 4 years ago