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Interview – WoW: Cataclysm’s Alex Afrasiabi on console MMOs, Hero Classes, Cryptic’s “mediocre” MMO comment, more

Friday, 29 October 2010 09:58 GMT By Nathan Grayson

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The funnest part of building a sandcastle? Knocking it down.

With World of Warcraft’s Cataclysm expansion, Blizzard appears to be taking that philosophy to a whole new level. After letting players frolic about in its multi-million dollar sandcastle for nearly six years, the developer’s decided to shatter Azeroth into tiny little pieces and then put it back together again. The result? Suddenly, old is new, up is down, and Stranglethorn Vale doesn’t royally suck anymore. Needless to say, it’s an exciting time to be a WoW player.

Perhaps even more exciting, however, is being a WoW developer. To see years-upon-years’ worth of blood, sweat, and tears finally manifest into a complete experience has to be immensely satisfying, and speaking with lead world designer Alex Afrasiabi during BlizzCon, that was more than evident. It was kind of amazing, if we’re being honest, to see a developer so fired up over his own game – a game that’s been around for more than half a decade, no less.

Click past the break to hear Afrasiabi’s thoughts on the future of WoW expansions, why Cataclysm doesn’t have its own Hero Class, why MMOs and consoles don’t mix, why Cryptic’s wrong to call MMO content “mediocre,” moving the MMO genre forward, and tons more.

[Interview by Nathan Grayson]


VG247: Cataclysm’s a huge change to what’s essentially been players’ home away from home inside their own homes for years. How are players reacting to that? Are there any who think you’re messing with a Holy Grail?

Alex Afrasiabi: Zero. It’s amazing, actually.

I should preface this. There are certainly players out there that have the opinion that “oh, you guys are crazy! What are you doing?” There were some of us that initially thought it was a little scary. But after they play our game in beta, I have yet to see a single person say, “change it back.” Not one. And that’s pretty telling. I haven’t seen anyone go “you know what? I like the old Westfall better.” Nope. Every single one – to some degree – is like “this is incredible. This is amazing. Give us more.”

What I do see is, when we haven’t affected a zone, they get angry. It’s like “why is this zone not 100 percent revamped?” Because they go through a track like the human track; they’ll go through Northshire, Elwynn, Westfall, Redridge, and they might get to Dusk Wood. And Dusk Wood’s not a 100 percent revamp zone. It’s more like a 60 or 70 percent. So it’s the reverse now in that they want more change.

I think we’ve handled it in such a way that players not only love what we’ve done, they just want more.

Between the world nearly splitting apart like a giant spherical pinata and changes to level-up speed and whatnot, World of Warcraft has evolved into quite a different game over the years. Is there any interest in indulging fans’ mushy nostalgic sides and creating a few retro servers?

I don’t want to say never, because that always paints us into a weird corner. But it’s really unlikely. I mean, you said it: the game has “evolved.” And that’s what we’re looking for. We’re looking to evolve the game and evolve the genre. And every expansion – every content cycle – we learn something. Every single one. You know, there’s always something to learn. It’s amazing.

You’d think by now we’d know it all, but we don’t know anything in relation to how much life is left in this genre. It’s a constant learning process and I think doing something like [retro servers] almost feels like you’re turning back the wheels of time to prehistoria. And that’s kind of weird. It flies against what we’re doing here.

I’ve seen the requests here and there, but I don’t really believe it’s that widespread. I think that people do want to see the game move forward and be dynamic and all those things.

What area’s undergone the most changes, in your opinion? Anything in particular that’ll just have players standing in silent awe, jaw nearly touching the floor?

Everything. It’s crazy. I don’t know how much of the beta you’ve played, but almost 90 percent of the world has undergone changes. Complete changes. It’s a tremendous amount of content. And, you know, if you read our forums, there’s this constant stream of “holy shit” moments all over the place. It’s not isolated to one zone. It’s any number of zones in any level range. And they’ll do something – whether it’s a quest or an event or a level design aspect – anything, and they’re really, really receptive to it all. I think that’s one of the amazing things about the expansion. There’s just so many of these big moments.

Why’d you only decide to raise the cap to 85 this time? Why only five new levels?

There’s a couple reasons for this. One of them is that we wanted to invest a lot of our time into redoing the old world. And for all things like that, there’s a slight cost in development and production. But that wasn’t necessarily the main reason.

One of the things we always have to be careful of when we’re designing games is making things feel obligatory. If we continue on this ten level track, it sets up expectations in a strange way. And we want to say, “You know what? We can put five levels in the game.” And those are gonna be the most epic five levels you’ve ever done content-wise. And then when you get to the end, it’s going to be the most epic ending you’ve ever done. And we’re gonna prove that. And we can totally do that, and we’re going to break that mold.

The next one might be ten. Hell, it might be 20. But we don’t ever want to paint ourselves into that corner. We want to make sure we have enough variance amongst the players. You know what? Maybe there’s going to be one with [no levels]! You know, it’s crazy if you think about it. But we firmly believe we can provide that content to the playerbase in a way that they’re going to love – and not make things feel so assumed or given. So that’s ultimately why.

Ever since WoW’s earliest days, players have been fervently chasing the promise of Hero Classes. With the Death Knight, you finally gave them a small taste of what they’d been hoping for. Now, though, Cataclysm’s filling WoW’s world with holes, and one of them is Hero-shaped. So, what’s the plan for Hero Classes going forward? Are they on the backburner for the foreseeable future?

It’s not about being a priority, honestly. It never was. Long, long ago in the design docs, it was there. For us, it’s always about what’s cool – what’s gonna be awesome. You played the Death Knight area, you played a Death Knight, and it was awesome. I mean, amazing.  I think the Death Knight area itself changed the way we do quests in the game completely. By itself.

And so, what it is for us, it’s about timing. It’s about when we feel like “you know, we could probably do with another Hero Class.” It could be cool to do this because of a whole series of things – interactions between the world and the story, this and that. You know, Death Knights and the Lich King are like “of course!”

So we haven’t abandoned them. I promise you one day we will return and there will be another Hero Class. I can’t tell you what that is because I don’t know. And I also wouldn’t tell you if I did. [Laughs]. But it’s absolutely something that we love doing, and we’ll do it when the time is right.

Earlier, I attended a panel where Jay Wilson and J Allen Brack briefly discussed Blizzard’s lack of presence on consoles. The gist of their argument? Blizzard’s not opposed to making a console game; rather, nothing in its current stable would be a good fit. In particular, do you think that holds true with World of Warcraft? What makes it so unsuited for consoles?

Just imagine the WoW of today on a console. I think that’d be difficult to pull off. You take any given class and look at the number of abilities the class has. Discount chat entirely, because that’ll be not-so-good. A regular console has what, seven buttons on it? Eight? Nine? Ten? I mean, you get into a place where it becomes very difficult to design around that. You know, if I want to use an ability, is it right trigger, left trigger, L3 – whatever it might be.

So there are huge challenges in doing that. I didn’t hear the press conference, but it’s one of those things that if the game presented itself well to a console, would we consider it? Sure, probably. But it’s difficult to get a game like WoW out onto a console. Or any MMO, actually. It’s not an easy thing to put on a console.

Speaking of, do you think MMOs as they are today have any place being on consoles at all? Or do you think we’re in dire need of a breakthrough change before it becomes feasible?

Yes. I think there needs to be a change – not so much in the core gameplay design, but interface-wise.  I think you need to see an interface change for MMOs to successfully be on consoles. And communication-wise as well. The fact that we have to chat through typing commonly is a consideration that can’t really be made on a console. And so, whether [the solution's] voice chat or whatever, there are a lot of things to consider when you want to bring your MMO game to a console.

And so, yes, something absolutely needs to happen. And I think it’s coming. I’ve seen a lot of MMOs slated to come out for consoles soon, and I’m sure there are brilliant people out there, and they’ll figure some stuff out.

You recently hit 12 million subscribers, but it’s kind of an odd time for that, don’t you think? WoW had allegedly stopped growing, and then boom, 500000 fresh faces. Did you just expand to some recently discovered island nation or something?

I wouldn’t even know where to begin. People have their own reasons, and we of course just launched Wrath of the Lich King in China, which had a lot to do with this. And yeah, I don’t know. WoW’s just one of those games that you can come back to, and it feels like home. It’s crazy, but it does. So yeah, I can’t pretend to know the intentions of man, but it’s a great game.

What’s the plan for Cataclysm’s plot line? Wrath of the Lich King, of course, rolled out new content over the course of more than a year. How long with Cataclysm run?

We’ll see. We’ll see. You know, it’s planned out, of course, but I really can’t talk too much about it. There are a lot of exciting things coming. It’s just those moments when you talk about it. And you know, [Chris] Metzen and I just both kind of sit there and get goosebumps. It’s like “are you serious?” “Yeah! Let’s do this!” And we get pumped up and crazy about it. Then we get it in the pipeline and start planning – get the team involved – and it’s coming. I can’t tell you how long or when or anything like that, but it’s going to be cool.

It’s honestly not been the best year for MMOs. Star Trek Online and FFXIV both launched essentially incomplete – as in, missing entire feature sets. Why is this happening now? Are developers failing to anticipate how long and expensive bringing an MMO to completion can be?

That’s an interesting question. You know, making MMOs is difficult. And making a good MMO is very difficult, and it’s also very subjective. I can’t speak for any of those games. I didn’t work on them; I don’t know the process. But I can speak for WoW, and I can tell you that there are a lot of factors and parts and things – all kinds of things that go into making a game like this. I wouldn’t even know where to begin to guess why or how it’s happening.

It’s one of those things that I’d say I don’t think is new to MMOs. I don’t think it’s just started to happen. You might roll out content incomplete or something. Again, I haven’t played either game. I can’t really comment on them. It’s difficult, man. It’s a tough racket.

Recently, the head of Cryptic decried most MMOs as “hundreds of hours of mediocre content” – as opposed to non-massive games, which focus their best ideas into a smaller, but razor-sharp experience. What’s your take on that? Do MMOs suffer quality wise because of their size and scope? Is there any way around padding your game out with – say – kill 30 boars-type quests?

Well, I mean, I disagree with that statement. I think that any time I spent as a player – whether it be in dungeon-finder or a raid or out mining titanium – for whatever reason, I enjoy that. And I’m not alone. There are 12 million people who enjoy that. I could certainly be playing a single-player game – and I do. I play tons of single-player games. But I think it’s the compelling gameplay that brings me back to play WoW. That’s the crazy part. So I totally don’t agree with [Cryptic's statement]. You know, I think that the gameplay is anything but mediocre. I think it’s amazing. I think it’s compelling, and I think it’s something that people want to do. And hence, they do it.

WoW attracts hordes (and alliances) of female fans, as does BlizzCon. Why? What makes Blizzard’s culture so female friendly, and what can the rest of the gaming industry – which has serious trouble with that – learn from your example?

You know, I don’t know. It’s a good question! It’s just one I don’t really have an answer for. I think I remember reading a study on this a while ago just in general – the percentages and whatnot within the demographics. And you know, I don’t know. We don’t intentionally go out there to design our game for males or females. We just want to design an awesome game. It’s the compelling gameplay. It always goes back to that.

But I can’t really give you an educated answer to that. I don’t really have one.

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  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]