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Interview – WoW: Cataclysm’s Alex Afrasiabi on console MMOs, Hero Classes, Cryptic’s “mediocre” MMO comment, more

Friday, 29 October 2010 09:58 GMT By Nathan Grayson

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The funnest part of building a sandcastle? Knocking it down.

With World of Warcraft’s Cataclysm expansion, Blizzard appears to be taking that philosophy to a whole new level. After letting players frolic about in its multi-million dollar sandcastle for nearly six years, the developer’s decided to shatter Azeroth into tiny little pieces and then put it back together again. The result? Suddenly, old is new, up is down, and Stranglethorn Vale doesn’t royally suck anymore. Needless to say, it’s an exciting time to be a WoW player.

Perhaps even more exciting, however, is being a WoW developer. To see years-upon-years’ worth of blood, sweat, and tears finally manifest into a complete experience has to be immensely satisfying, and speaking with lead world designer Alex Afrasiabi during BlizzCon, that was more than evident. It was kind of amazing, if we’re being honest, to see a developer so fired up over his own game – a game that’s been around for more than half a decade, no less.

Click past the break to hear Afrasiabi’s thoughts on the future of WoW expansions, why Cataclysm doesn’t have its own Hero Class, why MMOs and consoles don’t mix, why Cryptic’s wrong to call MMO content “mediocre,” moving the MMO genre forward, and tons more.

[Interview by Nathan Grayson]


VG247: Cataclysm’s a huge change to what’s essentially been players’ home away from home inside their own homes for years. How are players reacting to that? Are there any who think you’re messing with a Holy Grail?

Alex Afrasiabi: Zero. It’s amazing, actually.

I should preface this. There are certainly players out there that have the opinion that “oh, you guys are crazy! What are you doing?” There were some of us that initially thought it was a little scary. But after they play our game in beta, I have yet to see a single person say, “change it back.” Not one. And that’s pretty telling. I haven’t seen anyone go “you know what? I like the old Westfall better.” Nope. Every single one – to some degree – is like “this is incredible. This is amazing. Give us more.”

What I do see is, when we haven’t affected a zone, they get angry. It’s like “why is this zone not 100 percent revamped?” Because they go through a track like the human track; they’ll go through Northshire, Elwynn, Westfall, Redridge, and they might get to Dusk Wood. And Dusk Wood’s not a 100 percent revamp zone. It’s more like a 60 or 70 percent. So it’s the reverse now in that they want more change.

I think we’ve handled it in such a way that players not only love what we’ve done, they just want more.

Between the world nearly splitting apart like a giant spherical pinata and changes to level-up speed and whatnot, World of Warcraft has evolved into quite a different game over the years. Is there any interest in indulging fans’ mushy nostalgic sides and creating a few retro servers?

I don’t want to say never, because that always paints us into a weird corner. But it’s really unlikely. I mean, you said it: the game has “evolved.” And that’s what we’re looking for. We’re looking to evolve the game and evolve the genre. And every expansion – every content cycle – we learn something. Every single one. You know, there’s always something to learn. It’s amazing.

You’d think by now we’d know it all, but we don’t know anything in relation to how much life is left in this genre. It’s a constant learning process and I think doing something like [retro servers] almost feels like you’re turning back the wheels of time to prehistoria. And that’s kind of weird. It flies against what we’re doing here.

I’ve seen the requests here and there, but I don’t really believe it’s that widespread. I think that people do want to see the game move forward and be dynamic and all those things.

What area’s undergone the most changes, in your opinion? Anything in particular that’ll just have players standing in silent awe, jaw nearly touching the floor?

Everything. It’s crazy. I don’t know how much of the beta you’ve played, but almost 90 percent of the world has undergone changes. Complete changes. It’s a tremendous amount of content. And, you know, if you read our forums, there’s this constant stream of “holy shit” moments all over the place. It’s not isolated to one zone. It’s any number of zones in any level range. And they’ll do something – whether it’s a quest or an event or a level design aspect – anything, and they’re really, really receptive to it all. I think that’s one of the amazing things about the expansion. There’s just so many of these big moments.

Why’d you only decide to raise the cap to 85 this time? Why only five new levels?

There’s a couple reasons for this. One of them is that we wanted to invest a lot of our time into redoing the old world. And for all things like that, there’s a slight cost in development and production. But that wasn’t necessarily the main reason.

One of the things we always have to be careful of when we’re designing games is making things feel obligatory. If we continue on this ten level track, it sets up expectations in a strange way. And we want to say, “You know what? We can put five levels in the game.” And those are gonna be the most epic five levels you’ve ever done content-wise. And then when you get to the end, it’s going to be the most epic ending you’ve ever done. And we’re gonna prove that. And we can totally do that, and we’re going to break that mold.

The next one might be ten. Hell, it might be 20. But we don’t ever want to paint ourselves into that corner. We want to make sure we have enough variance amongst the players. You know what? Maybe there’s going to be one with [no levels]! You know, it’s crazy if you think about it. But we firmly believe we can provide that content to the playerbase in a way that they’re going to love – and not make things feel so assumed or given. So that’s ultimately why.

Ever since WoW’s earliest days, players have been fervently chasing the promise of Hero Classes. With the Death Knight, you finally gave them a small taste of what they’d been hoping for. Now, though, Cataclysm’s filling WoW’s world with holes, and one of them is Hero-shaped. So, what’s the plan for Hero Classes going forward? Are they on the backburner for the foreseeable future?

It’s not about being a priority, honestly. It never was. Long, long ago in the design docs, it was there. For us, it’s always about what’s cool – what’s gonna be awesome. You played the Death Knight area, you played a Death Knight, and it was awesome. I mean, amazing.  I think the Death Knight area itself changed the way we do quests in the game completely. By itself.

And so, what it is for us, it’s about timing. It’s about when we feel like “you know, we could probably do with another Hero Class.” It could be cool to do this because of a whole series of things – interactions between the world and the story, this and that. You know, Death Knights and the Lich King are like “of course!”

So we haven’t abandoned them. I promise you one day we will return and there will be another Hero Class. I can’t tell you what that is because I don’t know. And I also wouldn’t tell you if I did. [Laughs]. But it’s absolutely something that we love doing, and we’ll do it when the time is right.

Earlier, I attended a panel where Jay Wilson and J Allen Brack briefly discussed Blizzard’s lack of presence on consoles. The gist of their argument? Blizzard’s not opposed to making a console game; rather, nothing in its current stable would be a good fit. In particular, do you think that holds true with World of Warcraft? What makes it so unsuited for consoles?

Just imagine the WoW of today on a console. I think that’d be difficult to pull off. You take any given class and look at the number of abilities the class has. Discount chat entirely, because that’ll be not-so-good. A regular console has what, seven buttons on it? Eight? Nine? Ten? I mean, you get into a place where it becomes very difficult to design around that. You know, if I want to use an ability, is it right trigger, left trigger, L3 – whatever it might be.

So there are huge challenges in doing that. I didn’t hear the press conference, but it’s one of those things that if the game presented itself well to a console, would we consider it? Sure, probably. But it’s difficult to get a game like WoW out onto a console. Or any MMO, actually. It’s not an easy thing to put on a console.

Speaking of, do you think MMOs as they are today have any place being on consoles at all? Or do you think we’re in dire need of a breakthrough change before it becomes feasible?

Yes. I think there needs to be a change – not so much in the core gameplay design, but interface-wise.  I think you need to see an interface change for MMOs to successfully be on consoles. And communication-wise as well. The fact that we have to chat through typing commonly is a consideration that can’t really be made on a console. And so, whether [the solution's] voice chat or whatever, there are a lot of things to consider when you want to bring your MMO game to a console.

And so, yes, something absolutely needs to happen. And I think it’s coming. I’ve seen a lot of MMOs slated to come out for consoles soon, and I’m sure there are brilliant people out there, and they’ll figure some stuff out.

You recently hit 12 million subscribers, but it’s kind of an odd time for that, don’t you think? WoW had allegedly stopped growing, and then boom, 500000 fresh faces. Did you just expand to some recently discovered island nation or something?

I wouldn’t even know where to begin. People have their own reasons, and we of course just launched Wrath of the Lich King in China, which had a lot to do with this. And yeah, I don’t know. WoW’s just one of those games that you can come back to, and it feels like home. It’s crazy, but it does. So yeah, I can’t pretend to know the intentions of man, but it’s a great game.

What’s the plan for Cataclysm’s plot line? Wrath of the Lich King, of course, rolled out new content over the course of more than a year. How long with Cataclysm run?

We’ll see. We’ll see. You know, it’s planned out, of course, but I really can’t talk too much about it. There are a lot of exciting things coming. It’s just those moments when you talk about it. And you know, [Chris] Metzen and I just both kind of sit there and get goosebumps. It’s like “are you serious?” “Yeah! Let’s do this!” And we get pumped up and crazy about it. Then we get it in the pipeline and start planning – get the team involved – and it’s coming. I can’t tell you how long or when or anything like that, but it’s going to be cool.

It’s honestly not been the best year for MMOs. Star Trek Online and FFXIV both launched essentially incomplete – as in, missing entire feature sets. Why is this happening now? Are developers failing to anticipate how long and expensive bringing an MMO to completion can be?

That’s an interesting question. You know, making MMOs is difficult. And making a good MMO is very difficult, and it’s also very subjective. I can’t speak for any of those games. I didn’t work on them; I don’t know the process. But I can speak for WoW, and I can tell you that there are a lot of factors and parts and things – all kinds of things that go into making a game like this. I wouldn’t even know where to begin to guess why or how it’s happening.

It’s one of those things that I’d say I don’t think is new to MMOs. I don’t think it’s just started to happen. You might roll out content incomplete or something. Again, I haven’t played either game. I can’t really comment on them. It’s difficult, man. It’s a tough racket.

Recently, the head of Cryptic decried most MMOs as “hundreds of hours of mediocre content” – as opposed to non-massive games, which focus their best ideas into a smaller, but razor-sharp experience. What’s your take on that? Do MMOs suffer quality wise because of their size and scope? Is there any way around padding your game out with – say – kill 30 boars-type quests?

Well, I mean, I disagree with that statement. I think that any time I spent as a player – whether it be in dungeon-finder or a raid or out mining titanium – for whatever reason, I enjoy that. And I’m not alone. There are 12 million people who enjoy that. I could certainly be playing a single-player game – and I do. I play tons of single-player games. But I think it’s the compelling gameplay that brings me back to play WoW. That’s the crazy part. So I totally don’t agree with [Cryptic's statement]. You know, I think that the gameplay is anything but mediocre. I think it’s amazing. I think it’s compelling, and I think it’s something that people want to do. And hence, they do it.

WoW attracts hordes (and alliances) of female fans, as does BlizzCon. Why? What makes Blizzard’s culture so female friendly, and what can the rest of the gaming industry – which has serious trouble with that – learn from your example?

You know, I don’t know. It’s a good question! It’s just one I don’t really have an answer for. I think I remember reading a study on this a while ago just in general – the percentages and whatnot within the demographics. And you know, I don’t know. We don’t intentionally go out there to design our game for males or females. We just want to design an awesome game. It’s the compelling gameplay. It always goes back to that.

But I can’t really give you an educated answer to that. I don’t really have one.

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    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]