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Interview – WoW: Cataclysm’s Alex Afrasiabi on console MMOs, Hero Classes, Cryptic’s “mediocre” MMO comment, more

Friday, 29 October 2010 09:58 GMT By Nathan Grayson

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The funnest part of building a sandcastle? Knocking it down.

With World of Warcraft’s Cataclysm expansion, Blizzard appears to be taking that philosophy to a whole new level. After letting players frolic about in its multi-million dollar sandcastle for nearly six years, the developer’s decided to shatter Azeroth into tiny little pieces and then put it back together again. The result? Suddenly, old is new, up is down, and Stranglethorn Vale doesn’t royally suck anymore. Needless to say, it’s an exciting time to be a WoW player.

Perhaps even more exciting, however, is being a WoW developer. To see years-upon-years’ worth of blood, sweat, and tears finally manifest into a complete experience has to be immensely satisfying, and speaking with lead world designer Alex Afrasiabi during BlizzCon, that was more than evident. It was kind of amazing, if we’re being honest, to see a developer so fired up over his own game – a game that’s been around for more than half a decade, no less.

Click past the break to hear Afrasiabi’s thoughts on the future of WoW expansions, why Cataclysm doesn’t have its own Hero Class, why MMOs and consoles don’t mix, why Cryptic’s wrong to call MMO content “mediocre,” moving the MMO genre forward, and tons more.

[Interview by Nathan Grayson]


VG247: Cataclysm’s a huge change to what’s essentially been players’ home away from home inside their own homes for years. How are players reacting to that? Are there any who think you’re messing with a Holy Grail?

Alex Afrasiabi: Zero. It’s amazing, actually.

I should preface this. There are certainly players out there that have the opinion that “oh, you guys are crazy! What are you doing?” There were some of us that initially thought it was a little scary. But after they play our game in beta, I have yet to see a single person say, “change it back.” Not one. And that’s pretty telling. I haven’t seen anyone go “you know what? I like the old Westfall better.” Nope. Every single one – to some degree – is like “this is incredible. This is amazing. Give us more.”

What I do see is, when we haven’t affected a zone, they get angry. It’s like “why is this zone not 100 percent revamped?” Because they go through a track like the human track; they’ll go through Northshire, Elwynn, Westfall, Redridge, and they might get to Dusk Wood. And Dusk Wood’s not a 100 percent revamp zone. It’s more like a 60 or 70 percent. So it’s the reverse now in that they want more change.

I think we’ve handled it in such a way that players not only love what we’ve done, they just want more.

Between the world nearly splitting apart like a giant spherical pinata and changes to level-up speed and whatnot, World of Warcraft has evolved into quite a different game over the years. Is there any interest in indulging fans’ mushy nostalgic sides and creating a few retro servers?

I don’t want to say never, because that always paints us into a weird corner. But it’s really unlikely. I mean, you said it: the game has “evolved.” And that’s what we’re looking for. We’re looking to evolve the game and evolve the genre. And every expansion – every content cycle – we learn something. Every single one. You know, there’s always something to learn. It’s amazing.

You’d think by now we’d know it all, but we don’t know anything in relation to how much life is left in this genre. It’s a constant learning process and I think doing something like [retro servers] almost feels like you’re turning back the wheels of time to prehistoria. And that’s kind of weird. It flies against what we’re doing here.

I’ve seen the requests here and there, but I don’t really believe it’s that widespread. I think that people do want to see the game move forward and be dynamic and all those things.

What area’s undergone the most changes, in your opinion? Anything in particular that’ll just have players standing in silent awe, jaw nearly touching the floor?

Everything. It’s crazy. I don’t know how much of the beta you’ve played, but almost 90 percent of the world has undergone changes. Complete changes. It’s a tremendous amount of content. And, you know, if you read our forums, there’s this constant stream of “holy shit” moments all over the place. It’s not isolated to one zone. It’s any number of zones in any level range. And they’ll do something – whether it’s a quest or an event or a level design aspect – anything, and they’re really, really receptive to it all. I think that’s one of the amazing things about the expansion. There’s just so many of these big moments.

Why’d you only decide to raise the cap to 85 this time? Why only five new levels?

There’s a couple reasons for this. One of them is that we wanted to invest a lot of our time into redoing the old world. And for all things like that, there’s a slight cost in development and production. But that wasn’t necessarily the main reason.

One of the things we always have to be careful of when we’re designing games is making things feel obligatory. If we continue on this ten level track, it sets up expectations in a strange way. And we want to say, “You know what? We can put five levels in the game.” And those are gonna be the most epic five levels you’ve ever done content-wise. And then when you get to the end, it’s going to be the most epic ending you’ve ever done. And we’re gonna prove that. And we can totally do that, and we’re going to break that mold.

The next one might be ten. Hell, it might be 20. But we don’t ever want to paint ourselves into that corner. We want to make sure we have enough variance amongst the players. You know what? Maybe there’s going to be one with [no levels]! You know, it’s crazy if you think about it. But we firmly believe we can provide that content to the playerbase in a way that they’re going to love – and not make things feel so assumed or given. So that’s ultimately why.

Ever since WoW’s earliest days, players have been fervently chasing the promise of Hero Classes. With the Death Knight, you finally gave them a small taste of what they’d been hoping for. Now, though, Cataclysm’s filling WoW’s world with holes, and one of them is Hero-shaped. So, what’s the plan for Hero Classes going forward? Are they on the backburner for the foreseeable future?

It’s not about being a priority, honestly. It never was. Long, long ago in the design docs, it was there. For us, it’s always about what’s cool – what’s gonna be awesome. You played the Death Knight area, you played a Death Knight, and it was awesome. I mean, amazing.  I think the Death Knight area itself changed the way we do quests in the game completely. By itself.

And so, what it is for us, it’s about timing. It’s about when we feel like “you know, we could probably do with another Hero Class.” It could be cool to do this because of a whole series of things – interactions between the world and the story, this and that. You know, Death Knights and the Lich King are like “of course!”

So we haven’t abandoned them. I promise you one day we will return and there will be another Hero Class. I can’t tell you what that is because I don’t know. And I also wouldn’t tell you if I did. [Laughs]. But it’s absolutely something that we love doing, and we’ll do it when the time is right.

Earlier, I attended a panel where Jay Wilson and J Allen Brack briefly discussed Blizzard’s lack of presence on consoles. The gist of their argument? Blizzard’s not opposed to making a console game; rather, nothing in its current stable would be a good fit. In particular, do you think that holds true with World of Warcraft? What makes it so unsuited for consoles?

Just imagine the WoW of today on a console. I think that’d be difficult to pull off. You take any given class and look at the number of abilities the class has. Discount chat entirely, because that’ll be not-so-good. A regular console has what, seven buttons on it? Eight? Nine? Ten? I mean, you get into a place where it becomes very difficult to design around that. You know, if I want to use an ability, is it right trigger, left trigger, L3 – whatever it might be.

So there are huge challenges in doing that. I didn’t hear the press conference, but it’s one of those things that if the game presented itself well to a console, would we consider it? Sure, probably. But it’s difficult to get a game like WoW out onto a console. Or any MMO, actually. It’s not an easy thing to put on a console.

Speaking of, do you think MMOs as they are today have any place being on consoles at all? Or do you think we’re in dire need of a breakthrough change before it becomes feasible?

Yes. I think there needs to be a change – not so much in the core gameplay design, but interface-wise.  I think you need to see an interface change for MMOs to successfully be on consoles. And communication-wise as well. The fact that we have to chat through typing commonly is a consideration that can’t really be made on a console. And so, whether [the solution's] voice chat or whatever, there are a lot of things to consider when you want to bring your MMO game to a console.

And so, yes, something absolutely needs to happen. And I think it’s coming. I’ve seen a lot of MMOs slated to come out for consoles soon, and I’m sure there are brilliant people out there, and they’ll figure some stuff out.

You recently hit 12 million subscribers, but it’s kind of an odd time for that, don’t you think? WoW had allegedly stopped growing, and then boom, 500000 fresh faces. Did you just expand to some recently discovered island nation or something?

I wouldn’t even know where to begin. People have their own reasons, and we of course just launched Wrath of the Lich King in China, which had a lot to do with this. And yeah, I don’t know. WoW’s just one of those games that you can come back to, and it feels like home. It’s crazy, but it does. So yeah, I can’t pretend to know the intentions of man, but it’s a great game.

What’s the plan for Cataclysm’s plot line? Wrath of the Lich King, of course, rolled out new content over the course of more than a year. How long with Cataclysm run?

We’ll see. We’ll see. You know, it’s planned out, of course, but I really can’t talk too much about it. There are a lot of exciting things coming. It’s just those moments when you talk about it. And you know, [Chris] Metzen and I just both kind of sit there and get goosebumps. It’s like “are you serious?” “Yeah! Let’s do this!” And we get pumped up and crazy about it. Then we get it in the pipeline and start planning – get the team involved – and it’s coming. I can’t tell you how long or when or anything like that, but it’s going to be cool.

It’s honestly not been the best year for MMOs. Star Trek Online and FFXIV both launched essentially incomplete – as in, missing entire feature sets. Why is this happening now? Are developers failing to anticipate how long and expensive bringing an MMO to completion can be?

That’s an interesting question. You know, making MMOs is difficult. And making a good MMO is very difficult, and it’s also very subjective. I can’t speak for any of those games. I didn’t work on them; I don’t know the process. But I can speak for WoW, and I can tell you that there are a lot of factors and parts and things – all kinds of things that go into making a game like this. I wouldn’t even know where to begin to guess why or how it’s happening.

It’s one of those things that I’d say I don’t think is new to MMOs. I don’t think it’s just started to happen. You might roll out content incomplete or something. Again, I haven’t played either game. I can’t really comment on them. It’s difficult, man. It’s a tough racket.

Recently, the head of Cryptic decried most MMOs as “hundreds of hours of mediocre content” – as opposed to non-massive games, which focus their best ideas into a smaller, but razor-sharp experience. What’s your take on that? Do MMOs suffer quality wise because of their size and scope? Is there any way around padding your game out with – say – kill 30 boars-type quests?

Well, I mean, I disagree with that statement. I think that any time I spent as a player – whether it be in dungeon-finder or a raid or out mining titanium – for whatever reason, I enjoy that. And I’m not alone. There are 12 million people who enjoy that. I could certainly be playing a single-player game – and I do. I play tons of single-player games. But I think it’s the compelling gameplay that brings me back to play WoW. That’s the crazy part. So I totally don’t agree with [Cryptic's statement]. You know, I think that the gameplay is anything but mediocre. I think it’s amazing. I think it’s compelling, and I think it’s something that people want to do. And hence, they do it.

WoW attracts hordes (and alliances) of female fans, as does BlizzCon. Why? What makes Blizzard’s culture so female friendly, and what can the rest of the gaming industry – which has serious trouble with that – learn from your example?

You know, I don’t know. It’s a good question! It’s just one I don’t really have an answer for. I think I remember reading a study on this a while ago just in general – the percentages and whatnot within the demographics. And you know, I don’t know. We don’t intentionally go out there to design our game for males or females. We just want to design an awesome game. It’s the compelling gameplay. It always goes back to that.

But I can’t really give you an educated answer to that. I don’t really have one.

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    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]