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Interview – StarCraft II’s Kaeo Milker on multiplayer cheating, Real ID, Activision, the E-sport stigma, tons more

Thursday, 28 October 2010 09:08 GMT By Nathan Grayson

starcraftII

StarCraft II finally dropped into the hands of more than three million eager fans this summer, and Heart of the Swarm probably won’t see the light of day until long after we’ve locked horns with an actual race of hiveminded aliens. So, in the meantime, why even bring the game to BlizzCon? What’s left to talk about?

Tons, as it turns out. This year, Blizzard took the wraps off four brand new games it’s developing within StarCraft II – each of which look equal parts excellent and bizarre. Oh, and let’s not forget the “waves and waves” of free content that will continue to zerg rush the game until Heart of the Swarm finally comes out. Also, cheating! That’s always fun to deal with. And what about the fallout from the forum tweak that was heard around the world, Real ID?

We sat down with game director Kaeo Milker to discuss all of the above topics and more. Also puns, briefly. Read the full thing after the break!

[Interview by Nathan Grayson]

VG247: You surprised everyone this year by announcing four Blizzard-designed StarCraft II mods – chief among them Blizzard DOTA. Valve, of course, has also taken to ancients and the defending thereof. What are your thoughts on that? Should DOTA be a full retail product?

Kaeo Milker: I haven’t really been paying attention to anything on that side. We’ve been working on our DOTA for a while now, and, you know, we’re big fans of the ones in Warcraft III – and even kind of the earlier Aeon Strife games going back to StarCraft. For my side, I’m all about Blizzard DOTA. It’s what I’ve been focusing on for the last couple months – you know, along with the Heart of the Swarm ramp-up we’re kind of doing on our team.

Ok, well, the game features a student-teacher system that rewards veterans for molding inexperienced players into brutally efficient (well, by DOTA standards) murder machines. StarCraft II, of course, is a dauntingly complex game for many. Is there any interest in adding a similar system to the game?

Well, again, I don’t know anything about that feature set, but on our side we try to do a lot of things with StarCraft II kind of recognizing that barrier of entry. I think we did a lot of things for StarCraft II to kind of ease that. We have things like the challenges, which are kind of a really good bridge between being just a player and someone who really understands those fundamental things that elevate you to the next level.

Our ladder system now is really structured around not just throwing you in the pool and matching you up against people who are way out of your skill level. Everything is finely tuned now to put you together with people who are right at your level. And those are things that we’ve done to balance that learning curve out a little bit and maybe make it a bit more approachable for new players.

Obviously, you’re working on a few small games aside from DOTA as well. (Aiur Chef, by the way, gets my vote for pun of the year. And yes, you can use that as a back-of-the-box quote.) Do you plan on continuing to pump out small games to fill the large gap between StarCraft II and Heart of the Swarm?

Definitely. If you look back at Warcraft III, we had “map of the week” features coming from our team. Sometimes it was a multiplayer map; sometimes it was a little UMS kind of map – a custom map that people could play. We always envisioned doing a similar thing with StarCraft II. We already released a map called Burning Tide, which was kind of a multiplayer take on a Tosh mission that we had in the campaign. So that was kind of a quick iteration of that – quickly do a variation on an existing map. And the things that we’re showing at BlizzCon this time – things like Starjeweled – which is just an entirely new gametype and an entirely new user interface put into the game to kind of take StarCraft II to a place you’ve never seen before.

So our team has a million ideas and we’re gonna have to balance our custom map creation with our expansion creation. But this early ramp up period was a great opportunity for our team to explore a lot of those gametypes that we didn’t get to make during Wings of Liberty and start getting them out there. But we definitely intend to keep finding those and releasing them. Maybe some will come in little bunches and sometimes they’ll just come one-at-a-time, but yeah. We’re all really excited about working on that stuff.

StarCraft II has its fair share of multiplayer cheaters, and you’ve responded by bashing them with the banhammer until they’re game-account-less pancakes. Do you think that’s the best way of solving the problem, though? People keep cheating, after all. Are bans only Band Aids over a larger problem?

We’ve put a lot of things in place to [prevent cheating]. Kind of user-moderated things, like if someone feels like someone was cheating, they can instantly report them. And then we have tools in place as well to detect third-party applications that are being run – things that are against our terms of use and EULA that we have on the game. You know, just the other week, we banned over 5000 players in StarCraft II. We’re gonna keep doing that stuff. There’s a little ramp-up period when the game comes out where we’re kind of monitoring things. Now, we’re basically in full alert mode, basically looking for people doing that. So I think when you’re account is on the line, and you know that we are actively detecting and banning people, people are really deterred from continuing to try to do that kind of stuff.

There was also some uproar over bans people received for third-party mods that allegedly only affected the single-player experience…

Yeah. And our standpoint on that is that we’ve built – just like we have in our past games – legitimate cheats into single-player if people want to do things like be invincible or have lots of money or whatever it is. If they really want to go through and use cheats to go through the campaign, they have those avenues available to them. As soon as they start using third-party programs, they think “Oh, I’m just doing this in the single-player.”

The reality is, we have no way of differentiating if that program’s doing the multiplayer or single-player. We just know that it’s a program designed to be cheating, and if we detect you using it, we’re gonna take action on you. So I think anybody out there who’s thinking “Oh, I want to use this cheat program,” use our cheats in the single-player. Everything else you’re using at your own risk, and the consequences can be pretty dire there – up to losing your account.

Speaking of multiplayer, StarCraft II’s got a pretty major E-sport component to it – mostly in Korea. Why do you think it’s not nearly as culture-consumingly huge in the West? Why do we tend to shun what Korea’s so strongly embraced?

I can’t speak historically to all the right magical pieces that came together and led to that in Korea. I can say that we built StarCraft II from the ground-up as an E-sport. We were acutely aware of what happened with the original StarCraft – you know, that game’s still being played today professionally. Warcraft III is the same way. With StarCraft II, we basically built the game around our expectation of that.

As for why North America and other regions aren’t embracing it as much, I think they’re starting to. Like, if you were following the GSL that happened, it’s a Korea-based tournament, but people were watching it worldwide. They served over 15 million videos of the first season of the tournament. The second season is underway now. I think it really shows a worldwide interest in StarCraft II as a sport, and I think we’re gonna see a lot more of these tournaments start popping up all over the world. And definitely, with the way people are following things on the Internet now, just because it’s a Korea-based tournament doesn’t mean it’s a Korean tournament as far as viewership.

So is Blizzard hoping to position itself as the standard-bearer for E-sports the world over? Or is the proliferation of E-sports a team sport itself? Will more developers need to zero-in and focus on it in order for it to become truly widespread and mainstream?

Like I said, we really focus on it in our game. We knew what we wanted there. We knew we wanted a game that could be played at that level – where it could be fair and balanced and people could look at it and respect it as a sport. I don’t know what other developers are doing in that realm, but we’ve been doing that in all our RTS games. It’s paid off, and those are the games like StarCraft, which – 12 years later – is still being played at that level. Warcraft III is still being played at that level eight years after release. We’re still focusing on it now. We’re watching the worldwide play statistics and patching it. We’ll keep balancing it and keep keeping it an E-sport.

Do you think E-sports will ever reach a point of worldwide mainstream acceptance? Or at the very least, do you think they’ll shed the dismissive “Professional gaming? That person plays videogames for a living?” stigma?

I think that perception is starting to change a lot more, especially with how many people have access to this now. People are constantly streaming StarCraft games on the professional levels. You’ve got Youtube channels dedicated to it. You’ve got things like the GSL. At things like BlizzCon, we have StarCraft tournaments throughout BlizzCon, and we have a lot of WoW players here who’ve never really played StarCraft. And when they see the game being played on that level and when they hear the commentary, I think it’s really easy to be able to watch that and get sucked into the excitement and kind of frenzy of that gameplay style.

And I think we’re gonna see more of that coming over here. It may start on the Internet. It may start on TV. Who knows? But we’re really excited about all those prospects. That’s our expectation: it will get there. It’s just a matter of getting it out to enough people.

Back to Blizzard DOTA and the like: Are you birthing those games and then dropping them into the cold, unfeeling dumpster that is our world, or do you have some fairly robust post-release support planned?

As far as supporting them, we haven’t announced when we’ll release them yet. But the intention is that this is something we’ll release and support. It could even be something like adding achievements. Depending on the map type, it might be something that we add a competitive ladder to. There are all kinds of things that we could roll into these maps, but our expectation is that we’re gonna support them as Blizzard products once they’re released.

Could they eventually be released as standalone products?

Our whole intention with StarCraft II – as with Warcraft III and StarCraft’s editor system – everything’s based on running it within our game engine and data structure that’s already there, and it’s really more of an extension of StarCraft II. We haven’t really talked at all about breaking it out of that. Right now, all of these are gonna be released as free games, so if someone purchases StarCraft II, they’re gonna have access to these and any future maps.

On a different note entirely, Bobby Kotick recently spoke about potentially charging for videogame cut-scenes – essentially turning them into feature-length films. Specifically, he used StarCraft II as an example. Is this something you’re on board with? Do you like the idea?

We haven’t talked about that at all. We don’t really have a lot of communication with Activision on our side. Blizzard is very autonomous. At my level, I’ve never had any contact with Activision at all or heard those kind of plans.

I think – if he’s bringing up StarCraft as an example – it’s because it’s the most recent example of a game that had really high-quality cut-scene content. I don’t think that’s reflective of plans we have on the StarCraft II team or anything like that. I mean, we’re making cut-scenes as part of our story-telling and our games, and that’s our plan going forward.

Recently, you got broadsided by an 18-wheeler of outrage from players over the planned implementation of your Real ID program. What sort of lessons did you learn from that reaction?

I think like everything we do – no matter how much planning we have on our side – we might get different feedback. We’re always very open to that feedback, and we’re listening. And even if sometimes it doesn’t feel like we are, we’re definitely taking in all the feedback from various channels and trying to pick out where those veins of truth are that we need to reflect. On the Real ID side, I think that was one of those cases where people brought up a lot of legitimate concerns, and we evaluated what we wanted to do and what our goals were for the system. Our original plan wasn’t the right plan, and we changed it. We’ve done that in the past and we’ll continue doing it in the future when it’s the right thing to do for the game and things like Battle.net.

Obviously, keeping players responsible for what they say is a great idea. Real ID just may not have been the right way to do it. Why are people such jerks on the Internet, and how do we keep them from running their mouths in ways that hurt other players’ experiences?

That’s a big challenge that you face in any online community. In our game communities, we have that both on the in-game Battle.net side and outside the game in the forums. We have a Battle.net account now tied to your player account, so inherently with StarCraft II and the new Battle.net – even if it’s a tag that you’re using that’s not representative of who you are personally – at the end of the day, your account is tied to it. There are financial ramifications if you go outside the extents of some of the rules.

So I think we have things in place that encourage players to try to be good community members. And I think a big part of that is tied to their Battle.net account, and there’s a lot on the line there if you don’t want to play by the rules. With our current system – even without your real name on the forums – you have a lot of incentive to behave yourself. On the forums, people can mark you as someone who’s kind of stepping out of bounds. In the game, you can report people as well. And as we move forward, I think people will find that if they are not being a kind, responsible member of the community, they’ll pay the price for that.

Speaking of, Blizzard has one of the more active and vocal communities out there. How do you manage that? How do you decide when to cater to your normal, average-Joe players versus your professional-level devotees?

We have a community team that’s full-time responsible for not only responding to those kinds of things when the time is right, but gathering it all and putting it in a format our team can look at and kind of pick through. Maybe there’s a big swing and people are disagreeing about it, but we are there listening. On our side, we have a lot of really good tools available to us that let us see what’s happening in gameplay. So even if someone’s perception might be one thing, we have very hard numbers that globally can dictate to us how our balance is and how we’re doing in line with the goals of the game. So just because it looks balanced in numbers and the overwhelming response is that it doesn’t feel balanced, we’re paying attention to that. I think you’ve seen, we’ve been doing a lot of patches in the three months since the game came out. A lot of those patches are to address some of those small balance tweaks that we want to iron out and we’ll keep doing that.

The big talking points of the videogame industry this fall are Move and Kinect, which sort of break free from the confines of the console controller as we know it. Is there any potential there to finally make RTSes work well on consoles?

I’m not sure. You know, Blizzard did a StarCraft port ages ago [on the N64], which actually I thought worked well for a strategy game on a console, but largely there’s a lot of challenges there. You know, we are a PC gaming company right now, and that is our plan moving forward. We don’t have any plans to try and do that, but I think on team level, we watch all that stuff.

But I’m not sure how some of these motion-based controllers would help [RTSes]. It might actually make it even more convoluted than it is to control a strategy game like StarCraft II. I mean, we have individual unit selection. Most of the console RTSes go to squad selection just because of all the intricacies of trying to get selection right. But yeah, we’ll see. It’ll be interesting – once all that stuff is out there – to see what people do.

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1 Comments

  1. jeremycafe

    I wish the topic of lan would have come up in regards to esports. Watching the players of the first blizzcon match complain about lag in a tournament game was just sad and unacceptable. It wasnt just a minor lag either, it was a very noticeable delay that we could see through the player’s screens. Thankfully it cleared up during the first match, but it should never happen.

    #1 4 years ago

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    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]